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#31
Colonial Space Map Discussion / Re: Custom Map #11638: S03-15 ...
Last post by Johnny Haywire - January 10, 2026, 03:52:23 PM
Wow, nice boss battles!

On my first attempt, I went too heavy on AC and not enough on energy/snipers.

IF YOU'RE STRUGGLING WITH THIS MAP:

1) Focus early on energy. One sprayer and 2 or 3 mines is plenty to hold off the creeper.
2) Build snipers ASAP. I think I built 2 reactors, then a third reactor while sniper was building. I had 5 snipers by the time the boss arrived. If I replayed this, I would have added two more. I eventually had 8, which worked nicely.
3) **Energy hint** Do NOT connect to all those weird tech pick-ups until you have all your snipers and have plenty of energy left over. You don't really need the tech at all, as far as I can tell. I think it's all for a future map or something so focus on what you need to build and then get the pick-ups.
4) The Overseer Boss will attack your weapons. Seems to target nearest active weapon (?) but I'm not sure. Fly your snipers to safety if they start to get attacked. Go slowly, pause a bit, be careful, etc. and you should be ok.
5) The roaches that drop from the ceiling are from Florida. That's just what they do. Enough beams will stop them from landing, but as long as you have enough snipers they'll take them out as soon as they land. I lost a collector or so a few times, but that's easy enough to replace. Once you have enough space and power, build 3 or 4 beams to take them down before they land.
6) Forget the forge until later. As I mentioned earlier, tech is almost useless in these maps, and that includes the forge even though that's the most useful tech here, imo. Build extra reactors where your forge will be and once you get enough power and the aether gem is up to about 70 or more, destroy the reactors and build the forge. Once your grandchildren have graduated from college, the forge should be about finished.

Even though I typically like tech in maps, I see where having effective bonuses in this map would just make it too easy. And I really liked the challenge in this map. Any map I have to restart is a really good challenge. Great job in making an actual, legit BOSS that requires more than a few taps to kill.

The challenge, layout, pretty much everything about this battle was cool. I look forward to a map when all the collected tech is used. In the meantime, these maps are seriously cool.

Thanks for the map!! =)
#32
Colonial Space Map Discussion / Re: Custom Map #10962: Childis...
Last post by toolforger - January 10, 2026, 12:15:45 PM
Indeed, once you check what part of the human presence gets which supply from where (or does not), it's not hard.

I guess we're just a bit triggered.
Martin keeps saying things are easy even if they are not, so we tend to not trust that even if he's actually right.
#33
Colonial Space Map Discussion / Re: Custom Map #10974: Bonus P...
Last post by toolforger - January 10, 2026, 08:06:07 AM
Ah, that worked.
Thanks!

Seems I'm still building an intuition for beam radius.
#34
Farsite Colonies / Custom Map #5944: Reclaim The ...
Last post by AutoPost - January 09, 2026, 10:47:01 PM
This topic is for discussion of map #5944: Reclaim The Canyon


Author: Andrew B
Size: 256x160
DISCUSS ON DISCORD
#35
Support for Creeper World 4 / Re: MacOS port?
Last post by twilight - January 09, 2026, 03:48:44 PM
I was just coming here to find out why CW1-3 (and fleet) are available on MacOS but not CW4.  I am ***VERY*** disappointed to hear this.  I partially bought CW specifically because they were available on MacOS.  Lack of MacOS support in newer games makes it MUCH less likely that I will continue buying Knucklecracker games.
#36
Colonial Space Map Discussion / Re: Custom Map #11666: 298-Cre...
Last post by Johnny Haywire - January 09, 2026, 12:54:16 PM
I guess that means I must be... hmm... 😂
#37
Colonial Space Map Discussion / Re: Custom Map #11639: Fight t...
Last post by Johnny Haywire - January 09, 2026, 12:52:06 PM
Smartly done!

I decided to kill all the emitters on the left before taking the inhibitor down, just to do things differently than intended. For not having any spores, this is a really good map. I think some un-nullifiable spores would've added to the challenge but I suppose not everyone likes spores so much. I really like what you did with the design. It's never scary enough to have to pause it, but there's always some kind of threat.

Thanks for the map! =)
#38
Exchange Map Comments / Custom Map #2109: Dark and sto...
Last post by AutoPost - January 09, 2026, 06:50:37 AM
This topic is for discussion of map #2109: Dark and stormy night


Author: ju
Size: 448x252

Desc:
Space is disease and danger wrapped in darkness and silence. - Dr. Leonard McCoy You have unexpectedly warped into a sector of dark space between systems. Use your Gen series to bootstrap production and cleanse the infestation.
#39
Colonial Space Map Discussion / Re: Custom Map #8926: From 0 t...
Last post by Lore - January 09, 2026, 03:20:35 AM
Quote from: Johnny Haywire on January 08, 2026, 11:04:16 PMI see only Hypnotic has beaten it legitimately. Is weasee still around? Maybe he could give it a go?

Hold my beer while im stupid enough to try this lol
#40
Colonial Space Map Discussion / Re: Custom Map #11666: 298-Cre...
Last post by rennervate - January 09, 2026, 03:18:37 AM
Quote from: Johnny Haywire on January 08, 2026, 06:49:15 PMWhy is it that all the "inspired by Johnny Haywire" maps have a really low rating? =D

Honestly, this one could be much worse. I would've only included 1 collector, 1 terp, 1 guppy and a forge. And no pick-ups, obviously.

Really enjoyed this one, mate! Once I got everything going just like it should I let it run for a while, building up the totems strong enough to just come back to it every 5 minutes or so. What I enjoyed most was not attacking at all but just letting the creeper kill itself. That was cool.

No complaints about leaving the inhi... yanno, that thing - out of this map. It would've made it far too easy and too fast. As it is, I only used the items above to win, just as an added challenge.

As soon as I saw your name by a map I started loading it! =D

Thanks for the map!! =)


Thanks for the kind words...
All the maps that were inspired by you are a real pain in the ass :-)