Main Menu

Recent posts

#21
Support for Creeper World 4 / Re: MacOS port?
Last post by twilight - January 09, 2026, 03:48:44 PM
I was just coming here to find out why CW1-3 (and fleet) are available on MacOS but not CW4.  I am ***VERY*** disappointed to hear this.  I partially bought CW specifically because they were available on MacOS.  Lack of MacOS support in newer games makes it MUCH less likely that I will continue buying Knucklecracker games.
#22
Colonial Space Map Discussion / Re: Custom Map #11666: 298-Cre...
Last post by Johnny Haywire - January 09, 2026, 12:54:16 PM
I guess that means I must be... hmm... 😂
#23
Colonial Space Map Discussion / Re: Custom Map #11639: Fight t...
Last post by Johnny Haywire - January 09, 2026, 12:52:06 PM
Smartly done!

I decided to kill all the emitters on the left before taking the inhibitor down, just to do things differently than intended. For not having any spores, this is a really good map. I think some un-nullifiable spores would've added to the challenge but I suppose not everyone likes spores so much. I really like what you did with the design. It's never scary enough to have to pause it, but there's always some kind of threat.

Thanks for the map! =)
#24
Exchange Map Comments / Custom Map #2109: Dark and sto...
Last post by AutoPost - January 09, 2026, 06:50:37 AM
This topic is for discussion of map #2109: Dark and stormy night


Author: ju
Size: 448x252

Desc:
Space is disease and danger wrapped in darkness and silence. - Dr. Leonard McCoy You have unexpectedly warped into a sector of dark space between systems. Use your Gen series to bootstrap production and cleanse the infestation.
#25
Colonial Space Map Discussion / Re: Custom Map #8926: From 0 t...
Last post by Lore - January 09, 2026, 03:20:35 AM
Quote from: Johnny Haywire on January 08, 2026, 11:04:16 PMI see only Hypnotic has beaten it legitimately. Is weasee still around? Maybe he could give it a go?

Hold my beer while im stupid enough to try this lol
#26
Colonial Space Map Discussion / Re: Custom Map #11666: 298-Cre...
Last post by rennervate - January 09, 2026, 03:18:37 AM
Quote from: Johnny Haywire on January 08, 2026, 06:49:15 PMWhy is it that all the "inspired by Johnny Haywire" maps have a really low rating? =D

Honestly, this one could be much worse. I would've only included 1 collector, 1 terp, 1 guppy and a forge. And no pick-ups, obviously.

Really enjoyed this one, mate! Once I got everything going just like it should I let it run for a while, building up the totems strong enough to just come back to it every 5 minutes or so. What I enjoyed most was not attacking at all but just letting the creeper kill itself. That was cool.

No complaints about leaving the inhi... yanno, that thing - out of this map. It would've made it far too easy and too fast. As it is, I only used the items above to win, just as an added challenge.

As soon as I saw your name by a map I started loading it! =D

Thanks for the map!! =)


Thanks for the kind words...
All the maps that were inspired by you are a real pain in the ass :-)
#27
Farsite Colonies / Custom Map #5943: Creeper Worl...
Last post by AutoPost - January 09, 2026, 12:40:56 AM
This topic is for discussion of map #5943: Creeper World Earth


Author: Andrew B
Size: 320x200
DISCUSS ON DISCORD
#28
Colonial Space Map Discussion / Re: Custom Map #8926: From 0 t...
Last post by Johnny Haywire - January 08, 2026, 11:04:16 PM
Many years later - I don't think I've ever tried a map more than 5 times before calling it quits.

I revisited this map and I still can't crack it. Not gonna start a map more than 10 times because that's just absurd.

I see only Hypnotic has beaten it legitimately. Is weasee still around? Maybe he could give it a go?

Possibly the most difficult map I've encountered. "Help?" Lol.
#29
Colonial Space Map Discussion / Re: Custom Map #5491: Ridle. ...
Last post by Johnny Haywire - January 08, 2026, 10:56:20 PM
Thanks for posting on this one, m8. Looked interesting so I tried it. I liked the things hidden, although I wasn't planning on getting them. Ended up being much easier than I thought but it was still interesting.

Since the singularity isn't disabled, you could always just do that and not worry about pretty much anything at all on this map. But I'm impressed - an excellent first map, although I doubt Jurik is still around.

Thanks for the map! =)
#30
Colonial Space Map Discussion / Re: Custom Map #11666: 298-Cre...
Last post by Johnny Haywire - January 08, 2026, 10:31:56 PM
Just build one item that can be targeted by the spores and watch. Only one.

What happens in a singularity when the creeper piles up over 2,000? That's right, it turns into AC. Use that knowledge to your advantage.