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#21
Alex has been kidnapped by aliens and they made this map. That's the only way an inhibitor can exist here.

Beware, we're next!
#22
It's hard to find the words for this one, so I'll just quote my wife who often says, "YES! YES! YES! Ohhhh YES!" (She loves her new massage chair apparently.)

Dude, this map is awesome. Tried two different approaches that failed but thankfully the third one worked. And by "worked" I just mean you feel like you're making progress but still feeling pressure. About 25 minutes in, I felt comfortable enough to go feed my face while the totems fed the forge.

I didn't mess with the runner nests that you pointed to. They didn't seem very effective so I just wiped them all out without discriminating.

If you're struggling, here's what worked for me:
Spoiler
Collectors, then 2x ore + 1 sprayer, more ore + sprayer as needed, mortars + blasters + reactors as able to build, then beams. Don't forget to build an occasional collector outside the wall for a little extra power.
[close]

And I know how difficult it is for you to have an In... Inhi... yanno, that red circle thing that the Knights who say, "Ekke Ekke Ekke Ekke Ptang Zoo Boing!" cannot bear to hear nor say. But thanks for putting one in, right behind the yellow and black shrubbery with a little path right along the back wall. It was perfect, and you didn't even make us cut down a the mightiest tree in the forest with a herring. Most excellent.

Instead of an arduous clean-up, it was more like the epilogue in a good movie after the heroes blow the evil villains to tiny bits. Didn't really need the other 2 pick-ups, but after killing the Red Eye of Sauron you can go pick up the two stranded Hobbits. Or whatever similar analogy provides buoyancy for your small water vessel. As long as the boat floats, wear it. 10/10 fo shizzle with McDrizzle.

And the Cinnamon Toast Crunch reference - 😉

Thanks for the awesome map!!! =)
#23
I really like these maps. But this one i cant play at all. I dont see anything! Collors are so messed up and blended that hurt mine eyes.

That red one was totally ok, but green on white,... for me no.

Anyways thanks for creating maps!

cheers
#24
You have utterly got me on this one.  I could barely hang on, when the first storm started counting down I knew I didn't have a chance.
#25
Colonial Space Map Discussion / Custom Map #11493: UNSET. By:...
Last post by AutoPost - May 15, 2025, 11:44:46 AM
This topic is for discussion of map #11493: UNSET


Author:
Size: 120x120

Desc:
#26
Colonial Space Map Discussion / Custom Map #11492: Copahue. B...
Last post by AutoPost - May 15, 2025, 11:39:09 AM
This topic is for discussion of map #11492: Copahue


Author: Cesser
Size: 70x70

Desc:
Limited Tech
#27
Colonial Space Map Discussion / Custom Map #11491: 296-cinnamo...
Last post by AutoPost - May 15, 2025, 03:47:31 AM
This topic is for discussion of map #11491: 296-cinnamon toast


Author: Rennervate / AlexX
Size: 255x255

Desc:
with an ugly INHI... I don't like to say it
#28
Farsite Colonies / Custom Map #5621: Sleeper Vs A...
Last post by AutoPost - May 14, 2025, 11:03:54 PM
This topic is for discussion of map #5621: Sleeper Vs Autopilot - Round N


Author: StormWing0
Size: 128x80
DISCUSS ON DISCORD
#29
Colonial Space Map Discussion / Custom Map #11490: Achievement...
Last post by AutoPost - May 14, 2025, 09:59:31 PM
This topic is for discussion of map #11490: Achievement


Author:
Size: 128x128

Desc:
#30
Quote from: Loren Pechtel on April 18, 2022, 10:17:41 PMWhile the rest of my performance isn't the best (I'm never good at fast) I found an even better start:

Spoiler
You need perfect timing:  Snipe the initial runners the instant they emerge.  At that point the chain reaction is self sustaining with no further sniping, although sniping will speed up the AC production.
[close]

After a couple failed attempts, I hit the forums to see what I was missing. Once I saw the comment about the AC bugs it was pretty easy. What Loren describes is exactly what I did too, except that I did add 4 more snipers for extra AC production.

I'm not really a fan of the AC bugs but it's something different and that can be refreshing. But I prefer a straight-up, brutal fight with no hidden charges or fees. Still, I enjoyed this battle and am thankful for the forums which keeps us from having to find which bugs are which.

Thanks for the map! =)