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#91
Colonial Space Map Discussion / Re: Custom Map #7391: Turmoil ...
Last post by Martin Gronsdal - December 28, 2025, 06:53:42 AM
this was really cool!
#92
Farsite Colonies / Custom Map #5931: Strange Worl...
Last post by AutoPost - December 28, 2025, 12:34:05 AM
This topic is for discussion of map #5931: Strange World


Author: JRH
Size: 192x120
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#93
Colonial Space Map Discussion / Re: Custom Map #11661: Volcani...
Last post by Johnny Haywire - December 27, 2025, 06:03:21 PM
Really enjoyed this "intermediate" map! I think some may find this a little too challenging perhaps, but if anyone complains, just set a limit of 2 of every weapon, double the spores and make them fire twice as frequently, and that'll teach 'em to complain.

I really liked the volcano aspect of the emitters. Didn't notice that the emitters were recessed, but that's pretty cool. Makes it easier to manage with mortars, for sure.

Smartly done - quick and pretty straightforward.

Thanks for the map! =)
#94
Colonial Space Map Discussion / Custom Map #11661: Volcanis. ...
Last post by AutoPost - December 27, 2025, 04:45:01 PM
This topic is for discussion of map #11661: Volcanis


Author: jimbo
Size: 64x48

Desc:
Intermediate map
#95
Colonial Space Map Discussion / Re: Custom Map #11659: Cardboa...
Last post by Johnny Haywire - December 27, 2025, 04:41:19 PM
I really love the idea you implemented in this map and enjoyed it, except for the excessive lag. Perhaps it's time for a computer upgrade but most other things don't lag so perhaps it's just the way the game is designed.

I found the strafers to be pretty much irrelevant, except to produce even more lag. They were effective at that, but by the time you encounter them, the creeper is much too strong to be affected much by them. But maybe you're going for aesthetics so I can't really evaluate that.

The berthas make for a nice challenge, and there's a great variety of enemies as well as opportunities. If there'd been no lag, I'd probably give this a 9/10 or more. Very well-designed battle!

Thanks for the map! =)
#96
Colonial Space Map Discussion / Re: Custom Map #11656: strange...
Last post by Johnny Haywire - December 27, 2025, 02:32:21 PM
Enjoyed this one much more than I thought I would. It's really not that difficult, although rookie players will likely be confused and give up as soon as they see there's no way to shoot down the spores. But that's easy enough to deal with.

To me, the only real threat is spillover onto the nullifier near the inhibitor. So that should be the primary priority after building a base.

Thankfully, there's no need to rush this one. I flat-out turtled this one and got plenty of upgrades before pushing to make it more fun. Just be strategic and you'll do fine.

Thanks for the map! =)
#97
Farsite Colonies / Custom Map #5930: challenge i ...
Last post by AutoPost - December 27, 2025, 11:04:39 AM
This topic is for discussion of map #5930: challenge i hope


Author: mildewybaker969
Size: 192x120
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#98
Farsite Colonies / Custom Map #5929: PlaceHolder....
Last post by AutoPost - December 27, 2025, 09:54:23 AM
This topic is for discussion of map #5929: PlaceHolder


Author: Bob
Size: 320x200
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#99
Farsite Colonies / Custom Map #5928: Particle Emi...
Last post by AutoPost - December 27, 2025, 07:02:15 AM
This topic is for discussion of map #5928: Particle Emitters VI


Author: Grabz
Size: 256x256
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#100
Colonial Space Map Discussion / Custom Map #11660: Cardboard G...
Last post by AutoPost - December 27, 2025, 06:14:25 AM
This topic is for discussion of map #11660: Cardboard Guppy Pac :EASY


Author: IronJohnLogan
Size: 180x180

Desc:
Bertha's and shields removed. Unlimited Spores. Wipe the Humans off the map