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#31
Colonial Space Map Discussion / Re: Custom Map #11672: Planet ...
Last post by flaac - January 15, 2026, 05:29:52 PM
That's a fun map, I even forget to end it
#32
Colonial Space Map Discussion / Re: Custom Map #11628: Squares...
Last post by Loren Pechtel - January 15, 2026, 04:15:14 PM
Quote from: Lore on November 28, 2025, 09:15:01 PM
Quote from: EEderle on November 28, 2025, 03:30:15 AMThje first (upper) left square was no problem (but tedious) for me - but from there????

Any hint?
Thanks

If your talking about the upper left island then the next step would be to go south to the mid left island using spores.


If you are talking about the upper left square of the upper left island, you have two to three options:

With the three totems you should have enough power to just barrel into the PZ cannon, but not before (remember to connect the totems with digitalis to claim their power).

Alternatively, use two spores to cut off the energy supply to the cannon and to spread your digitalis.

A third option if all else fails (which I'm not entirely sure is intended), is to use the terraforming tool and the keybind to copy terrain height to make a 10 high wall around the cannon.


In either case ignore the right side of the first island where the berthas are targeting (other than just quickly grabbing the powerzone).

Got me stumped, also.  No luck even grabbing the PZ to the right, not enough spores to attack the square to the south.
#33
Colonial Space Map Discussion / Re: Custom Map #11671: 299-Syk...
Last post by Johnny Haywire - January 15, 2026, 11:09:00 AM
Definitely. That's exactly what I said in my earlier post! =D
#34
Farsite Colonies / Re: Custom Map #1295: PACursor...
Last post by toastkid - January 15, 2026, 09:09:42 AM
Quote from: toastkid on January 14, 2026, 08:03:17 AM
Quote from: phischphood on April 11, 2021, 03:19:10 PMgreat, thanks, it's the "as long as some creep is there" bit that I hadn't realised.
Even with that knowledge i can't get started on this map - the only creeper i can find is a big block behind pink walls in the mid-east but nothing really happens when i hover over that.
Never mind, i just saw the other post about clicking on the pillars.  Wish the instructions had mentioned that...
#35
Colonial Space Map Discussion / Custom Map #11672: Planet hopp...
Last post by AutoPost - January 15, 2026, 08:50:23 AM
This topic is for discussion of map #11672: Planet hopping


Author: BigBertha
Size: 256x256

Desc:
You'll probably end up with 3 independent bases by the time you're ready to assault the ffinal plateau. Good luck, and I hope you have fun playing!
#36
The spores were 100% balanced too!
#37
Farsite Colonies / Custom Map #5953: the final pu...
Last post by AutoPost - January 15, 2026, 06:21:25 AM
This topic is for discussion of map #5953: the final push


Author: cjlbee
Size: 400x163
DISCUSS ON DISCORD
#38
Farsite Colonies / Custom Map #5952: Invasion arr...
Last post by AutoPost - January 15, 2026, 02:00:51 AM
This topic is for discussion of map #5952: Invasion arrakis


Author: Andrew B
Size: 256x160
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#39
Colonial Space Map Discussion / Re: Custom Map #11669: Fight t...
Last post by Johnny Haywire - January 14, 2026, 11:14:54 PM
Wow, Martin's time is sigma goals, no cap! Nice speedrun, m8!

Enjoyed the map - pretty consistent challenge, but not difficult-challenging. Just enough to keep it interesting the entire time.

I ended up not using the AC emitter, except to put a couple sprayers there to spray nearby digi. Not sure it did that much to help but I hated seeing all that AC go to waste. I think I used the singularity to get the emitter before the inhibitor. It all happened so fast =P

I like your design! The emitters that can't be killed keep you on your toes a bit. The spores at the beginning was a nice touch. Checked to see if they'd be juicy friends, but they were barely there so I did the map the normal way and took the tower out in a few minutes.

Thanks for the map!

#40
Farsite Colonies / Custom Map #5951: Battle for m...
Last post by AutoPost - January 14, 2026, 08:33:01 PM
This topic is for discussion of map #5951: Battle for middle earth


Author: Andrew B
Size: 256x160
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