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#61
Colonial Space Map Discussion / Re: Custom Map #11233: diogeni...
Last post by diogenis - November 15, 2024, 05:22:16 PM
Quote from: Martin Gronsdal on August 16, 2024, 10:22:07 AMfantastic map, one of the best out there! 10/10!
Thanks
#62
Colonial Space Map Discussion / Custom Map #11332: 6. By: dio...
Last post by AutoPost - November 15, 2024, 04:59:56 PM
This topic is for discussion of map #11332: 6


Author: diogenis
Size: 200x256

Desc:
#63
Ships / Ship #6180: DESTROYER. Design...
Last post by AutoPost - November 14, 2024, 07:45:54 PM
This topic is for discussion of ship #6180: DESTROYER


Size: 35x13
Designer: LOLSPACE

Desc:
#64
Farsite Colonies / Custom Map #5350: Intensity. ...
Last post by AutoPost - November 14, 2024, 06:51:50 PM
This topic is for discussion of map #5350: Intensity


Author: Onatama
Size: 320x200
DISCUSS ON DISCORD
#65
Colonial Space Map Discussion / Re: Custom Map #9565: Trick Ma...
Last post by Johnny Haywire - November 14, 2024, 05:39:58 PM
YES!

This is a cool map. There's a good bit of moving the CN around, but there's a good bit of variety built into this map. You don't have to abandon a base completely and you don't even need that extra CN. Lots of ore, a few sorta-tricky things but nothing too serious. Highly enjoyable for players of average skill level and above!

Thanks for the map!! =)
#66
Colonial Space Map Discussion / Re: Custom Map #10969: Childis...
Last post by toolforger - November 14, 2024, 05:27:19 PM
Encountered the glitch as well, and it's definitely a glitch.

Reproducing:

Spoiler
Grow digitalis to inside mortar range
Remove digitalis again
Under some circumstances that I could not establish, the mortars will continue firing at the removed digitalis. Maybe when removing an empty, creeperless digitalis.
There's some additional glitchness involved, as the targetted spot tends to wander around.
There are circumstances when the mortars return to normal.
[close]

I couldn't find a glitchless way to storm the mortar line-up, so I called it a way and used the glitch anyway.

BTW speaking of glitches: The Berthas are glitched, too, they don't lose energy when firing.
Glitches can go either way I guess.

That Bertha glitch is a pretty well-known bug in an old version of the PAC scripts, newer ones do not have it anymore.
#67
Exchange Map Comments / Re: Custom Map #1327: GMM-17. ...
Last post by toastkid - November 14, 2024, 04:15:09 PM
I really enjoyed this map - usually with these "mixture of omnis and ships" maps it's really about the omnis but this really was a constant battle with onmis and ships working together.  Great map, thanks.
#68
Colonial Space Map Discussion / Re: Custom Map #10969: Childis...
Last post by toolforger - November 14, 2024, 03:46:50 PM
Quote from: Martin Gronsdal on December 02, 2023, 04:55:43 AMSo you uploaded a result where you exploited an obvious glitch? Pretty much below the belt...

Not "below the belt", that's too strong.

"Not according to what the artist meant", and that's been the fate of all artists in all of history - as have been artists' laments about that, but nobody could ever dictate other peoples' interpretation so there's no use in lamenting this.
#69
Steam Version / Re: CPU performance on newer I...
Last post by Karsten75 - November 14, 2024, 02:40:02 PM
I'm not exactly sure what you should keep or delete to do as you wish. I doubt it'll have any effect, but if you want to try it, go ahead. Look in the Support board for a few pinned topics on CW3 files. Take a backup, then delete stuff and if things are broken, you can restore directories from your backup. I'm pretty sure it'll not make a difference, but I may be wrong. 

Good luck. 
#70
Colonial Space Map Discussion / Re: Custom Map #10961: Childis...
Last post by toolforger - November 14, 2024, 12:59:04 PM
Good map.
Having to clean up ~1500 AC with no way of speeding that up was a bit annoying though, so 9/10.