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#31
Farsite Colonies / Custom Map #6005: Volcano. By...
Last post by AutoPost - February 18, 2026, 01:52:52 PM
This topic is for discussion of map #6005: Volcano


Author: Magic Mike
Size: 98x512
DISCUSS ON DISCORD
#32
Farsite Colonies / Custom Map #6004: SMOPUKINL. ...
Last post by AutoPost - February 18, 2026, 01:03:41 PM
This topic is for discussion of map #6004: SMOPUKINL


Author: Danu
Size: 320x200
DISCUSS ON DISCORD
#33
Colonial Space Map Discussion / Custom Map #11709: Brewster's ...
Last post by AutoPost - February 18, 2026, 12:40:07 PM
This topic is for discussion of map #11709: Brewster's Millions


Author: BigBertha
Size: 255x255

Desc:
Easy overall with a short, fun little catch towards the end. The title is your hint! Let me know in the forum if you get it.
#34
Colonial Space Map Discussion / Re: Custom Map #11706: Very No...
Last post by Johnny Haywire - February 18, 2026, 12:25:26 PM
I got so excited when I saw 36 downloads and only 2 scores, and then I found out why. Oh, that's interesting.

Thankfully and surprisingly I didn't have to restart this one. Just barely survived the first deletion.

Love the humorous dialogue!

I'm not sure if this is possible or not, but I'd recommend only doing maybe 3-4 waves of the erasing of units, mainly because by that point it's not a threat anymore but just an annoyance.

This map reminds me a little of Sorrontis - Great job designing it!

Thanks for the map! =)
#35
Colonial Space Map Discussion / Re: Custom Map #11707: Friend ...
Last post by BigBertha - February 18, 2026, 07:56:19 AM
Great map! Thanks for the edit, that was really fun to play.
#36
Colonial Space Map Discussion / Re: Custom Map #11691: Fight t...
Last post by Johnny Haywire - February 17, 2026, 08:14:37 PM
Ok, I had to do it. Evil remake of this fantastic map is now posted.

"Fight till the... nah, just give up already" is the map name. =D
#37
Colonial Space Map Discussion / Custom Map #11708: Fight till ...
Last post by AutoPost - February 17, 2026, 08:10:51 PM
This topic is for discussion of map #11708: Fight till the... nah, just give up already


Author: Johnny Haywire (just an edit)
Size: 256x256

Desc:
Hard-core remake of map #11691. BigBertha makes some great maps. I make some great maps much worse. Be warned. As always, all credit BigBertha for making a good map. I'll take all the blame for making it worse. PLEASE SKIP THIS if you're not hard-core.
#38
Colonial Space Map Discussion / Re: Custom Map #11707: Friend ...
Last post by Johnny Haywire - February 17, 2026, 04:27:55 PM
Sorry for disobeying and not going for a quick win, but I managed to save Cactus Pete in the end. Enjoyed the exploding runners, both friend and foe. Lots of totems, lots of power possibilities - everything about this battle was good. Glad you're doing some remakes of some great classics!

Thanks for the map! =)
#39
Colonial Space Map Discussion / Re: Custom Map #11701: Salvage...
Last post by toolforger - February 17, 2026, 03:59:20 PM
Ah, I had completely forgotten about this one.
#40
Colonial Space Map Discussion / Re: Custom Map #11701: Salvage...
Last post by Johnny Haywire - February 17, 2026, 03:47:37 PM
Guppy Trick

Click on the link to see the original map. The original instructions aren't super-clear but maybe this will help:


1) Pause the game
2) Click on a guppy that's on its base, fueled and ready to go and send it to a location
3) Hit "N" a few times to advance maybe 3-4 frames (just until the guppy starts to move).
4) Click "return to home"
5) Build something on the exact spot where you sent the guppy.
6) Unpause the game.

The guppy will still fly to that location and build and/or supply whatever you sent there or asked it to build. So you can build a nullifier on a single pad, without needing one pad for the guppy and one for the nullifier.

Hope that helps!