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#31
Colonial Space Map Discussion / Re: Custom Map #11609: Sfftfpf...
Last post by BigBertha - January 29, 2026, 02:00:36 PM
I just wanted to say, I have played all of your maps and I like them a lot. Thanks for making them, these are great!
#32
Colonial Space Map Discussion / Re: Custom Map #11685: Hamster...
Last post by BigBertha - January 29, 2026, 01:58:33 PM
This one was really fun! I thought the little intricacies were fun to discover, and it was well laid out. The layout of the islands, the number of berthas that can be done, the thor, etc., all balance out very well for a fun game. Thanks for posting!
#33
Colonial Space Map Discussion / Re: Custom Map #11686: Side fl...
Last post by BigBertha - January 29, 2026, 01:40:15 PM
Quote from: toolforger on January 29, 2026, 01:18:00 PMHaving to slog through a huge, 500-deep creeper field is Not Fun(tm).

It's a nice idea, but please do try to avoid those endless waits until finally, finally something is whittled down so you can progress.

Still 7/10, but I give a minimum score of 6 for maps that obviously had some serious thought in them, whether that worked out or not, just to reward thoughtfulness. So, a 7 from me is for maps slightly below "meh".

Understandable. I thought it was fun and will continue with this series until I'm satisfied, but I do appreciate the feedback! You should probably do the original version of this map (number 11680) which was not prefilled in the digitals. This one was a much more difficult version with input from Johnny Haywire and Martin Gronsdale, who wanted it to be harder. If you go fast enough on the original version, you can clear it before you end up with a 500 deep wall coming at you. But, not every style of map is for everyone and if that's still not your speed, I get it. Once again, thanks for the feedback!

#34
Colonial Space Map Discussion / Re: Custom Map #11686: Side fl...
Last post by toolforger - January 29, 2026, 01:18:00 PM
Having to slog through a huge, 500-deep creeper field is Not Fun(tm).

It's a nice idea, but please do try to avoid those endless waits until finally, finally something is whittled down so you can progress.

Still 7/10, but I give a minimum score of 6 for maps that obviously had some serious thought in them, whether that worked out or not, just to reward thoughtfulness. So, a 7 from me is for maps slightly below "meh".
#35
Farsite Colonies / Custom Map #5984: The Spork. ...
Last post by AutoPost - January 29, 2026, 01:07:08 AM
This topic is for discussion of map #5984: The Spork


Author: Sporkman
Size: 256x160
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#36
Farsite Colonies / Custom Map #5983: Look Out. B...
Last post by AutoPost - January 28, 2026, 10:57:12 PM
This topic is for discussion of map #5983: Look Out


Author: low
Size: 123x50
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#37
Colonial Space Map Discussion / Custom Map #11689: Isles II. ...
Last post by AutoPost - January 28, 2026, 07:58:20 PM
This topic is for discussion of map #11689: Isles II


Author:
Size: 235x175

Desc:
#38
Colonial Space Map Discussion / Re: Custom Map #7605: Reusable...
Last post by toolforger - January 28, 2026, 06:14:58 PM
Quote from: Abion47 on December 09, 2019, 11:26:14 PMI must be a special kind of intelligent because it never even occurred to me to

Spoiler
put the berthas on the power nodes.
[close]

Thanks for the tip.

Berthas on PZs are very, very overpowered strong.
Half the energy requirement *and* triple shot means six times the damage.
#39
Colonial Space Map Discussion / Custom Map #11688: Mountains I...
Last post by AutoPost - January 28, 2026, 02:34:37 PM
This topic is for discussion of map #11688: Mountains III


Author:
Size: 190x235

Desc:
#40
Farsite Colonies / Custom Map #5982: Practice Wor...
Last post by AutoPost - January 28, 2026, 02:06:23 PM
This topic is for discussion of map #5982: Practice World 3


Author: StormWing0
Size: 128x80
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