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#31
Farsite Colonies / Custom Map #5998: 15 Items Or ...
Last post by AutoPost - February 14, 2026, 07:32:40 PM
This topic is for discussion of map #5998: 15 Items Or Less 1


Author: StormWing0
Size: 192x120
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#32
Colonial Space Map Discussion / Re: Custom Map #781: Cryz Dal....
Last post by toolforger - February 14, 2026, 01:51:40 PM
Nice map.
One thing was annoying: Creeper and AC were a bit difficult to discern from the background.
I suggest changing either the creeper/AC color or the background color, whichever is easier.
#33
Colonial Space Map Discussion / Re: Custom Map #11705: Tie Inv...
Last post by Lore - February 14, 2026, 02:44:05 AM
Fun map with some very cheeky secrets.

Cheers
#34
Colonial Space Map Discussion / Re: Custom Map #11700: Mountai...
Last post by Johnny Haywire - February 14, 2026, 01:50:53 AM
Cool map. It'd make a nice speedrun for someone who's inclined to go that route. I suspect this can be completed in under 15 minutes, and now that I think about it, yeah. Maybe even 5 or less. Maybe I'll try that later unless someone beats me to it.

Not sure why there are so few completions per downloads. I was expecting it to be more difficult than it actually is. Still a decent battle, perhaps slightly more difficult than average.

Thanks for the map! =)
#35
Farsite Colonies / Custom Map #5997: Asteroid Rec...
Last post by AutoPost - February 13, 2026, 05:10:49 PM
This topic is for discussion of map #5997: Asteroid Reclamtion


Author: mildewybaker969
Size: 128x80
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#36
Colonial Space Map Discussion / Re: Custom Map #11691: Fight t...
Last post by Johnny Haywire - February 13, 2026, 04:32:51 PM
Argh! Saw your challenge after I'd already finished. Managed to turn a lot of the digi to AC before killing the inhibitor but figured my base was safe with around 400-deep AC (and it was) so I just went for it. Sorry.

This was so fun I may make a much worse version of it that nobody will like! Really enjoyed this battle, and I particularly like that you let people decide how long to take. That's really cool. I've enjoyed all of your ideas so far and I'm looking forward to seeing what other gems you give us!

Thanks for the map!! =)
#37
Farsite Colonies / Custom Map #5996: Creeper++ do...
Last post by AutoPost - February 13, 2026, 02:23:18 PM
This topic is for discussion of map #5996: Creeper++ dont wait


Author: Protoris
Size: 192x140
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#38
Colonial Space Map Discussion / Custom Map #11705: Tie Invasio...
Last post by AutoPost - February 13, 2026, 08:44:46 AM
This topic is for discussion of map #11705: Tie Invasion Redux


Author: stdout
Size: 200x200

Desc:
A revisit of a very old map #4694. There is a LOT of creeper in this map, and a lot of AC if you know where to look.
#39
Colonial Space Map Discussion / Re: Custom Map #11692: Collect...
Last post by Johnny Haywire - February 12, 2026, 06:21:55 PM
You had me at "turtle approach that might just work."

At about 30 minutes game-time I decided to casually stroll out of the base toward the inhibitor. I think you could pretty easily hold out indefinitely if you took out the emitter first and then went for the inhibitor, but while it was interesting, I did have to use - ugh - shields. That's about like a vegetarian having to eat a pig while it's still alive.

Weasee's time is straight-up goals, no cap. Not even gonna try for that one. I'll be happy with my turtle score.

Thanks for the map! =)
#40
Colonial Space Map Discussion / Re: Custom Map #11686: Side fl...
Last post by Johnny Haywire - February 12, 2026, 06:03:20 PM
Nice job, m8! I really enjoyed this battle - I like that you have as much time as you want to prepare the main island before dumping all the creeper. The Thors are so OP that you could clear this pretty quickly by building about 10 of them and having them beat back the creeper while a few of them target the path to the keys, along with Bertha support. I decided that the entire map needed to be cleared of creeper but thankfully that's what auto-targeting is for.

I did pause a few times at the start but then just let it run, and never felt pressured enough to save the game so that's cool. I occasionally like the intense nail-biting difficulty, but typically prefer the difficult-yet-fairly-manageable ones. Really appreciate your work on this, and look forward to trying the others as well.

Thanks for the map!! =)