Custom Map #594: Helm's Deep. By: stdout

Started by AutoPost, May 27, 2014, 04:51:46 PM

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chwooly

Quote from: Helper on May 31, 2014, 08:19:55 AM
Quote from: chwooly on May 28, 2014, 08:32:11 PM
Quote from: Loren Pechtel on May 28, 2014, 12:15:24 AM
Help from the east?  I got no help from the east.  I got a nice pile of anti-creeper from the west, though.

Actually from the east appears to be correct.

No, North is always the top of the map. East is always to the right, West to the left. (Does not apply in imaginary Universes.)

As there is no legend there is no way to know what north is except by looking at the map and orienting it to the terrain, Based on previous maps of Helms Deep the map is actually upside down and from the east is correct.
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

Loren Pechtel

Quote from: chwooly on May 31, 2014, 11:03:47 AM
Quote from: Helper on May 31, 2014, 08:19:55 AM
Quote from: chwooly on May 28, 2014, 08:32:11 PM
Quote from: Loren Pechtel on May 28, 2014, 12:15:24 AM
Help from the east?  I got no help from the east.  I got a nice pile of anti-creeper from the west, though.

Actually from the east appears to be correct.

No, North is always the top of the map. East is always to the right, West to the left. (Does not apply in imaginary Universes.)

As there is no legend there is no way to know what north is except by looking at the map and orienting it to the terrain, Based on previous maps of Helms Deep the map is actually upside down and from the east is correct.

On the computer we normally consider north to be up.

Asbestos

When looking from the point of view of those in the fortress, Gandalf and his army do come from the east.

chwooly

Quote from: Loren Pechtel on May 31, 2014, 01:02:14 PM
Quote from: chwooly on May 31, 2014, 11:03:47 AM
Quote from: Helper on May 31, 2014, 08:19:55 AM
Quote from: chwooly on May 28, 2014, 08:32:11 PM
Quote from: Loren Pechtel on May 28, 2014, 12:15:24 AM
Help from the east?  I got no help from the east.  I got a nice pile of anti-creeper from the west, though.

Actually from the east appears to be correct.

No, North is always the top of the map. East is always to the right, West to the left. (Does not apply in imaginary Universes.)

As there is no legend there is no way to know what north is except by looking at the map and orienting it to the terrain, Based on previous maps of Helms Deep the map is actually upside down and from the east is correct.

On the computer we normally consider north to be up.

Which would apply here as well if previous knowledge did not contradict that convention and prove it wrong in this case.
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

Asterion

Haha didn't really have an overwhelmed experience since long before Gandalf showed up I had already pushed all the way to the final inhib but was still a fun map.

If you ever make any edits all I would do is get rid of the walkers, make a lot more creeper especially closer to the walls and make the spores a bit stronger.
The only time I was a bit worried was when the first massive spore wave came.

fractalman

Stumbled on this map-and yes, it is definitely possible to beat before Gandalf does anything. 
Spoiler

Basically...don't try to advance head on. Instead, spend the first minute or two purely on developing energy-be SURE to connect to the powerzoned reactors ASAP.  land one command node near the lone powerzone to spread your network faster (I put a collector in it for VERY quick energy).

Then...keep making energy in the safe regions, while advancing your network south along the Gandalf ridge. 


Head straight towards the inhibitor with massive waves of mortars+blasters; you can optionally build some strafers if you want. 
[close]

Even if you don't speedrun the map, its' VERY doable thanks to the absolutely MASSIVE number of PZs you have for early energy, followed up by an absolutely MASSIVE area that's easy to defend you can use for ridiculous energy generation.