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#91
Colonial Space Map Discussion / Custom Map #11683: Qualquer. ...
Last post by AutoPost - January 24, 2026, 11:08:12 PM
This topic is for discussion of map #11683: Qualquer


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Size: 128x84

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#92
Farsite Colonies / Custom Map #5969: Puzzles. By...
Last post by AutoPost - January 24, 2026, 04:43:47 PM
This topic is for discussion of map #5969: Puzzles


Author: Protoris
Size: 192x120
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#93
Farsite Colonies / Custom Map #5968: River flows ...
Last post by AutoPost - January 24, 2026, 09:58:04 AM
This topic is for discussion of map #5968: River flows in you


Author: Protoris
Size: 192x120
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#94
Nice map!
#95
Colonial Space Map Discussion / Re: Custom Map #8829: CSM-198 ...
Last post by misoline - January 23, 2026, 10:08:14 PM
hi...~ good noon...~
#96
Farsite Colonies / Custom Map #5967: Creeping Dar...
Last post by AutoPost - January 23, 2026, 07:41:18 PM
This topic is for discussion of map #5967: Creeping Darkness 3


Author: StormWing0
Size: 163x400
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#97
Colonial Space Map Discussion / Re: Custom Map #11327: Silly j...
Last post by Johnny Haywire - January 23, 2026, 05:56:05 PM
Oh, apparently I never actually finished this map until today.

This wasn't as evil as many of your maps. Very smartly done, and thanks for including so many PZ's in the south so we could build fun things in every single one of them. It took a long time to do it that way but the ending looked like fireworks. Excellent job!

Thanks for the map!! =)
#98
Exchange Map Comments / Re: Custom Map #2108: Dark and...
Last post by impycat - January 23, 2026, 04:28:21 PM
Is there any other way to beat this map other than constantly popping up your HQ?
#99
Colonial Space Map Discussion / Re: Custom Map #11680: Side fl...
Last post by BigBertha - January 23, 2026, 12:57:18 PM
I'm working on a harder version now, but I'm having a hard time clearing it so I can post it. I'll work on it some more and see if I can post it on Monday. Prefilling the digitals sure did the trick, and I set them to an interval of 1 so it's really hard to make any meanningful difference in draining them before hitting the inhibitor. But I did add some more digitals to the main path, and some holes in the top area to stop one from landing a command module there.

If my current strategy fails, I'll have to go back to my save point (right before I activated the nullifier) and clear out an area large enough to build a thor, then do a few of those before filling the area with reactors again. That's the only thing I can think of to keep that reactor farm alive.
#100
Farsite Colonies / Custom Map #5966: Breeder's De...
Last post by AutoPost - January 23, 2026, 12:14:58 PM
This topic is for discussion of map #5966: Breeder's Den


Author: Bucketato
Size: 230x100
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