Custom Map #5241: system v2. By: shingetsu

Started by AutoPost, January 04, 2018, 01:27:49 AM

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AutoPost

This topic is for discussion of map #5241: system v2


Author: shingetsu
Size: 128x160

Desc:
I noticed mistake and revised map. you can't reach inhibitor via side small island.

cornucanis

Oh man, no more permanent PZ Bertha? Sadism++

BilboGCL

I'm happy enough having this map beaten WITH the PZ Bertha...
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shingetsu

thanks for play my map

this is answer

how to destroy spore tower
Spoiler

1. build first collector on right (or left) island at 1:45. after tower attacked, destroy collector
2. build second collector on center island at 2:30. after AC tower attacked, destroy collector and build third collector on right (or left) island. after tower attacked, destroy collector
3. repeat this sequence
[close]

how to destroy inhibitor
Spoiler

1. build bertha on PZ
2. break digitalis using bertha (yes, cannon can break digitalis a bit)
3. fill AC on small center island using bomber. it takes time
4. destroy bertha and build relay
5. when digitalis reach island, you will win
(I named this tactic "AC Tidal Wave" )
[close]

Johnny Haywire

Looking for a pretty tricky map that doesn't have the hidden tricks of a typical Martin map? Try this one!

You'll probably want to take advantage of the creeper overload counter, or whatever it's called. Make all 8 of the enemy spores land in exactly the same place at the same time and it'll turn to AC.

That's the only real "trick" I think. I enjoyed doing a lot of afk on this map. Decent challenge.

Thanks for the map! =)
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