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#91
Colonial Space Map Discussion / Re: Custom Map #7756: J's Grav...
Last post by toolforger - October 28, 2025, 06:12:40 PM
I don't even know one is supposed to survive the initial two spore waves!
Building and supplying 14 beams to kill the incoming spores would be easy enough, but then the resource packs are spent, there's not enough place to build reactors, so the second wave will get me anyway - if I'm very, very clever, I may secure some energy packs outside the inner ring, but these don't survive for long.
Oh, and there's already creeper seeping into the middle, so I'd have to build at least some cannons.

I am pretty sure I'm missing something, but what is it?
#92
Colonial Space Map Discussion / Re: Custom Map #11610: CSM B-2...
Last post by Builder17 - October 28, 2025, 02:38:22 PM
Quote from: Loren Pechtel on October 27, 2025, 04:39:32 PMWhat's the point of the upgrader and boom in the corner?  By the time I got close enough to consider using the upgrader all that was left was that one block, the bomb goes off but you win at that point.

Top left area was originally going to be harder, but I didn't want to change it anymore and forgot to remove
the upgrader.

The boom in the corner is there to give player another chance for using Defuser
factory chip in case they already destroyed other dark blue emitter before using it. :)
#93
Colonial Space Map Discussion / Re: Custom Map #11601: 2025 PA...
Last post by fielding - October 28, 2025, 02:09:07 PM
Thank you for not only making a new map but a PAC one at that. Lots of fun.
#94
Colonial Space Map Discussion / Re: Custom Map #11615: Unbelie...
Last post by spirix - October 28, 2025, 12:18:10 PM
Quote from: DWCW3 on October 28, 2025, 10:42:49 AMWhat am I missing here?  The shield generator on the first power zone keeps respawning instantly and there's no progress happening after 20 minutes.  Is there another emitter somewhere that I can't see under all the shield glare?

Terps can be helpful to block line of sight for weapons, keyboard shortcuts for selecting terrain height works in PAC maps.
#95
Colonial Space Map Discussion / Re: Custom Map #11615: Unbelie...
Last post by DWCW3 - October 28, 2025, 10:42:49 AM
What am I missing here?  The shield generator on the first power zone keeps respawning instantly and there's no progress happening after 20 minutes.  Is there another emitter somewhere that I can't see under all the shield glare?
#96
Colonial Space Map Discussion / Re: Custom Map #11615: Unbelie...
Last post by spirix - October 28, 2025, 04:20:29 AM
a bit laggy but it gets better as the creeper expands. Great map again, thanks!
#97
Farsite Colonies / Custom Map #5853: AutoBuildTes...
Last post by AutoPost - October 27, 2025, 10:14:59 PM
This topic is for discussion of map #5853: AutoBuildTest 3


Author: StormWing0
Size: 192x120
DISCUSS ON DISCORD
#98
Farsite Colonies / Custom Map #5852: Volcano Race...
Last post by AutoPost - October 27, 2025, 07:40:18 PM
This topic is for discussion of map #5852: Volcano Race


Author: ShadowCrows
Size: 192x120
DISCUSS ON DISCORD
#99
Colonial Space Map Discussion / Custom Map #11615: Unbelieveab...
Last post by AutoPost - October 27, 2025, 07:07:58 PM
This topic is for discussion of map #11615: Unbelieveable PAC


Author: IronJohnLogan
Size: 200x200

Desc:
Economies to exploit as the humans reteat into defencive positions. Use all the tactics in your arsenal to overcome. Unbelieveable PAC Enjoy!
#100
Colonial Space Map Discussion / Re: Custom Map #11610: CSM B-2...
Last post by Loren Pechtel - October 27, 2025, 04:39:32 PM
What's the point of the upgrader and boom in the corner?  By the time I got close enough to consider using the upgrader all that was left was that one block, the bomb goes off but you win at that point.