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#31
Colonial Space Map Discussion / Custom Map #11679: UNSET. By:...
Last post by AutoPost - January 21, 2026, 06:53:31 AM
This topic is for discussion of map #11679: UNSET


Author:
Size: 128x84

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#32
Colonial Space Map Discussion / Re: Custom Map #11676: Diagona...
Last post by Builder17 - January 21, 2026, 06:40:45 AM
Quote from: Johnny Haywire on January 20, 2026, 04:22:13 PMCool little map. Was pretty fast to run through. It's nice having the friendly emitter to help make things easier at the start. Definitely an easy yet not boring map. Innovative design too, since the angle makes building a little more challenging.

I like AC emitters when placed in a good spot, it's quite useful! =)

Still testing different ideas for the diagonals,
good to hear it's interesting!

Quote from: decrofull on January 20, 2026, 06:07:06 PMFeels like a bit of a puzzle-y map, i like it! (even though i spent most of it in 4x speed)

There is some tricks here, but I prefer to not make them too tricky. :D
Good to hear!
#33
Farsite Colonies / Custom Map #5962: D.R.I 3 [For...
Last post by AutoPost - January 21, 2026, 02:58:55 AM
This topic is for discussion of map #5962: D.R.I 3 [Forced Release]


Author: Vertu
Size: 180x120
DISCUSS ON DISCORD
#34
Colonial Space Map Discussion / Re: Custom Map #11676: Diagona...
Last post by decrofull - January 20, 2026, 06:07:06 PM
Feels like a bit of a puzzle-y map, i like it! (even though i spent most of it in 4x speed)
#35
Farsite Colonies / Custom Map #5961: D.R.I 2 [For...
Last post by AutoPost - January 20, 2026, 05:27:50 PM
This topic is for discussion of map #5961: D.R.I 2 [Forced Release]


Author: Vertu
Size: 180x110
DISCUSS ON DISCORD
#36
Colonial Space Map Discussion / Re: Custom Map #11429: Backdoo...
Last post by Johnny Haywire - January 20, 2026, 05:18:56 PM
I've never been more excited and happy to see my base destroyed.

Weird that there are no comments on this map. It really looks like a pretty casual straight-forward map. No need to save it or be cautious. Certainly 20 beams will be enough to hold off a few single spore towers. Sigh, just build berthas, reactors, etc. and save up enough aether to make a singularity and when it's WHAT IS THAT?? Whoa, awesome! >Restart<

I know the idea is to kill the super-spore tower before it begins firing, but that's sad. It's much more fun to tank it, and given the distance it's really not that difficult at all.

The title is very accurate, and this is a nice speedrun map for those who like to take the shortcuts. Eventually, you'll need to start by taking out that super spore tower and then working your way down. But you can also have some fun with it before then.

I'd be happy to see the timer on this set to 4 minutes, just for funsies.

Thanks for the map! =)
#37
Colonial Space Map Discussion / Re: Custom Map #11678: Side fl...
Last post by Johnny Haywire - January 20, 2026, 04:24:54 PM
Quote from: toolforger on January 20, 2026, 12:20:12 PMWell, don't play at 4x then :-)

Curses and doom on the heretic who would suggest such unfathomable blasphemies!😝
#38
Colonial Space Map Discussion / Re: Custom Map #11676: Diagona...
Last post by Johnny Haywire - January 20, 2026, 04:22:13 PM
Cool little map. Was pretty fast to run through. It's nice having the friendly emitter to help make things easier at the start. Definitely an easy yet not boring map. Innovative design too, since the angle makes building a little more challenging.

Nice map for players of all skill levels, although it might be too challenging for most infants and pets.

Thanks for the map! =)
#39
Colonial Space Map Discussion / Re: Custom Map #11678: Side fl...
Last post by toolforger - January 20, 2026, 12:20:12 PM
Well, don't play at 4x then :-)
#40
Colonial Space Map Discussion / Re: Custom Map #11678: Side fl...
Last post by Johnny Haywire - January 20, 2026, 10:47:07 AM
True, but if you start the game at 4x speed and don't pause you can't develop energy as fast as you do if you pause to set up your build, place items, etc. The first spore lands pretty quickly - if I remember it was about 20-30 seconds into the actual gameplay (real-time), and then the next 4 come pretty soon after that. If that's 50 spores coming in less than a minute, I don't know that I could click and place fast enough. I know I'm not the fastest clicker out there, but getting a base ready to repel 50 spores in less than 30 seconds is a serious challenge.

Maybe I'll try it and see, but I'll need to be thinking faster than I am right now lol.