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#81
Farsite Colonies / Custom Map #5996: Creeper++ do...
Last post by AutoPost - February 13, 2026, 02:23:18 PM
This topic is for discussion of map #5996: Creeper++ dont wait


Author: Protoris
Size: 192x140
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#82
Colonial Space Map Discussion / Custom Map #11705: Tie Invasio...
Last post by AutoPost - February 13, 2026, 08:44:46 AM
This topic is for discussion of map #11705: Tie Invasion Redux


Author: stdout
Size: 200x200

Desc:
A revisit of a very old map #4694. There is a LOT of creeper in this map, and a lot of AC if you know where to look.
#83
Colonial Space Map Discussion / Re: Custom Map #11692: Collect...
Last post by Johnny Haywire - February 12, 2026, 06:21:55 PM
You had me at "turtle approach that might just work."

At about 30 minutes game-time I decided to casually stroll out of the base toward the inhibitor. I think you could pretty easily hold out indefinitely if you took out the emitter first and then went for the inhibitor, but while it was interesting, I did have to use - ugh - shields. That's about like a vegetarian having to eat a pig while it's still alive.

Weasee's time is straight-up goals, no cap. Not even gonna try for that one. I'll be happy with my turtle score.

Thanks for the map! =)
#84
Colonial Space Map Discussion / Re: Custom Map #11686: Side fl...
Last post by Johnny Haywire - February 12, 2026, 06:03:20 PM
Nice job, m8! I really enjoyed this battle - I like that you have as much time as you want to prepare the main island before dumping all the creeper. The Thors are so OP that you could clear this pretty quickly by building about 10 of them and having them beat back the creeper while a few of them target the path to the keys, along with Bertha support. I decided that the entire map needed to be cleared of creeper but thankfully that's what auto-targeting is for.

I did pause a few times at the start but then just let it run, and never felt pressured enough to save the game so that's cool. I occasionally like the intense nail-biting difficulty, but typically prefer the difficult-yet-fairly-manageable ones. Really appreciate your work on this, and look forward to trying the others as well.

Thanks for the map!! =)
#85
Farsite Colonies / Custom Map #5995: Planet Grang...
Last post by AutoPost - February 12, 2026, 05:11:37 PM
This topic is for discussion of map #5995: Planet Grangu


Author: Bjam13
Size: 128x80
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#86
Exchange Map Comments / Custom Map #2111: Evil River. ...
Last post by AutoPost - February 12, 2026, 03:33:14 PM
This topic is for discussion of map #2111: Evil River


Author: AlFaNuGan
Size: 496x256

Desc:
The evil enemies are creating an evil river!
#87
Colonial Space Map Discussion / Re: Custom Map #11703: FAST EA...
Last post by Martin Gronsdal - February 12, 2026, 12:54:49 PM
1:55??? crazy!
#88
Colonial Space Map Discussion / Custom Map #11704: Rock The Mo...
Last post by AutoPost - February 12, 2026, 07:44:50 AM
This topic is for discussion of map #11704: Rock The Mountains


Author:
Size: 256x186

Desc:
#89
Farsite Colonies / Custom Map #5994: Boom [LPAC-V...
Last post by AutoPost - February 11, 2026, 09:37:46 PM
This topic is for discussion of map #5994: Boom [LPAC-Vampire]


Author: Sporkman
Size: 320x200
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#90
Farsite Colonies / Custom Map #5993: Meteors. By...
Last post by AutoPost - February 11, 2026, 04:16:57 PM
This topic is for discussion of map #5993: Meteors


Author: Bjam13
Size: 128x80
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