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#21
Colonial Space Map Discussion / Re: Custom Map #10102: 030.1-T...
Last post by rennervate - January 17, 2026, 01:07:46 PM
Thanks... but you made a much better map out of it.
#22
Colonial Space Map Discussion / Re: Custom Map #11675: 10102 S...
Last post by rennervate - January 17, 2026, 01:06:05 PM
What a great map! I needed a few restarts. Then I noticed
Spoiler
there weren't many creeper lying around in the north. I built four snipers... lots of flying around... lots of shooting... until the chain reaction finally happened... then there was more than enough ac...
[close]
Thank you so much for making my map so much better... even if it took much longer.
#23
Colonial Space Map Discussion / Re: Custom Map #11675: 10102 S...
Last post by spirix - January 17, 2026, 06:59:48 AM
sorry dude, but this map sucks. You have around 30-40 seconds to establish something not even called a base before digitalis overwhelms everything, can't contain that amount with only 3 blasters.
#24
Colonial Space Map Discussion / Custom Map #11675: 10102 Snipe...
Last post by AutoPost - January 17, 2026, 01:31:01 AM
This topic is for discussion of map #11675: 10102 Sniperville


Author: Johnny Haywire (just an edit)
Size: 255x255

Desc:
Based on AlexX's map #10102. All credit to AlexX for a cool map. All blame to me for making it more evil. I doubled the number of CN's, made snipers only 1/3 of original cost so it's easier to make a safe pool to start from. Multiple starting possibilities. Multiple blasters too: Three times as many as you need! Good luck!
#25
Colonial Space Map Discussion / Re: Custom Map #11628: Squares...
Last post by Lore - January 16, 2026, 10:21:48 PM
Quote from: Loren Pechtel on January 15, 2026, 04:15:14 PMGot me stumped, also.  No luck even grabbing the PZ to the right, not enough spores to attack the square to the south.

The upper left corner of the mid left island has weak to no beamer coverage. Kill the PZ cannon and bridge across. 6 spore launchers should be more than enough.
#26
Colonial Space Map Discussion / Re: Custom Map #10102: 030.1-T...
Last post by Johnny Haywire - January 16, 2026, 04:06:02 PM
Really enjoyed this map! Specifically, I enjoyed doing this map in pretty much the completely wrong way, but it seemed like it would be more enjoyable and a bit trickier.

Always like your designs - thanks for all the work you put into this one!

Thanks for the map! =)
#27
Colonial Space Map Discussion / Re: Custom Map #10778: The San...
Last post by decrofull - January 16, 2026, 01:55:56 PM
Quote from: oldnewby on August 12, 2023, 04:56:32 PMEnjoyed your entire series decrofull.
And especially your New-To-Me idea of hiding a stack of resources and Aether Jewels under those ?????pillow like things???? that need nullifiers to remove... Adds an element of risk being unable to see what resources are in your map...
Am curious how you build the ???pillows???? into your maps....  Guess I could hide something similar under creeper AA towers...????  but that would be nowhere near as attractive as your maps...
Thank You!!!
I know this is a bit of a late reply, but incase you were wondering i used some of those like custom unit things without any scripts added and just slapped a custom image onto 'em to make the creeper power stations
about needing the nullifiers, yeah. You'd certainly need those to mine the ore under it, or get the aether hidden under the enemy units (due to the creeper) but i have since learned that you can actually just put siphons on the power stations without needing to nullify 'em
Glad you enjoyed the maps :)
#28
Colonial Space Map Discussion / Custom Map #11674: Dueling vol...
Last post by AutoPost - January 16, 2026, 01:52:11 PM
This topic is for discussion of map #11674: Dueling volcanoes


Author: BigBertha
Size: 256x256

Desc:
Probably gonna be my last map upload for a while, but I hope you have fun playing it!
#29
Colonial Space Map Discussion / Custom Map #11673: A somewhat ...
Last post by AutoPost - January 16, 2026, 01:44:25 PM
This topic is for discussion of map #11673: A somewhat simple puzzle


Author: decrofull
Size: 50x40

Desc:
...somewhat ;) again, not related to the creeperstoppers series.
#30
Colonial Space Map Discussion / Re: Custom Map #10110: Run!!!....
Last post by toolforger - January 16, 2026, 05:37:19 AM
Hm. Inhibitor nullified, but no victory screen.

Nevermind.
Had to pick up the Bertha tech, which I forgot because there wasn't any point in getting it.