Main Menu

Recent posts

#81
Colonial Space Map Discussion / Re: Custom Map #10168: No_exit...
Last post by toastkid - August 29, 2025, 02:59:55 AM
Quote from: Sme on July 07, 2024, 03:54:55 AMNo_Exit. I want to just say thank you. I just played this map for the 3rd time. I have played 100's maybe 1000's of maps since I really love CW3.

But... your map... is extraordinary. Any player who hasn't played this map should have the joy that comes from the multiple levels.
I agree, this was the best boss fight in any of the CW games (even CW2 which i love and which had a great boss fight.)   The first time 'it' happened i was in shock.  Absolutely brilliant. 
#82
Farsite Colonies / Re: Custom Map #1488: FPS: Gre...
Last post by Pingagent - August 28, 2025, 09:45:29 PM
Turrets only move. They don't shoot anything. What the meaning of turret?
#83
Colonial Space Map Discussion / Custom Map #11559: fortress as...
Last post by AutoPost - August 28, 2025, 06:18:54 PM
This topic is for discussion of map #11559: fortress asteroids


Author: suspicious pile of sand
Size: 150x128

Desc:
#84
Custom Map Comments / Custom Map: Tub
Last post by AutoPost - August 27, 2025, 03:18:34 PM
This topic is for discussion of map: Tub


Author: Sir Mike

Desc:
Tub
#85
Quote from: DevilWarrior79 on August 26, 2025, 04:59:34 AMQuestion, did you guy's notice anything different about the background?

Dude, I totally meant to mention how cool the map looked and completely overlooked that. Yes, it looked very cool. I've seen similar designs where all of that stuff is in the background, so as you move the map you can see the galaxy behind it along with the rest of space. I think both methods are very cool in their own right, and I have neither the artistic ability nor the desire to figure out how to do either.

But yes, that immediately caught my eye and I'm not one who usually cares much for aesthetics so that's impressive. One of the coolest-looking maps I've seen in quite a long time, for sure. Yet another reason why this map scores two exclamation points along with a smiley face. LOL
#86
Colonial Space Map Discussion / Re: Custom Map #11558: Excavat...
Last post by Gotright - August 27, 2025, 12:12:56 PM
I haven“t played it yet, but it looks awesome.
#87
Farsite Colonies / Custom Map #5766: Air Sac Inva...
Last post by AutoPost - August 27, 2025, 07:50:36 AM
This topic is for discussion of map #5766: Air Sac Invasion 6


Author: metal20501
Size: 128x80
DISCUSS ON DISCORD
#88
Exchange Map Comments / Re: Custom Map #1073: CM Map 2...
Last post by bgzzz - August 27, 2025, 05:49:45 AM
I finished the map, but I don't get how the phase module can help.
I mainly relied on laser module and sneaking omni to clear the strong emitter of the bottom.

Did I miss something?
#89
Farsite Colonies / Custom Map #5765: Creep pools....
Last post by AutoPost - August 26, 2025, 09:59:03 PM
This topic is for discussion of map #5765: Creep pools


Author: Bananabroom v2
Size: 192x120
DISCUSS ON DISCORD
#90
Nice! I tried making a speedrun attempt but didn't beat Weasee's score. Could maybe take a second crack at it but it's too pausey.

I like that you've designed it to be an easy map overall, with very little threat. At first I thought the threat was going to be that 1-spore tower with a .5 sec delay or something. But this is a tough map to beat in under 10 minutes. Always like your ideas!

Thanks for the map! =)