Custom Map #3882: map 151 THE CHOICE IS YOURS. By: yum234

Started by AutoPost, August 24, 2016, 07:27:14 AM

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PnutbutterSasquatch

Wow, this is another great map.  Yum, I have no idea how you are able to be so productive and still make high quality maps.  I really liked the choices, I like your method of forcing the choices.  :) Also, I also like your use of Berthas and Strafers to block the obvious quick choices. 

As far as pausing to play being "violating the spirit of the game", I respectfully disagree.  The spirit of this game, like life, is "adapt or die".  I personally prefer aggressive pausing along with playing at 4 times the regular speed, I never use the "n" key, but maybe that's just because I'm impatient.  The game was designed with pause and speed up as features available in regular game play (not a special developer mode), and they give the game a greater range of playing options, including maps that depend on these options to succeed. 

Play as creeper wasn't even a mode for the original game! 

Durkon

Great map as always :)

Quote from: Loren Pechtel on August 24, 2016, 10:16:15 PM
First of thanks for another great PaC map.

Quote from: chwooly on August 24, 2016, 05:58:36 PM
Any map0 wher you have to play paused is not a good map for me, The nullifiers are all built with 11 secs. The first spore tower is not ready to fire for at least another 8 secs. This forces you to play paused and essentially play with the n key pressed so you can go frame by frame. This alone makes it a 1 in my mind.


Cheers

If that's how you have to play it no wonder I haven't succeeded.  I agree, that totally violates the spirit of the game.

Well I have to disagree. You can beat this map easily without pausing often.In PaC I usually pause only for placing large quantities of emitters /spore towers, trying to time those nasty towers (I hate to do that :) ) and sometimes to evaluate where to go next, but after I chose what to do I unpause and see where it takes me.
As mentioned by others the key is choosing the right target with your sporetowers in the beginning. After that you are set.

edit: I did a test and played this map a second time without pausing at all in 1x speed. There were no problems and I was able to increase my time by nearly 4 mins.

mzimmer74

I agree with many of the other posts.  This is a fantastic map and there is no need to pause.  I kept the upper left emitter alive with the spore tower and didn't worry about losing the others including the upper left spore tower.  As long as you do that it's easy enough to spread digitalis to take back the lost spots.
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

stdout

Adding my voice to the ones who loved this map. I hope you keep them coming Yum!

Spoiler
(I kept the 1st and 2nd and spent more of my time expanding through the void to reach each next target.)
[close]

yum-forum

Thanks to all of  You for so many creative comments!  :)

One question: this map is not too hard or too easy?
1560 maps in CW2, CW3 and PFE till now
last

D0m0nik

Quote from: Loren Pechtel on August 24, 2016, 10:16:15 PM
Quote from: chwooly on August 24, 2016, 05:58:36 PM
Any map0 wher you have to play paused is not a good map for me, The nullifiers are all built with 11 secs. The first spore tower is not ready to fire for at least another 8 secs. This forces you to play paused and essentially play with the n key pressed so you can go frame by frame. This alone makes it a 1 in my mind.


Cheers

If that's how you have to play it no wonder I haven't succeeded.  I agree, that totally violates the spirit of the game.

Nothing here 'violates the spirit of the game' and it is certainly not a map that requires the N button or the pause. Here is very simply how you do it:

Before the game starts centre all emitters on the top centre emitter. Ignore the two outer spores but aim the central spore exactly at the relay next to the PZ with the cannon on it. Set speed to 4x, start the game and sit back, do nothing. Two spores will fire before the beam dies and you will have a decent hold on that island.

stdout

Quote from: yum-forum on August 25, 2016, 11:42:28 AMOne question: this map is not too hard or too easy?

This one was not hard, and not too easy. A nice mix, in my opinion.

RealAndy

Yes, the difficulty is just right, plenty of challenges but all very doable.

chwooly

Quote from: D0m0nik on August 25, 2016, 12:51:17 PM
Quote from: Loren Pechtel on August 24, 2016, 10:16:15 PM
Quote from: chwooly on August 24, 2016, 05:58:36 PM
Any map0 wher you have to play paused is not a good map for me, The nullifiers are all built with 11 secs. The first spore tower is not ready to fire for at least another 8 secs. This forces you to play paused and essentially play with the n key pressed so you can go frame by frame. This alone makes it a 1 in my mind.


Cheers

If that's how you have to play it no wonder I haven't succeeded.  I agree, that totally violates the spirit of the game.

Nothing here 'violates the spirit of the game' and it is certainly not a map that requires the N button or the pause. Here is very simply how you do it:

Before the game starts centre all emitters on the top centre emitter. Ignore the two outer spores but aim the central spore exactly at the relay next to the PZ with the cannon on it. Set speed to 4x, start the game and sit back, do nothing. Two spores will fire before the beam dies and you will have a decent hold on that island.


I stand corrected and even changed my score, I tried putting all the emitters on 1 but couldn't figure out that I needed to target or even that I could target the relay as has been pointed out above. However, I do have 1 small complaint now that I have been schooled, The relays that are out in the void were an annoyance to clear after I had cleared everything else. Of course I could have put in a bunch of spores but I was just using emitters.

Anyway another great map from Yum and thanks D0m0nik for the help and the schooling haha

Cheers
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

D0m0nik

QuoteAnyway another great map from Yum and thanks D0m0nik for the help and the schooling haha

Sorry if I was a bit harsh, tough day at the office  :o

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

yum-forum

1560 maps in CW2, CW3 and PFE till now
last