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#71
Colonial Space Map Discussion / Custom Map #11642: Guppy Tree ...
Last post by AutoPost - December 22, 2025, 11:41:26 PM
This topic is for discussion of map #11642: Guppy Tree Pac


Author: IronJohnLogan
Size: 100x200

Desc:
The Guppies are in control but I gave you every present so make use of them
#72
Colonial Space Map Discussion / Re: Custom Map #11636: Implode...
Last post by Tamohl - December 22, 2025, 07:11:19 PM
Quite the edit!

Thanks for having fun with my map. Finally figured out the craziness of this map.
Discovered you only need 2 conversion bombs to survive at the start.
Route I took:

2 conversions -> abuse the center totem to max forge -> Singularity near center spore towers (which don't drop AC bruh) then convert it -> Repeat for all other spore centers, (or simply use the singularity bc that works too in places) -> switch to berthas to actually clean the place up. -> slowly use the singularity to suck creeper away just enough to nullify the enemies.

Hard and long, but interesting!
#73
Colonial Space Map Discussion / Re: Custom Map #11641: Decorat...
Last post by Lore - December 22, 2025, 06:43:08 PM
Quote from: Tamohl on December 22, 2025, 04:39:56 PMI decided to leave it in for those with good eyes, but did consider disabling it. I could re-upload a harder version if that is desired.

Its fine just leaving it, no one is forced to go that route after all. It just felt a bit strange(?) being able to skip to the end when the rest of the tree was blocked.

I must admit I only noticed it when I was wondering how you got the time you got.

Thank you for the novel map :)
#74
Farsite Colonies / Custom Map #5920: creeper isla...
Last post by AutoPost - December 22, 2025, 05:55:11 PM
This topic is for discussion of map #5920: creeper islands


Author: IRandomness
Size: 256x160
DISCUSS ON DISCORD
#75
Builder's Corner / Re: Benchmark results
Last post by ShadowDragon7015 - December 22, 2025, 05:06:55 PM


Got a 5080 and tried it out got some changing results on the 3d test from 37860-38500 something. Was getting some weird results on the diskmark and realized it was set to my old 1TB drive instead of the pcie 5 4TB drive i wanted it to use so went from 18000 to almost 57000 points on that lol.
#76
Colonial Space Map Discussion / Re: Custom Map #11641: Decorat...
Last post by Tamohl - December 22, 2025, 04:39:56 PM
Quote from: Lore on December 22, 2025, 01:45:21 AMFun map when played 'properly' but a bit odd that the entire tree is air restricted except for the star and guppies are allowed.

I debated when building this map whether or not to allow this tactic or not. I built the whole thing then thought 'hmm I could do this' and tried it. My own completion score utilized this 'mistake.'
I decided to leave it in for those with good eyes, but did consider disabling it. I could re-upload a harder version if that is desired.
#77
Farsite Colonies / Custom Map #5919: infocashget....
Last post by AutoPost - December 22, 2025, 01:52:18 PM
This topic is for discussion of map #5919: infocashget


Author: IRandomness
Size: 327x200
DISCUSS ON DISCORD
#78
Farsite Colonies / Custom Map #5918: Data retriev...
Last post by AutoPost - December 22, 2025, 08:52:52 AM
This topic is for discussion of map #5918: Data retrieval


Author: IRandomness
Size: 256x160
DISCUSS ON DISCORD
#79
Farsite Colonies / Custom Map #5917: rush. By: D...
Last post by AutoPost - December 22, 2025, 06:32:44 AM
This topic is for discussion of map #5917: rush


Author: Danu
Size: 50x50
DISCUSS ON DISCORD
#80
Colonial Space Map Discussion / Re: Custom Map #11641: Decorat...
Last post by Lore - December 22, 2025, 01:45:21 AM
Fun map when played 'properly' but a bit odd that the entire tree is air restricted except for the star and guppies are allowed.