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#31
Colonial Space Map Discussion / Re: Custom Map #11630: Unbelie...
Last post by Lore - December 18, 2025, 12:33:50 AM
Quote from: Stu on December 17, 2025, 01:54:15 PMI tried to close every pop up telling me a building was destroyed and now my hand is sore.

There's a setting in menu: menu -> misc -> 'Do not show game event notification tags'

QuoteSporing creeper over the void to make a digitalis bridge is slow and awkward work

The other way of doing it which I use more often is to use the alternate mode of the digitalis tool.

If you press 'T' on the digitalis tool then it will switch to deletion mode. Deleting digitalis in the void will cause all the creep on it to immediately spill out. You can use this to spread digitalis without using spores: select the digitalis tool, hold mouse click down over the desired area, quickly press 'T' twice to flick to delete mode and back again. The digitalis should be remade while also spilling the creep, combine this with the pushing tool to spread in a desired direction.


QuoteAlso the humans are cheating.

I wanted to overwhelm the beams with spores but I could not as they were too beamy and never ran low on energy.

No cheats but there are a lot of buildings stacked on top of each other, on power zones, and that island is also getting support from the rest of the map. The stacked buildings can also sometimes hide the power bars of other buildings on that spot so that can be misleading.

It takes a lot of spores to overwhelm empowered beamers (I think like 12 spores for 1 empowered beamer?). If you do the island last then you have more than enough spores from the rest of the map.
#32
Farsite Colonies / Custom Map #5914: [VPAC] Hello...
Last post by AutoPost - December 17, 2025, 10:25:37 PM
This topic is for discussion of map #5914: [VPAC] Hello, once again-again.


Author: LiteralNoob
Size: 192x120
DISCUSS ON DISCORD
#33
Farsite Colonies / Custom Map #5913: VPAC Sandbox...
Last post by AutoPost - December 17, 2025, 06:51:28 PM
This topic is for discussion of map #5913: VPAC Sandbox


Author: Danu{55555}
Size: 320x200
DISCUSS ON DISCORD
#34
Farsite Colonies / Custom Map #5912: How Do I Tur...
Last post by AutoPost - December 17, 2025, 06:36:17 PM
This topic is for discussion of map #5912: How Do I Turn This On?


Author: blobskin
Size: 60x80
DISCUSS ON DISCORD
#35
Farsite Colonies / Custom Map #5911: PAC. By: Da...
Last post by AutoPost - December 17, 2025, 04:56:15 PM
This topic is for discussion of map #5911: PAC


Author: Danu{55555}
Size: 320x200
DISCUSS ON DISCORD
#36
Colonial Space Map Discussion / Re: Custom Map #11630: Unbelie...
Last post by Stu - December 17, 2025, 01:54:15 PM
I had a very hard time making any progress on the top right command center, I think there are nuances to play as creeper I'm unfamiliar and crap with.  Also the humans are cheating.

I wanted to overwhelm the beams with spores but I could not as they were too beamy and never ran low on energy.  Sporing creeper over the void to make a digitalis bridge is slow and awkward work, though I eventually figured out how to do it better with the pushy arrow.  I tried to close every pop up telling me a building was destroyed and now my hand is sore.

I started writing this post asking for help because I couldn't do it but then I went back and beat it, accomplishing my goals.  Now this message has little purpose but I wrote it out so I'm going to share it.  Follow your dreams and you can be just like me
#37
Colonial Space Map Discussion / Re: Custom Map #11634: 4zu0-PA...
Last post by TimeWeaver - December 17, 2025, 01:35:15 PM
Oh.....   my...... god.... the ...... lag.....
#38
Colonial Space Map Discussion / Re: Custom Map #11634: 4zu0-PA...
Last post by Johnny Haywire - December 16, 2025, 12:22:01 AM
There's no command module. You can only build your units in creeper, so build a collector or two near the emitter. When you can, build a terp near the emitter and it will build digi which hopefully will expand your build space a little more quickly.

Tip: Flying units make a lot more lag and they're a pain to delete. I'm not sure they're necessary but just thought I'd let ya know, for what it's worth.

Cheers!
#39
Colonial Space Map Discussion / Custom Map #11637: Ore Mine Ma...
Last post by AutoPost - December 15, 2025, 10:41:26 PM
This topic is for discussion of map #11637: Ore Mine Master Achievement


Author: Ashfall
Size: 180x90

Desc:
For the achievement Ore Mine Master. Exactly 1000 Ore Patchs. 4x10 000 Energy Siphons Patchs. 2x10 000 Ore Siphons Patchs. 6x10 000 Aether Siphons Patchs.
#40
Farsite Colonies / Re: Custom Map #10: First step...
Last post by Venoltar - December 15, 2025, 10:33:53 PM
Is this bugged?  Or are you supposed to be able to nullify the skimmer in under 2 minutes from game start?