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#71
Colonial Space Map Discussion / Re: Custom Map #11645: Decorat...
Last post by Tamohl - January 29, 2026, 03:56:58 PM
I am new to CW3-Arc Eternal, but to say I'm new to the CW franchise is not exactly fair. I started playing CW1-Evermore the free demo for that then the demo for CW2 and played CW3-Abraxis the CW3 demo for years enough to get a net score of 100,000 on the 12 maps it has and rank in the top 250 for I think all of them, maybe not. Being a cheapskate and hardly ever buying games I never bought the full version. until I finally decided to snag it on sale xD

So I had basically everything before going in.
Happy to now be a part of the real community... :)
#72
Colonial Space Map Discussion / Re: Custom Map #11686: Side fl...
Last post by toolforger - January 29, 2026, 03:49:01 PM
Quote from: BigBertha on January 29, 2026, 01:40:15 PMI thought it was fun and will continue with this series until I'm satisfied, but I do appreciate the feedback!

That's good to hear.

Quote from: BigBertha on January 29, 2026, 01:40:15 PMYou should probably do the original version of this map (number 11680) which was not prefilled in the digitals.

Actually I had done it before!
So, I had a rough idea what was in wait here.

Quote from: BigBertha on January 29, 2026, 01:40:15 PMThis one was a much more difficult version with input from Johnny Haywire and Martin Gronsdale, who wanted it to be harder.

Well, Martin is pretty extreme in this regard.
#73
Colonial Space Map Discussion / Re: Custom Map #11686: Side fl...
Last post by Tamohl - January 29, 2026, 03:43:22 PM
I can't tell which I like better, this version or the old.

This version certainly makes you sweat that final push, but at the same time does not reward speed whatsoever. Nomatter how long you take, the final push will always be the same.

I did think this map was clever, and I do really like the fact the wave of creeper is such a problem to consider after the inhibitor is neutralized, it just seemed like the first half of the map was... not as influential.

Not to mention, I nearly lost my run because the moment I nullified the spore towers I somehow managed to delete my forge......... D:
but the power of the Thors got me through rebuilding my aether supply.
#74
Colonial Space Map Discussion / Re: Custom Map #11609: Sfftfpf...
Last post by BigBertha - January 29, 2026, 02:00:36 PM
I just wanted to say, I have played all of your maps and I like them a lot. Thanks for making them, these are great!
#75
Colonial Space Map Discussion / Re: Custom Map #11685: Hamster...
Last post by BigBertha - January 29, 2026, 01:58:33 PM
This one was really fun! I thought the little intricacies were fun to discover, and it was well laid out. The layout of the islands, the number of berthas that can be done, the thor, etc., all balance out very well for a fun game. Thanks for posting!
#76
Colonial Space Map Discussion / Re: Custom Map #11686: Side fl...
Last post by BigBertha - January 29, 2026, 01:40:15 PM
Quote from: toolforger on January 29, 2026, 01:18:00 PMHaving to slog through a huge, 500-deep creeper field is Not Fun(tm).

It's a nice idea, but please do try to avoid those endless waits until finally, finally something is whittled down so you can progress.

Still 7/10, but I give a minimum score of 6 for maps that obviously had some serious thought in them, whether that worked out or not, just to reward thoughtfulness. So, a 7 from me is for maps slightly below "meh".

Understandable. I thought it was fun and will continue with this series until I'm satisfied, but I do appreciate the feedback! You should probably do the original version of this map (number 11680) which was not prefilled in the digitals. This one was a much more difficult version with input from Johnny Haywire and Martin Gronsdale, who wanted it to be harder. If you go fast enough on the original version, you can clear it before you end up with a 500 deep wall coming at you. But, not every style of map is for everyone and if that's still not your speed, I get it. Once again, thanks for the feedback!

#77
Colonial Space Map Discussion / Re: Custom Map #11686: Side fl...
Last post by toolforger - January 29, 2026, 01:18:00 PM
Having to slog through a huge, 500-deep creeper field is Not Fun(tm).

It's a nice idea, but please do try to avoid those endless waits until finally, finally something is whittled down so you can progress.

Still 7/10, but I give a minimum score of 6 for maps that obviously had some serious thought in them, whether that worked out or not, just to reward thoughtfulness. So, a 7 from me is for maps slightly below "meh".
#78
Farsite Colonies / Custom Map #5984: The Spork. ...
Last post by AutoPost - January 29, 2026, 01:07:08 AM
This topic is for discussion of map #5984: The Spork


Author: Sporkman
Size: 256x160
DISCUSS ON DISCORD
#79
Farsite Colonies / Custom Map #5983: Look Out. B...
Last post by AutoPost - January 28, 2026, 10:57:12 PM
This topic is for discussion of map #5983: Look Out


Author: low
Size: 123x50
DISCUSS ON DISCORD
#80
Colonial Space Map Discussion / Custom Map #11689: Isles II. ...
Last post by AutoPost - January 28, 2026, 07:58:20 PM
This topic is for discussion of map #11689: Isles II


Author:
Size: 235x175

Desc: