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#71
Farsite Colonies / Custom Map #5776: E0. By: Fea...
Last post by AutoPost - September 02, 2025, 07:38:15 AM
This topic is for discussion of map #5776: E0


Author: Feaveck
Size: 16x24
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#72
Colonial Space Map Discussion / Re: Custom Map #9925: The Fina...
Last post by toolforger - September 01, 2025, 05:43:55 PM
Main problem: Get the balance of reactors and beams right.
Too little beams, and the first wave of spores goes through.
Too little reactors, and the second wave will get you.

Rough strategy:
Spoiler
Prefer erring on the side of too many beams. The energy pack will carry you through.
After the first wave, look at how quickly the beams recharge and estimate if it's fast enough before the second wave come; if that's too slow, replace a few beams with reactors.
[close]
#73
Farsite Colonies / Custom Map #5775: AutoFPS Nucl...
Last post by AutoPost - September 01, 2025, 05:29:49 PM
This topic is for discussion of map #5775: AutoFPS Nuclear Invasion


Author: buttRcaT
Size: 240x150
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#74
Colonial Space Map Discussion / Custom Map #11562: Big 'n bad ...
Last post by AutoPost - September 01, 2025, 04:34:29 PM
This topic is for discussion of map #11562: Big 'n bad planet


Author: SuperSprayer
Size: 256x192

Desc:
This level is intended to imitate the difficulty level of about mid-game cw3. Have fun!
#75
Farsite Colonies / Custom Map #5774: The Expansio...
Last post by AutoPost - September 01, 2025, 02:07:21 PM
This topic is for discussion of map #5774: The Expansion Pt.1"Bravo"


Author: Flyingsqeezse
Size: 192x120
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#76
Farsite Colonies / Custom Map #5773: IDK. By: Sk...
Last post by AutoPost - September 01, 2025, 01:21:50 PM
This topic is for discussion of map #5773: IDK


Author: Skylancer
Size: 512x128
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#77
Custom Map Comments / Re: Custom Map #970: CoTN 5: B...
Last post by pocketdare - September 01, 2025, 11:01:03 AM
This is an incredibly annoying map - Well Done!!! :) Nice challenge
#78
Farsite Colonies / Custom Map #5772: E1. By: Fea...
Last post by AutoPost - September 01, 2025, 08:15:50 AM
This topic is for discussion of map #5772: E1


Author: Feaveck
Size: 16x16
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#79
Colonial Space Map Discussion / Re: Custom Map #11561: Guppy m...
Last post by Martin Gronsdal - September 01, 2025, 05:30:22 AM
Well, you can also easily win just by building the forge (no other units!), and of course, the nullifier.
#80
Colonial Space Map Discussion / Re: Custom Map #11561: Guppy m...
Last post by toolforger - August 31, 2025, 06:55:06 PM
Did it without the energy investment into tech.
Having to build multiple guppies, two beams to kill any spores, too much hassle.
Just land, build up energy production, defense positions, then advance on the inhibitor.