Custom Map #7155: CFW #1 - Orbital Factory. By: TAiiNE

Started by AutoPost, March 05, 2019, 05:54:41 AM

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AutoPost

This topic is for discussion of map #7155: CFW #1 - Orbital Factory


Author: TAiiNE
Size: 220x220

Desc:
After picking up a distress signal from an asteroid, you are tasked to clean up the mess of some foolish researchers. First Map, feedback welcome! Challenging terrain with no terps!

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

TAiiNE

I would love to learn how to make them walls that fully block creep and prevent you to build on top of em. I would make the 'facility' out of such and force you to have to fight back the ever-growing waves of creep from within.

DoomDutch

Was an interesting and fun map. Being terpless was a pain too :D
Sadly, the whole western part of the map was rather irrelevant, because someone's first incentive is to go NE to get the totem. Why bother going west when you can then go straight to the source?

TAiiNE

There are two paths you could take. From my testing going south is a bit of a easier path as it nets you in more AC ore veins. You forgo the totem  but gain more AC to flood and suppress the phantom emitters with. The creaper across the map is set on a 'low flow' it's time that makes it build up due to the large 4 central emitters that increase flow over time, capping at 20 minutes into the game.

That said you could also make an easy push to the totem then hold to cut south to gain the AC for a harder push.

If I moved the totem to the west, than no one would bother with the top and east side. I could add one to both sides I guess.
Due to feedback, I've made a V2 of the map. See if this is any better!
Is there away to delete older versions of maps?

Regallion

Quote from: TAiiNE on March 05, 2019, 02:54:45 PM
Is there away to delete older versions of maps?
Ask K75 on Discord (or PM Karsten75 on forums)