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#81
Colonial Space Map Discussion / Re: Custom Map #11658: BEANS! ...
Last post by Portelly - December 26, 2025, 06:05:37 AM
Scores : 3
Download : 32


It's going to be fun
#82
Colonial Space Map Discussion / Re: Custom Map #11643: Guppy T...
Last post by bhutonk - December 25, 2025, 10:28:46 PM
Quote from: yak on December 25, 2025, 01:02:50 PMJohn please help here: how do i change terraforming level in pac games? it seems i can only do level 3...

click on the terraforming, go to cell that have level that you want, press CTRL+T
#83
Colonial Space Map Discussion / Custom Map #11658: BEANS! Gupp...
Last post by AutoPost - December 25, 2025, 07:43:41 PM
This topic is for discussion of map #11658: BEANS! Guppy PAC Deffence


Author: IronJohnLogan
Size: 256x220

Desc:
By popular demand I bring you BEANS! Build the strength that is needed to take on the big BEANS! You will need all the stength you can get! BEANS! #PlayAsCreeper #GuppyPacDefence
#84
Farsite Colonies / Custom Map #5924: Particle Emi...
Last post by AutoPost - December 25, 2025, 06:10:26 PM
This topic is for discussion of map #5924: Particle Emitters IV


Author: Grabz
Size: 192x120
DISCUSS ON DISCORD
#85
Colonial Space Map Discussion / Re: Custom Map #11643: Guppy T...
Last post by yak - December 25, 2025, 01:02:50 PM
John please help here: how do i change terraforming level in pac games? it seems i can only do level 3...
#86
Colonial Space Map Discussion / Re: Custom Map #11657: Guppy F...
Last post by toolforger - December 25, 2025, 06:03:19 AM
Very nice to see a new take on the PAC theme!

Great map, every hardpoint is different, 9/10.

A minor annoyance was that some power zones overlapped with totems so you couldn't place emitters there.

Another minor one: use "#PAC" instead of "PAC" to mark play-as-creeper maps; people who search for "PAC" will get all the maps that talk about "space" in their description but don't do play-as-creeper.

It's also a bit of a downer if the map has multiple units stacked on the same position; I'm aware that some of that is unavoidable to get that "almost impossible to crack" vibe, but some spreading out would have helped identify the strength of each position instead of having to just headbutt into it and see how it goes. If you put nine PZs in a 3x3 grid, this does not allow the player to get more than one emitter out of each position.
I don't know if it's possible to make super units (such a Super Shield that has the strength of six shields, or an Advanced Pulse Cannon that shoots like 10 cannons, or whatever you need); I see stuff like AC berthas being made, so I suppose it's possible, but I don't know enough about CRPL to be certain or to know how much work such a thing would be.
#87
Colonial Space Map Discussion / Custom Map #11657: Guppy Flat ...
Last post by AutoPost - December 24, 2025, 09:30:07 PM
This topic is for discussion of map #11657: Guppy Flat Pac


Author: IronJohnLogan
Size: 240x240

Desc:
Flat Pac Guppy defence Not a hill nor a hole you got choices to make I'd go for the Bertha's for goodness sake PAC
#88
Farsite Colonies / Custom Map #5923: Save Christm...
Last post by AutoPost - December 24, 2025, 09:17:05 PM
This topic is for discussion of map #5923: Save Christmas 2025


Author: FenixGreen
Size: 256x256
DISCUSS ON DISCORD
#89
Colonial Space Map Discussion / Custom Map #11656: strange one...
Last post by AutoPost - December 24, 2025, 07:16:53 PM
This topic is for discussion of map #11656: strange one


Author: suspicious pile of sand
Size: 128x84

Desc:
this level is a strange one.
#90
Exchange Map Comments / Re: Custom Map #2105: Origins....
Last post by Sarge104 - December 24, 2025, 03:19:06 PM
Very well done! Had a lot of fun on this one.Particle Fleet Emergence1.jpg