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#31
Colonial Space Map Discussion / Re: Custom Map #11701: Salvage...
Last post by Johnny Haywire - February 16, 2026, 11:30:50 PM
Very smartly done map!

I landed in the creeper and built on the empty island. You can build plenty of reactors and a PZ reactor or beam and really not struggle. The only time I needed to pause was to do the guppy trick to take out the two nests & emitter. wasn't actually necessary but it was there, so why not?

I like the system of providing AC early on. That's a pretty cool idea, although you're having to click a lot. But it's still cool. Really appreciate you coming up with clever ideas that make us think! Great job on this one, m8!

Thanks for the map! =)
#32
Colonial Space Map Discussion / Re: Custom Map #11705: Tie Inv...
Last post by Johnny Haywire - February 16, 2026, 08:50:18 PM
Aye, very cool map as always - from one of the great legends of the game =-)

The pickups aren't necessary - you can win this with just AC - but they do help to make it much faster.

Awesome design, btw!

Thanks for the map! =)
#33
Colonial Space Map Discussion / Re: Custom Map #11701: Salvage...
Last post by toolforger - February 16, 2026, 12:48:20 PM
An indirect tip about how to get out of the initial position:

Spoiler
If you're used to discounting shields as "useless", remember they do have value against thin creeper.
[close]

Oh, and energy is somewhat tight in the beginning.
#34
The Outer Sectors / Re: List Of Impossible Map
Last post by Radek Gerla - February 16, 2026, 12:23:02 PM
S200_107 khanzen is impossible i think . I beat the razdon map , but this is really impossible ... No matter what strategy i use , creeper always overrun me . . .
#35
Colonial Space Map Discussion / Custom Map #11706: Very Normal...
Last post by AutoPost - February 16, 2026, 10:48:54 AM
This topic is for discussion of map #11706: Very Normal Square Map


Author: buttRcaT
Size: 132x99

Desc:
Title says it all...
#36
Farsite Colonies / Custom Map #6003: dam. By: si...
Last post by AutoPost - February 16, 2026, 09:07:14 AM
This topic is for discussion of map #6003: dam


Author: simon
Size: 320x200
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#37
Colonial Space Map Discussion / Re: Custom Map #11703: FAST EA...
Last post by Johnny Haywire - February 16, 2026, 01:03:28 AM
Yeah, well mine was 1:09.
I mean, there were some other numbers after that, but who's counting?

I decided not to use the AOO's. Or weapons. Figured it would be a little less pausey that way.

I have a hard time using a keyboard. After all these years I still can't find the "any" key, so how am I supposed to find the one in the middle of that? I dunno, but this is a cool map for just experimenting I think.

Thanks for the map! =)
#38
Colonial Space Map Discussion / Re: Custom Map #11700: Mountai...
Last post by Johnny Haywire - February 15, 2026, 11:23:00 PM
Second attempt was under 15 minutes, with tons of mistakes. Far too long of a speedrun for me to want to do again. Someone who's better at micro can probably hit under 10. Not sure about the 5-minute mark, but I still think it can be beaten around 5 minutes.
#39
Farsite Colonies / Custom Map #6002: LAB. By: si...
Last post by AutoPost - February 15, 2026, 06:47:44 PM
This topic is for discussion of map #6002: LAB


Author: simon
Size: 192x262
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#40
Farsite Colonies / Custom Map #6001: Offence is t...
Last post by AutoPost - February 15, 2026, 05:40:06 PM
This topic is for discussion of map #6001: Offence is the best defence


Author: Protoris
Size: 256x160
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