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#32
Colonial Space Map Discussion / Re: Custom Map #11698: SRRRequ...
Last post by BigBertha - February 09, 2026, 01:07:56 PM
I have no idea how all of those random R's got into the name lol, it was supposed to just say "Sequence"
#33
Colonial Space Map Discussion / Custom Map #11698: SRRRequence...
Last post by AutoPost - February 09, 2026, 12:47:53 PM
This topic is for discussion of map #11698: SRRRequence


Author: BigBertha
Size: 255x255

Desc:
Islands to be conquered in sequence - but you're not limited to that order. Hitting the main inhibitor is possible at any time, as there is no AE here. You can aquire every weapon type here, if you're willing to put the time into it. You can just work it one at a time (which I chose to do), or skip around and just fight for the tech you really want. Open to both griding and speed runner! Get in the forum to let me know what you think was good and what could be done better next time.
#34
Farsite Colonies / Custom Map #5991: World Domina...
Last post by AutoPost - February 09, 2026, 12:58:47 AM
This topic is for discussion of map #5991: World Domination


Author: Sporkman
Size: 320x200
DISCUSS ON DISCORD
#35
Colonial Space Map Discussion / Custom Map #11697: Vein Of Dee...
Last post by AutoPost - February 09, 2026, 12:45:47 AM
This topic is for discussion of map #11697: Vein Of Deep Blue


Author:
Size: 256x150

Desc:
#36
Colonial Space Map Discussion / Custom Map #11696: Test. By: ...
Last post by AutoPost - February 08, 2026, 08:32:38 PM
This topic is for discussion of map #11696: Test


Author: Me
Size: 162x121

Desc:
#37
Colonial Space Map Discussion / Re: Custom Map #11695: Perimet...
Last post by Martin Gronsdal - February 07, 2026, 06:41:46 AM
Great map!
#38
Colonial Space Map Discussion / Re: Custom Map #11685: Hamster...
Last post by Dave! - February 06, 2026, 09:25:19 PM
Fun map.
Snipers are your friend on this one, A sniper on the correct PZ is overwhelming
#39
Colonial Space Map Discussion / Re: Custom Map #11638: S03-15 ...
Last post by LappySheep - February 06, 2026, 06:55:32 PM
Quote from: Johnny Haywire on January 10, 2026, 03:52:23 PMWow, nice boss battles!

On my first attempt, I went too heavy on AC and not enough on energy/snipers.

IF YOU'RE STRUGGLING WITH THIS MAP:

1) Focus early on energy. One sprayer and 2 or 3 mines is plenty to hold off the creeper.
2) Build snipers ASAP. I think I built 2 reactors, then a third reactor while sniper was building. I had 5 snipers by the time the boss arrived. If I replayed this, I would have added two more. I eventually had 8, which worked nicely.
3) **Energy hint** Do NOT connect to all those weird tech pick-ups until you have all your snipers and have plenty of energy left over. You don't really need the tech at all, as far as I can tell. I think it's all for a future map or something so focus on what you need to build and then get the pick-ups.
4) The Overseer Boss will attack your weapons. Seems to target nearest active weapon (?) but I'm not sure. Fly your snipers to safety if they start to get attacked. Go slowly, pause a bit, be careful, etc. and you should be ok.
5) The roaches that drop from the ceiling are from Florida. That's just what they do. Enough beams will stop them from landing, but as long as you have enough snipers they'll take them out as soon as they land. I lost a collector or so a few times, but that's easy enough to replace. Once you have enough space and power, build 3 or 4 beams to take them down before they land.
6) Forget the forge until later. As I mentioned earlier, tech is almost useless in these maps, and that includes the forge even though that's the most useful tech here, imo. Build extra reactors where your forge will be and once you get enough power and the aether gem is up to about 70 or more, destroy the reactors and build the forge. Once your grandchildren have graduated from college, the forge should be about finished.

Even though I typically like tech in maps, I see where having effective bonuses in this map would just make it too easy. And I really liked the challenge in this map. Any map I have to restart is a really good challenge. Great job in making an actual, legit BOSS that requires more than a few taps to kill.

The challenge, layout, pretty much everything about this battle was cool. I look forward to a map when all the collected tech is used. In the meantime, these maps are seriously cool.

Thanks for the map!! =)

Thanks for playing. Hopefully I'll have the next one out "soon", although I've got a lot on my plate currently. Work in progress, I promise.
#40
Colonial Space Map Discussion / Custom Map #11695: Perimeter. ...
Last post by AutoPost - February 06, 2026, 01:44:14 PM
This topic is for discussion of map #11695: Perimeter


Author: BigBertha
Size: 255x255

Desc:
Work your way around the perimeter and get to that emitter! Feeding that central Uber-Bertha will be a chore at first, but a lifesaver in the end. Good luck!