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#31
Colonial Space Map Discussion / Re: Custom Map #11643: Guppy T...
Last post by toolforger - December 28, 2025, 06:47:59 PM
Darnit. That's the first PAC map where I don't see a way out of the start.

I can clear out the top no problem, I can put most cannons behind walls, but there are enough cannons and that sprayer that I can't wall off which will prevent any creeper ca. 3 squares above the red plateau.
I find myself unable to progress in any meaningful way - what am I missing?
#32
Making Maps, Units, and Scripts / Download MARK V map and open i...
Last post by OldeSchoolWolf - December 28, 2025, 09:12:04 AM
Is it possible to download a map from the MARK V generator and edit it in the map editor?
#33
Colonial Space Map Discussion / Re: Custom Map #7391: Turmoil ...
Last post by Martin Gronsdal - December 28, 2025, 06:53:42 AM
this was really cool!
#34
Farsite Colonies / Custom Map #5931: Strange Worl...
Last post by AutoPost - December 28, 2025, 12:34:05 AM
This topic is for discussion of map #5931: Strange World


Author: JRH
Size: 192x120
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#35
Colonial Space Map Discussion / Re: Custom Map #11661: Volcani...
Last post by Johnny Haywire - December 27, 2025, 06:03:21 PM
Really enjoyed this "intermediate" map! I think some may find this a little too challenging perhaps, but if anyone complains, just set a limit of 2 of every weapon, double the spores and make them fire twice as frequently, and that'll teach 'em to complain.

I really liked the volcano aspect of the emitters. Didn't notice that the emitters were recessed, but that's pretty cool. Makes it easier to manage with mortars, for sure.

Smartly done - quick and pretty straightforward.

Thanks for the map! =)
#36
Colonial Space Map Discussion / Custom Map #11661: Volcanis. ...
Last post by AutoPost - December 27, 2025, 04:45:01 PM
This topic is for discussion of map #11661: Volcanis


Author: jimbo
Size: 64x48

Desc:
Intermediate map
#37
Colonial Space Map Discussion / Re: Custom Map #11659: Cardboa...
Last post by Johnny Haywire - December 27, 2025, 04:41:19 PM
I really love the idea you implemented in this map and enjoyed it, except for the excessive lag. Perhaps it's time for a computer upgrade but most other things don't lag so perhaps it's just the way the game is designed.

I found the strafers to be pretty much irrelevant, except to produce even more lag. They were effective at that, but by the time you encounter them, the creeper is much too strong to be affected much by them. But maybe you're going for aesthetics so I can't really evaluate that.

The berthas make for a nice challenge, and there's a great variety of enemies as well as opportunities. If there'd been no lag, I'd probably give this a 9/10 or more. Very well-designed battle!

Thanks for the map! =)
#38
Colonial Space Map Discussion / Re: Custom Map #11656: strange...
Last post by Johnny Haywire - December 27, 2025, 02:32:21 PM
Enjoyed this one much more than I thought I would. It's really not that difficult, although rookie players will likely be confused and give up as soon as they see there's no way to shoot down the spores. But that's easy enough to deal with.

To me, the only real threat is spillover onto the nullifier near the inhibitor. So that should be the primary priority after building a base.

Thankfully, there's no need to rush this one. I flat-out turtled this one and got plenty of upgrades before pushing to make it more fun. Just be strategic and you'll do fine.

Thanks for the map! =)
#39
Farsite Colonies / Custom Map #5930: challenge i ...
Last post by AutoPost - December 27, 2025, 11:04:39 AM
This topic is for discussion of map #5930: challenge i hope


Author: mildewybaker969
Size: 192x120
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#40
Farsite Colonies / Custom Map #5929: PlaceHolder....
Last post by AutoPost - December 27, 2025, 09:54:23 AM
This topic is for discussion of map #5929: PlaceHolder


Author: Bob
Size: 320x200
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