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#31
Farsite Colonies / Custom Map #5899: The Wave. B...
Last post by AutoPost - November 30, 2025, 05:05:52 AM
This topic is for discussion of map #5899: The Wave


Author: Benji
Size: 320x200
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#32
Colonial Space Map Discussion / Re: Custom Map #11630: Unbelie...
Last post by Martin Gronsdal - November 30, 2025, 04:22:49 AM
Do the sprayers northeast have an endless supply of AC? Is that some CRPL?
#33
Colonial Space Map Discussion / Re: Custom Map #11621: Walls P...
Last post by toolforger - November 29, 2025, 06:01:34 PM
Quote from: Loren Pechtel on November 26, 2025, 03:05:16 PM
Quote from: toolforger on November 20, 2025, 01:17:05 PMIIRC I made landfall at the bottom left end, there was pretty little resistance there.
Not sure what happened to you. I could imagine that letting creep seep onto the island and destroy the walls could make the approach impossible, but then that seens unlikely given how long it takes to take down a wall, so what actually happened to you?

Landfall is no problem, getting from landfall to a PZ...

Weird.
Actually I was a bit worried about resistance myself, seeing all the Weapons stationed there.
But it turned out I had so much creeper and force fields that it barely slowed me down. Having to wait for the walls to corrode was the slower process. Actually I didn't bother to explicitly attack any walled-off sections, just the occasional dab of digitalis so the walls would stay in contact with creep and Bob was my uncle.
#34
Farsite Colonies / Custom Map #5898: The Base is ...
Last post by AutoPost - November 29, 2025, 05:37:26 PM
This topic is for discussion of map #5898: The Base is under Attack 1


Author: Benji
Size: 200x200
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#35
Colonial Space Map Discussion / Re: Custom Map #11621: Walls P...
Last post by Johnny Haywire - November 29, 2025, 05:06:02 PM
I took the middle island from the top and worked my way down the west side of the island to take out the mortars, then hit it in the middle. Wasn't looking for the fastest way but it worked. Another "no spores needed" map, but the spores make it easier if you want to use them.

Very fun challenge - enjoyed it, as always.

Thanks for the map! =)
#36
Colonial Space Map Discussion / Re: Custom Map #11628: Squares...
Last post by Lore - November 28, 2025, 09:15:01 PM
Quote from: EEderle on November 28, 2025, 03:30:15 AMThje first (upper) left square was no problem (but tedious) for me - but from there????

Any hint?
Thanks

If your talking about the upper left island then the next step would be to go south to the mid left island using spores.


If you are talking about the upper left square of the upper left island, you have two to three options:

With the three totems you should have enough power to just barrel into the PZ cannon, but not before (remember to connect the totems with digitalis to claim their power).

Alternatively, use two spores to cut off the energy supply to the cannon and to spread your digitalis.

A third option if all else fails (which I'm not entirely sure is intended), is to use the terraforming tool and the keybind to copy terrain height to make a 10 high wall around the cannon.


In either case ignore the right side of the first island where the berthas are targeting (other than just quickly grabbing the powerzone).
#37
Farsite Colonies / Custom Map #5897: Sleeper Test...
Last post by AutoPost - November 28, 2025, 06:59:06 PM
This topic is for discussion of map #5897: Sleeper Test


Author: StormWing0
Size: 320x200
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#38
Colonial Space Map Discussion / Re: Custom Map #11628: Squares...
Last post by EEderle - November 28, 2025, 03:30:15 AM
Thje first (upper) left square was no problem (but tedious) for me - but from there????

Any hint?
Thanks
#39
Exchange Map Comments / Custom Map #2101: Particle Out...
Last post by AutoPost - November 28, 2025, 12:16:45 AM
This topic is for discussion of map #2101: Particle Outbreak: The Fort


Author: Krash Skull
Size: 400x300

Desc:
After breaking through the wall, Garth and Kames' fleets find them selves in front of the fort to the labs of TMB. These defenses will be very hard to get through, you're given the new Ticon fleet. Good Luck...
#40
Colonial Space Map Discussion / Re: Custom Map #11629: Turkey ...
Last post by Johnny Haywire - November 27, 2025, 11:11:44 PM
Love this one! Didn't need any emitters except the original one - totally do-able with only spores, and I see how people are posting the sub-15 minute scores on this one.

Great job designing it too - love the turkey!

Thanks for the map!! =)