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#71
Colonial Space Map Discussion / Re: Custom Map #11023: 10788 V...
Last post by Johnny Haywire - November 13, 2024, 04:05:46 PM
Dom dude,

Thanks for revising this map that it really encourages turtling.

I opted to build a kind of pyramid base in the middle bottom. Definitely not going to set any speed records, but I'd say it's also the easiest setup.

I'd show a pic, but the forums have changed since I last posted a pic and all the links I've tried don't seem to work.
#72
Steam Version / Re: CPU performance on newer I...
Last post by Whitling2k - November 13, 2024, 03:27:12 PM
Quote from: Karsten75 on November 13, 2024, 09:00:11 AMAs an interesting test, try the CW: IXE demo and see if you see performance issues.

Absolutely fine.  The demo is obviously limited in terms of units, but with lots going on on the 3rd mission, and all possible units deployed, the fps counter/feel of the game didn't drop at all at any point!

It took me a while to figure out what the heck was going on - but I think I got there in the end :-D

Taking another strategy, if I were to completely remove the game & config files (keeping my saves), what would I need to delete after a steam uninstall?


#73
Colonial Space Map Discussion / Custom Map #11331: Another eve...
Last post by AutoPost - November 13, 2024, 02:57:36 PM
This topic is for discussion of map #11331: Another even more silly map (easy)


Author: Martin Gronsdal
Size: 128x256

Desc:
#74
Colonial Space Map Discussion / Re: Custom Map #11019: Decepti...
Last post by Johnny Haywire - November 13, 2024, 11:07:41 AM
Agreed!

Question - is the destruction actually random? In many cases I had to build a nullifier twice because it just mysteriously vanished along with the connecting relay. Not sure what was doing that.

The booby traps are interesting. The flashy thing that required energy from multiple points was cool, and it looked like it was killing some creeper so it became my friend. The big nova-like explosion on the left side of the map looked very cool, but seemed non-functional. I was hoping it would kill the red haze but I'm guessing its function was just to look really cool.

Great job putting everything together, dude. Lots of different CRPL elements all in one place can get annoying, but I think this one is a yummy, well-designed tossed CW3 salad.

Thanks for the map!
#75
Steam Version / Re: CPU performance on newer I...
Last post by Karsten75 - November 13, 2024, 09:00:11 AM
As an interesting test, try the CW: IXE demo and see if you see performance issues. 

If I could advise, I'd not try and hard-assign the game to p-Cores. that type of thing usually leads to non-optimal results in the long run in my experience. But then, this is the "new, less improves, Intel", so who knows?

The multiple cores that you observe is most likely just the CPU shifting execution between cores  that is normal. The maximum CPU utilization of the game should not (in terms of previous, uniform core type CPUs) be 
 100/core count
Not sure how that is affected by the e-Cores and P-cores business. But you should see multiple cores active and utilization being as indicated above. 
#76
Steam Version / Re: CPU performance on newer I...
Last post by Whitling2k - November 13, 2024, 06:33:21 AM
No need to apologise, I appreciate the reply :-)

I was aware CW3 is essentially single core, and tried manually setting affinity to a performance core - but that seemed to slow the game even more.  Performance viewer does show several cores being used by CW3.exe- who know what Windows is up to there!

My newer CPU does have a lower base-clock, which could affect performance in single threaded tasks - but it does boost to 5ghz whilst running the game.  Benchmarks show the cpu running OK:   (old | new)

I don't think it's due to thermal throttling - because task manager shows cores running at full speed, without the fans going crazy like they do with heavy multi-threaded tasks - but I haven't delved into the temps yet.  It happens right from launch too, so it's not starting OK, then progressively throttling as temps shoot up.

Every application, single or multi-threaded runs much quicker, apart from CW3 for some reason.  I tried to live with it, but even fairly small maps with moderate numbers of units make the game fairly unplayable.


It's a strange one - I'll play around with core affinity setting a bit more, but at least I know I'm not chasing a known and unresolvable bug - I had wondered if a known conflict with modern hardware might be the cause :-)

CW-IXE looks great by the way.  Next level fluid dynamics.  Imagine that in full 3d!

#77
Colonial Space Map Discussion / Custom Map #11330: I just need...
Last post by AutoPost - November 13, 2024, 01:48:31 AM
This topic is for discussion of map #11330: I just need an achivement


Author:
Size: 40x40

Desc:
Made quickly for an achivement
#78
Colonial Space Map Discussion / Re: Custom Map #10765: Cripple...
Last post by Johnny Haywire - November 12, 2024, 11:01:02 PM
I got excited when I saw "cornered".

This isn't cornered. This is surrounded. Cornered would be a situation with enemies in front of you and/or to the sides and two walls behind you which form approximately an angle significantly less than 180 degrees. Otherwise you'd just be backed up against a wall. If the angle measured less than 90 degrees, you'd likely just be pinned.

I'll have to wait until the disappointment from not having my precious, comforting corner behind me passes.

=D

#79
Colonial Space Map Discussion / Re: Custom Map #11327: Silly j...
Last post by Johnny Haywire - November 12, 2024, 10:52:21 PM
Quote from: Martin Gronsdal on November 12, 2024, 06:56:11 PMMany thanks! I've made a few PAC maps before.

No you haven't.

You've made living nightmares that plague the minds of players while slowly dragging them down deeper and deeper into the depths of an abyss that continually crushes the bones and spirits of all its victims - all while refusing to grant them the respite that would typically result from such a slow, agonizing death.

PAC maps, you say? Pure Agonizing Cruelty, sure. I'll grant you that. But to say you've made PAC maps would be like Thanos saying he enjoys the Snap, Crackle, Pop of Rice Krispies.

Don't believe the elitist propaganda! Rise up and resist! Fight against whatever brussel sprouts they throw at you because friendship is magic, you little ponies!

#martinmakesgreatmapsbuttheydriveyouinsane.com
#80
Colonial Space Map Discussion / Re: Custom Map #11299: All the...
Last post by Johnny Haywire - November 12, 2024, 10:36:52 PM
Nice job - the start is very doable and the map has a few custom elements but nothing crazy. Perhaps slightly above average difficulty but nothing a seasoned player shouldn't be able to handle. No spores, but it still has flying things to shoot down, so that's good enough. Very enjoyable!

Thanks for the map!