Custom Map #3818: map 141 PAC-01. By: yum234

Started by AutoPost, July 31, 2016, 06:16:58 AM

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GoodMorning

When I have time, I'll go through again. In the meanwhilst, you could try Spore above channel, field pushing downward.
A narrative is a lightly-marked path to another reality.

D0m0nik

#16
Hey Loren

Here are pics of how I did it, 2 far PZs for beams timed to land at the same time on the same spot to aid spreading the digitalis. You cannot get the far right PZ until a runner knocks out the Cannon or the relay to the canon.

Loren Pechtel

#17
Quote from: D0m0nik on August 02, 2016, 05:49:03 AM
Hey Loren

Here are pics of how I did it, 2 far PZs for beams timed to land at the same time on the same spot to aid spreading the digitalis. You cannot get the far right PZ until a runner knocks out the Cannon or the relay to the canon.

Shots #1 and #2 are exactly what I've been doing.  I've never managed to stun that cannon, though, and without it you can't push beyond the wall.  That gives me an idea, though--I'm not sure my digitalis went along the top of the wall, I'll see if I can get it there.

Edit:  Beat it--but by luck.  Two runners died at the same time in the right spot to give me enough creeper to take out the power there.  Between stuns of the relay feeding it and stuns of the cannon I managed to connect to the next PZ and at that point the map became basically routine.

D0m0nik

Yeah I think we all had a bit of help from the runners but I think that is by design rather than luck.

A PAC map that needs runners help to progress through areas does add an eliment of chance, they will stun units eventualy but for speed players it is a bit random. Still loved this though.

Cavemaniac


Yum must be pleased - his maps are among the most discussed on the forums.

Now he's tried his hand at a PAC map, that'll make a lot of people even more happy!

:D
Be yourself. Everyone else is already taken.

Loren Pechtel

Quote from: D0m0nik on August 03, 2016, 05:50:05 AM
Yeah I think we all had a bit of help from the runners but I think that is by design rather than luck.

A PAC map that needs runners help to progress through areas does add an eliment of chance, they will stun units eventualy but for speed players it is a bit random. Still loved this though.

It wasn't the stunning that gave it to me, but two of them dying at exactly the right time.

yum-forum

#21
Quote from: Cavemaniac on August 03, 2016, 03:23:26 PM

.... that'll make a lot of people even more happy!

:D

Thank You!
And I will be very happy!  :)  :)  :)
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

Quote from: D0m0nik on August 03, 2016, 05:50:05 AM
Yeah I think we all had a bit of help from the runners but I think that is by design rather than luck.

A PAC map that needs runners help to progress through areas does add an eliment of chance, they will stun units eventualy but for speed players it is a bit random. Still loved this though.

Yes. You are right. And I have some idea how increase probability of lucky chance...  ;)
1560 maps in CW2, CW3 and PFE till now
last

GoodMorning

One way is to cut a "wodge" (technical term) off your network in such a way that the Nest is still included, but the Runners don't have as much internal Digi to run to, spending more time at the front lines. Indeed, I seen to recall some smaller PaC maps requiring this tactic.
A narrative is a lightly-marked path to another reality.

stdout

Excellent PAC map, Yum. You are truly a master of Creeper World!

Ratboy

Another amazing map! I hope you make some more PAC.

yum-forum

#26
Quote from: Ratboy on August 05, 2016, 11:58:27 AM
Another amazing map! I hope you make some more PAC.
Thank You!  :)
This is second desire for new PAC map (first was from MasterBata).
HAI! KASHIKOMARIMASHITA! ("Yes. I will make!" - in Japanese  :) )

What kind of PAC map better: tricky, easy or Big&Hard?
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

Quote from: GoodMorning on August 04, 2016, 04:18:11 AM
One way is to cut a "wodge" (technical term) off your network in such a way that the Nest is still included, but the Runners don't have as much internal Digi to run to, spending more time at the front lines. Indeed, I seen to recall some smaller PaC maps requiring this tactic.

I found way how to control random chance of runners movement.
See new PAC PUZZLE map.  ;)
1560 maps in CW2, CW3 and PFE till now
last

GoodMorning

I saw the new way before this post. Perhaps I play too much?
A narrative is a lightly-marked path to another reality.

yum-forum

Quote from: stdout on August 04, 2016, 09:37:19 AM
Excellent PAC map, Yum. You are truly a master of Creeper World!

Too positive words! Thank You!  :) :-[

Real Masters of CW3: Hubs, Kalek (It is pity that he long time not present us new excellent as always map), DOmOnik (I am still wating fo Mars Attack-4), Sorrontis, Creepermind and many other authors. Your exellent PAC maps are really very beautiful!  I am still studying...
1560 maps in CW2, CW3 and PFE till now
last