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#81
Farsite Colonies / Custom Map #5914: [VPAC] Hello...
Last post by AutoPost - December 17, 2025, 10:25:37 PM
This topic is for discussion of map #5914: [VPAC] Hello, once again-again.


Author: LiteralNoob
Size: 192x120
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#82
Farsite Colonies / Custom Map #5913: VPAC Sandbox...
Last post by AutoPost - December 17, 2025, 06:51:28 PM
This topic is for discussion of map #5913: VPAC Sandbox


Author: Danu{55555}
Size: 320x200
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#83
Farsite Colonies / Custom Map #5912: How Do I Tur...
Last post by AutoPost - December 17, 2025, 06:36:17 PM
This topic is for discussion of map #5912: How Do I Turn This On?


Author: blobskin
Size: 60x80
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#84
Farsite Colonies / Custom Map #5911: PAC. By: Da...
Last post by AutoPost - December 17, 2025, 04:56:15 PM
This topic is for discussion of map #5911: PAC


Author: Danu{55555}
Size: 320x200
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#85
Colonial Space Map Discussion / Re: Custom Map #11630: Unbelie...
Last post by Stu - December 17, 2025, 01:54:15 PM
I had a very hard time making any progress on the top right command center, I think there are nuances to play as creeper I'm unfamiliar and crap with.  Also the humans are cheating.

I wanted to overwhelm the beams with spores but I could not as they were too beamy and never ran low on energy.  Sporing creeper over the void to make a digitalis bridge is slow and awkward work, though I eventually figured out how to do it better with the pushy arrow.  I tried to close every pop up telling me a building was destroyed and now my hand is sore.

I started writing this post asking for help because I couldn't do it but then I went back and beat it, accomplishing my goals.  Now this message has little purpose but I wrote it out so I'm going to share it.  Follow your dreams and you can be just like me
#86
Colonial Space Map Discussion / Re: Custom Map #11634: 4zu0-PA...
Last post by TimeWeaver - December 17, 2025, 01:35:15 PM
Oh.....   my...... god.... the ...... lag.....
#87
Colonial Space Map Discussion / Re: Custom Map #11634: 4zu0-PA...
Last post by Johnny Haywire - December 16, 2025, 12:22:01 AM
There's no command module. You can only build your units in creeper, so build a collector or two near the emitter. When you can, build a terp near the emitter and it will build digi which hopefully will expand your build space a little more quickly.

Tip: Flying units make a lot more lag and they're a pain to delete. I'm not sure they're necessary but just thought I'd let ya know, for what it's worth.

Cheers!
#88
Colonial Space Map Discussion / Custom Map #11637: Ore Mine Ma...
Last post by AutoPost - December 15, 2025, 10:41:26 PM
This topic is for discussion of map #11637: Ore Mine Master Achievement


Author: Ashfall
Size: 180x90

Desc:
For the achievement Ore Mine Master. Exactly 1000 Ore Patchs. 4x10 000 Energy Siphons Patchs. 2x10 000 Ore Siphons Patchs. 6x10 000 Aether Siphons Patchs.
#89
Farsite Colonies / Re: Custom Map #10: First step...
Last post by Venoltar - December 15, 2025, 10:33:53 PM
Is this bugged?  Or are you supposed to be able to nullify the skimmer in under 2 minutes from game start?
#90
Colonial Space Map Discussion / Re: Custom Map #11634: 4zu0-PA...
Last post by Charlie Martini - December 15, 2025, 01:45:44 PM
I am going to give this map a shot, but I need to archived messages and cant get them to appear again. Mostly trying to understand where the Command module is found.