Custom Map #2110: TinyPACland 2. By: J

Started by AutoPost, May 30, 2015, 09:42:42 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #2110: TinyPACland 2


Author: J
Size: 64x42

Desc:
Now including the #FlipEmitter! More units, more fun! Easier than the previous #NoCN #PAC maps. #CRPL #Tinyland #Miniland #Jmaps #PlayAsCreeper

mzimmer74

Loved it!  Took a bit to figure out how I could advance through each part.  Excellent balance on this map.
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

Hubs

i love these style of PAC maps. thanks J!

UrMawMah

Pac withdrawal.... subsiding... realizing that 4x... runs at 4x... will destroy times....

GJ, thx!

jkukka


J

Quote from: jkukka on May 31, 2015, 03:41:30 PM
Can't beat last part. Any hints?
Spoiler
Make all but the top right PZ spore towers (keep the top right an emitter to support digi). Now aim and time ('T' pauzes all selected spore towers) the spores to destroy the top beam (with some help from the field). Make sure you destroy the shield first.
[close]
There might be other ways to victory too, but this is the one I used.

Thanks for all comments and ratings, might probably even make another map ;D

RrR

The flip emitters are odd. They will support digitalis growth, so you can convert all the pz to spore towers and the digitalis will survive. But they will not start digitalis growth. So if your converted flip emitter is targeted by the bertha, it is game over.
Spoiler
Don't convert all your pz to spores until you have two flip emitters under secure control. And save often.
[close]

Loren Pechtel

Quote from: RrR on May 31, 2015, 07:29:58 PM
The flip emitters are odd. They will support digitalis growth, so you can convert all the pz to spore towers and the digitalis will survive. But they will not start digitalis growth. So if your converted flip emitter is targeted by the bertha, it is game over.
Spoiler
Don't convert all your pz to spores until you have two flip emitters under secure control. And save often.
[close]

Ouch!  I guess I got lucky, the bertha never fired on them after I converted them all.

Would it actually be game over, though?  At that point I won it with spore fire, no need to build anything more.

J

Quote from: RrR on May 31, 2015, 07:29:58 PM
The flip emitters are odd. They will support digitalis growth, so you can convert all the pz to spore towers and the digitalis will survive. But they will not start digitalis growth. So if your converted flip emitter is targeted by the bertha, it is game over.
Spoiler
Don't convert all your pz to spores until you have two flip emitters under secure control. And save often.
[close]
That's not odd, that's 100% intended behaviour!
It is indeed game over if you don't have all PZ yet, but otherwise you can survive and win without digi. But for some reason I just wanted to be safe and kept one emitter.

metalsiagon

This was a lot of fun, I always love a good PAC map.

For the flip emitters, is it possible to get them to grow AC digitalis? Just curious.

J

Quote from: metalsiagon on June 01, 2015, 12:49:49 PM
For the flip emitters, is it possible to get them to grow AC digitalis? Just curious.
Yes sure, if you want to handle antidigigrowth, antidigi and increased creeper flow rates (you can only set global and globalondigi, not per cell) through crpl, it's all possible. It just makes things a few powers of 10 more complex than normal digi which is hard coded into the game. For the extra fun it adds, it's not worth it.
It is possible to let the ac flip emitters grow normal digi (yes that still grows over AC, but slow) for better creeper flow rates (and thus increased output), downside is that you can connect it to your own network.

Linden

I can't even get the map started, which is typical of me. However, it's absolutely great to see another PaC map on there - I keep replaying all the others, because they're fab. Thanks. :)

deathman

Hi! I'm on the same situation as Linden... All I was able to do is to take out the Bertha on down left... Any ideas please? Help! :D

Tnaks ;)

J

Take out the shield and the cannons in the top-left to take another PZ (with a spore tower on the PZ you just gained). Enough digi with some creeper to distract the cannons might kill the PZ mortar too.

toolforger

The key observation for me was that when hammering the shields, I should look at both its health and charge status.
Took me quite a while to figure that out.