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#31
Farsite Colonies / Custom Map #5863: Simmering Po...
Last post by AutoPost - November 06, 2025, 05:31:27 PM
This topic is for discussion of map #5863: Simmering Pools


Author: ShadowCrows
Size: 192x120
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#32
Colonial Space Map Discussion / Custom Map #11623: Assasin ach...
Last post by AutoPost - November 06, 2025, 12:20:47 PM
This topic is for discussion of map #11623: Assasin achievements


Author: PizzaTime
Size: 128x128

Desc:
#33
Farsite Colonies / Custom Map #5862: AutoBuildTes...
Last post by AutoPost - November 05, 2025, 11:52:35 PM
This topic is for discussion of map #5862: AutoBuildTest 4


Author: StormWing0
Size: 400x163
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#34
Colonial Space Map Discussion / Re: Custom Map #11616: S03-15 ...
Last post by Johnny Haywire - November 05, 2025, 04:04:07 PM
Another enjoyable battle!

I thought this was a little easier at the start, which was very nice. Getting a base up and running and a few snipers and beams - pretty simple. The enemies aren't a joke, but they're also not as tough to kill as in earlier maps.

So I'm a little confused as to why this map has received such low ratings. Dunno. I guess maybe it's the "Boss Bases"? Not sure if I was imagining this or not but they seemed to emit more creeper the more they were damaged. So only hit a base once or twice before adjusting my strategy - pretty easy.

Overall I thought this was a well-balanced map with only a slightly above average difficulty, People with below average intelligence will probably struggle with this unfortunately, but there are a few maps that I just can't beat so I just "Meh, ya got me" and move on. No sense denying where we mentally exist in the pecking order, lol. Very glad you got back to making more challenges for us!

Thanks for the map! =)
#35
Colonial Space Map Discussion / Re: Custom Map #11622: Deorbit...
Last post by Stryderunknown - November 04, 2025, 07:09:32 PM
Quote from: fielding on November 04, 2025, 05:14:37 PMNice job! First map? I ended up going in an x pattern from top right, to bottom left, to top right, and finishing at bottom right. Not sure if that was the intention but it worked for me.

I'm glad you enjooyed it.  It was indeed my first released map.  I decided to make a map to test of concept for dealing with the spores.
Spoiler
e.g. powering a nulifier by flying the command node over.
[close]

My initial testing was anticlockwise from the top right, but it's great to know that it can be done in a different order.
#36
Colonial Space Map Discussion / Re: Custom Map #11622: Deorbit...
Last post by fielding - November 04, 2025, 05:14:37 PM
Nice job! First map? I ended up going in an x pattern from top right, to bottom left, to top right, and finishing at bottom right. Not sure if that was the intention but it worked for me.
#37
Colonial Space Map Discussion / Re: Custom Map #10511: 802-Van...
Last post by JR - November 03, 2025, 11:59:53 PM
Great job!  Really good map.  I slipped up a few times near the end.  Happens sometimes when one is spinning so many plates.   ^_^
#38
Farsite Colonies / Custom Map #5861: Containment ...
Last post by AutoPost - November 03, 2025, 04:21:13 PM
This topic is for discussion of map #5861: Containment Breach


Author: Puma
Size: 256x256
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#39
Colonial Space Map Discussion / Custom Map #11622: Deorbit. B...
Last post by AutoPost - November 03, 2025, 12:35:45 PM
This topic is for discussion of map #11622: Deorbit


Author: Stryderunknown
Size: 128x84

Desc:
Deorbit v1.0 The map has been tested to make sure it can be beaten, it's up to you what methods you use to do so. Map designed using the vanilla game (no extra scripts, graphics or soundfiles used)
#40
Farsite Colonies / Custom Map #5860: No Power 3. ...
Last post by AutoPost - November 02, 2025, 10:49:10 PM
This topic is for discussion of map #5860: No Power 3


Author: EZM
Size: 320x200
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