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#71
Making Maps, Units, and Scripts / Re: Download MARK V map and op...
Last post by Karsten75 - December 29, 2025, 10:12:19 AM
Well, not strictly "download", but you can save if as soon as it loads in the game. You can then move that save into the editor to work on it. 
You can find the save at: 

%USERPROFILE%\Documents\My Games\creeperworld4\saves\colonies
 
Look for the folder with a number equal to the map number. 

To put the map in the editor, create a new folder with then name that you want to use for the map in this path: 
 %USERPROFILE%\Documents\My Games\creeperworld4\editor 

For further questions and a quicker turnaround, use our Discord. 

NOTE: if you use Onedrive then the folders may be in a different location: 

 %OneDrive%\Documents\My Games\creeperworld4\saves\colonies

and

%OneDrive%\Documents\My Games\creeperworld4\editor

#72
Farsite Colonies / Custom Map #5932: Test 1 For S...
Last post by AutoPost - December 29, 2025, 03:11:25 AM
This topic is for discussion of map #5932: Test 1 For Sam


Author: Finlearson
Size: 256x160
DISCUSS ON DISCORD
#73
Colonial Space Map Discussion / Custom Map #11662: Bob. By:
Last post by AutoPost - December 29, 2025, 01:15:41 AM
This topic is for discussion of map #11662: Bob


Author:
Size: 50x150

Desc:
Ignore this, I'm just going for the achievement
#74
Exchange Map Comments / Custom Map #2107: Powerless. ...
Last post by AutoPost - December 28, 2025, 10:21:15 PM
This topic is for discussion of map #2107: Powerless


Author: ju
Size: 320x180

Desc:
Your fleet has warped into the dark sector, luckily away from patrols. The enemy has tight control over the energy sources. Conserve your resources and bootstrap your production using the Gen fleet.
#75
Colonial Space Map Discussion / Re: Custom Map #11643: Guppy T...
Last post by toolforger - December 28, 2025, 06:47:59 PM
Darnit. That's the first PAC map where I don't see a way out of the start.

I can clear out the top no problem, I can put most cannons behind walls, but there are enough cannons and that sprayer that I can't wall off which will prevent any creeper ca. 3 squares above the red plateau.
I find myself unable to progress in any meaningful way - what am I missing?
#76
Making Maps, Units, and Scripts / Download MARK V map and open i...
Last post by OldeSchoolWolf - December 28, 2025, 09:12:04 AM
Is it possible to download a map from the MARK V generator and edit it in the map editor?
#77
Colonial Space Map Discussion / Re: Custom Map #7391: Turmoil ...
Last post by Martin Gronsdal - December 28, 2025, 06:53:42 AM
this was really cool!
#78
Farsite Colonies / Custom Map #5931: Strange Worl...
Last post by AutoPost - December 28, 2025, 12:34:05 AM
This topic is for discussion of map #5931: Strange World


Author: JRH
Size: 192x120
DISCUSS ON DISCORD
#79
Colonial Space Map Discussion / Re: Custom Map #11661: Volcani...
Last post by Johnny Haywire - December 27, 2025, 06:03:21 PM
Really enjoyed this "intermediate" map! I think some may find this a little too challenging perhaps, but if anyone complains, just set a limit of 2 of every weapon, double the spores and make them fire twice as frequently, and that'll teach 'em to complain.

I really liked the volcano aspect of the emitters. Didn't notice that the emitters were recessed, but that's pretty cool. Makes it easier to manage with mortars, for sure.

Smartly done - quick and pretty straightforward.

Thanks for the map! =)
#80
Colonial Space Map Discussion / Custom Map #11661: Volcanis. ...
Last post by AutoPost - December 27, 2025, 04:45:01 PM
This topic is for discussion of map #11661: Volcanis


Author: jimbo
Size: 64x48

Desc:
Intermediate map