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#31
Custom Map Comments / Custom Map: Checkers
Last post by AutoPost - November 27, 2025, 01:17:36 PM
This topic is for discussion of map: Checkers


Author: Sir Mike

Desc:
Checkers
#32
Exchange Map Comments / Re: Custom Map #1311: CarefulO...
Last post by toolforger - November 27, 2025, 12:46:07 PM
Quote from: impycat on October 28, 2020, 01:14:50 PMI got two app gem and 5 omnis but still cannot make it out of the lower right corner. Is there some way to get the omnis that are close to the HQ? 5 is just not enough to overmire anything.

You can attack two-emitter islands.
One or two omnis will be too slow to clear their square faster than they get killed, but they help to keep the mire off the other omnis which will finish their miring since there's less resistance; just move the endangered omnis away before they actually get killed.

You can do that attack with four or maybe even three omnis, but you'll have to save omnis much more often that way, and that's more the masochistic kind of fun.

Congratz on figuring out how to get five omnis anyway.
It took me some serious thinking and experimenting to get there.
Actually, whenever I retry this map, I fail more often than not, and I still hate it. It is just too easy to accidentally touch some struct if you don't in 90-degree paths, and even then it's easy to misclick a waypoint and still touch something.
I really wish the omnis would just stop moving before touching struct.
#33
Farsite Colonies / Custom Map #5894: Where To Sta...
Last post by AutoPost - November 26, 2025, 08:28:37 PM
This topic is for discussion of map #5894: Where To Start?


Author: Jason
Size: 160x400
DISCUSS ON DISCORD
#34
Farsite Colonies / Custom Map #5893: >_>. By: vo...
Last post by AutoPost - November 26, 2025, 07:44:14 PM
This topic is for discussion of map #5893: >_>


Author: void
Size: 320x200
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#35
Farsite Colonies / Custom Map #5892: Mop 4 (Just ...
Last post by AutoPost - November 26, 2025, 03:22:09 PM
This topic is for discussion of map #5892: Mop 4 (Just Spit)


Author: OpOp
Size: 192x192
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#36
Colonial Space Map Discussion / Re: Custom Map #11621: Walls P...
Last post by Loren Pechtel - November 26, 2025, 03:05:16 PM
Quote from: toolforger on November 20, 2025, 01:17:05 PMIIRC I made landfall at the bottom left end, there was pretty little resistance there.
Not sure what happened to you. I could imagine that letting creep seep onto the island and destroy the walls could make the approach impossible, but then that seens unlikely given how long it takes to take down a wall, so what actually happened to you?

Landfall is no problem, getting from landfall to a PZ...
#37
Colonial Space Map Discussion / Re: Custom Map #11629: Turkey ...
Last post by Loren Pechtel - November 26, 2025, 03:03:33 PM
Turkey can't protect it's food.
#38
Colonial Space Map Discussion / Re: Custom Map #11630: Unbelie...
Last post by Johnny Haywire - November 26, 2025, 11:51:12 AM
Absolutely! I actually enjoyed the first one - except for the horrible lag - but this one is incredibly smooth after the first few minutes.

What's especially cool is that from the very start you can take multiple approaches - attack from the void or push through the land.

I did this one with no spores, which was a different kind of fun. TONS of PZ's so there's potential to do whatever you want. Victory is inevitable, but it's still not an absolute cakewalk.

Everything a PAC challenge could ask for! What's not to love?

Thanks for the map!! =)
#39
Colonial Space Map Discussion / Re: Custom Map #11629: Turkey ...
Last post by Lore - November 26, 2025, 12:33:31 AM
Quote from: teknotiss on November 25, 2025, 08:33:44 PMyes... and you can rebind that key in the options if you like!

I meant more in the context of these maps as the terraforming tool has been restricted to not provide the normal ui. I was wondering if it was an oversight.

Not that it makes a huge difference to completion time either way.
#40
Colonial Space Map Discussion / Re: Custom Map #11629: Turkey ...
Last post by teknotiss - November 25, 2025, 08:33:44 PM
Quote from: Lore on November 23, 2025, 04:25:44 PMBy the way, I've been meaning to ask. Is it intended that you can change the height of the terraforming tool by using Shift-T to copy the terrain height under cursor?

yes... and you can rebind that key in the options if you like!