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#31
Colonial Space Map Discussion / Re: Custom Map #11701: Salvage...
Last post by Johnny Haywire - February 17, 2026, 03:47:37 PM
Guppy Trick

Click on the link to see the original map. The original instructions aren't super-clear but maybe this will help:


1) Pause the game
2) Click on a guppy that's on its base, fueled and ready to go and send it to a location
3) Hit "N" a few times to advance maybe 3-4 frames (just until the guppy starts to move).
4) Click "return to home"
5) Build something on the exact spot where you sent the guppy.
6) Unpause the game.

The guppy will still fly to that location and build and/or supply whatever you sent there or asked it to build. So you can build a nullifier on a single pad, without needing one pad for the guppy and one for the nullifier.

Hope that helps!
#32
Colonial Space Map Discussion / Re: Custom Map #11698: SRRRequ...
Last post by Johnny Haywire - February 17, 2026, 03:39:58 PM
Quote from: BigBertha on February 09, 2026, 01:07:56 PMI have no idea how all of those random R's got into the name lol, it was supposed to just say "Sequence"

Surrre it was. =D

Another cool sequential map! This one didn't look as difficult as your newer one, but the early part can be a bit challenging if you don't stop to pause and figure out your next move. But it's more exciting to just react quickly, and I found myself within about .2 energy of not being able to sustain a defense once the 10-spores started firing. Very fun! Islands always make it more interesting, imo. Great stuff!

Thanks for the mRRRap! =)
#33
Colonial Space Map Discussion / Custom Map #11707: Friend Cact...
Last post by AutoPost - February 17, 2026, 02:10:21 PM
This topic is for discussion of map #11707: Friend Cactus Redux


Author: stdout
Size: 156x188

Desc:
We revisit our old friend cactus, who we saved back in map 10056 but the creeper came back and we help him again. Sadly, the enemy returned this time with a vengeance with high power emitters and endless wave after wave of merciless spore towers. Cheap reactors and plenty of early targets will help you get a foothold early. Build very fast and use every resource at your disposal for a quick win.
#34
Colonial Space Map Discussion / Re: Custom Map #11701: Salvage...
Last post by toolforger - February 17, 2026, 12:21:10 AM
Quote from: Johnny Haywire on February 16, 2026, 11:30:50 PMThe only time I needed to pause was to do the guppy trick to take out the two nests & emitter.

Seems my trick collection is still incomplete.
How does this one work?
#35
Colonial Space Map Discussion / Re: Custom Map #11701: Salvage...
Last post by Johnny Haywire - February 16, 2026, 11:30:50 PM
Very smartly done map!

I landed in the creeper and built on the empty island. You can build plenty of reactors and a PZ reactor or beam and really not struggle. The only time I needed to pause was to do the guppy trick to take out the two nests & emitter. wasn't actually necessary but it was there, so why not?

I like the system of providing AC early on. That's a pretty cool idea, although you're having to click a lot. But it's still cool. Really appreciate you coming up with clever ideas that make us think! Great job on this one, m8!

Thanks for the map! =)
#36
Colonial Space Map Discussion / Re: Custom Map #11705: Tie Inv...
Last post by Johnny Haywire - February 16, 2026, 08:50:18 PM
Aye, very cool map as always - from one of the great legends of the game =-)

The pickups aren't necessary - you can win this with just AC - but they do help to make it much faster.

Awesome design, btw!

Thanks for the map! =)
#37
Colonial Space Map Discussion / Re: Custom Map #11701: Salvage...
Last post by toolforger - February 16, 2026, 12:48:20 PM
An indirect tip about how to get out of the initial position:

Spoiler
If you're used to discounting shields as "useless", remember they do have value against thin creeper.
[close]

Oh, and energy is somewhat tight in the beginning.
#38
The Outer Sectors / Re: List Of Impossible Map
Last post by Radek Gerla - February 16, 2026, 12:23:02 PM
S200_107 khanzen is impossible i think . I beat the razdon map , but this is really impossible ... No matter what strategy i use , creeper always overrun me . . .
#39
Colonial Space Map Discussion / Custom Map #11706: Very Normal...
Last post by AutoPost - February 16, 2026, 10:48:54 AM
This topic is for discussion of map #11706: Very Normal Square Map


Author: buttRcaT
Size: 132x99

Desc:
Title says it all...
#40
Farsite Colonies / Custom Map #6003: dam. By: si...
Last post by AutoPost - February 16, 2026, 09:07:14 AM
This topic is for discussion of map #6003: dam


Author: simon
Size: 320x200
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