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#21
Colonial Space Map Discussion / Re: Custom Map #11656: strange...
Last post by Cesser - January 07, 2026, 01:42:07 PM
Yes! I finally saw it yesterday after I posted the question. Thanks for replying. I think this was an original and fun map.
#22
Colonial Space Map Discussion / Re: Custom Map #11636: Implode...
Last post by Johnny Haywire - January 07, 2026, 01:01:36 AM
Quote from: Tamohl on December 22, 2025, 07:11:19 PMQuite the edit!

Thanks for having fun with my map. Finally figured out the craziness of this map.

Hard and long, but interesting!

 
Quote from: rennervate on January 06, 2026, 06:43:22 AMDefinitely 11/10... :-)
because of the originality. Great map. Thank you so much for making it. It's taking a while...

Wow guys, thanks for that! I don't do many maps but occasionally I see one I could make "worse". Glad you both enjoyed it more than you hated it! =D
#23
Farsite Colonies / Custom Map #5942: Cat Walk. B...
Last post by AutoPost - January 06, 2026, 11:20:36 PM
This topic is for discussion of map #5942: Cat Walk


Author: ShadowCrows
Size: 192x120
DISCUSS ON DISCORD
#24
Colonial Space Map Discussion / Re: Custom Map #11656: strange...
Last post by Lore - January 06, 2026, 09:17:31 PM
Quote from: Cesser on January 06, 2026, 04:41:21 PMVery nice map, but please somebody explain how to power the nullifier next to the inhibitor. Thanks!

There is a guppy in the lower right that you can use
#25
Colonial Space Map Discussion / Re: Custom Map #11656: strange...
Last post by Cesser - January 06, 2026, 04:41:21 PM
Very nice map, but please somebody explain how to power the nullifier next to the inhibitor. Thanks!
#26
Colonial Space Map Discussion / Re: Custom Map #5491: Ridle. ...
Last post by toolforger - January 06, 2026, 07:49:39 AM
Pretty tricky start, but straightforward afterwards.

Getting the tech:
Spoiler
Just land a CN nearby. Some of the caches already have the necessary collector/relay.
You can land on creeper. The CN will survive for a while.
[close]

Landfall:
Spoiler
Put the nullifier on the island, power it via guppy from creeper-infested land. The guppy will survive for a while, you can choose if you let it return and heal before it dies, or let it die and rebuild.
You'll need to land two cannons for actual landfall.
[close]

Energy shortage:
Spoiler
You can afford three, maybe four cannons. There are three stacked terps on the small island, you can power them from the right and create flat space for a CN to land, build collectors and two guppies to help power the actual front. This will allow five cannons, barely.
[close]

Reaching the second emitter:

Spoiler
Five cannons are barely not enough for the final push, but a shield will help just enough.
[close]

I didn't use the mortar tech, just clearing out the creeper with Berthas and the cannons proved to be easy enough.
#27
Colonial Space Map Discussion / Re: Custom Map #11636: Implode...
Last post by rennervate - January 06, 2026, 06:43:22 AM
Definitely 11/10... :-)
because of the originality. Great map. Thank you so much for making it. It's taking a while...
#28
Colonial Space Map Discussion / Re: Custom Map #11665: Sequins...
Last post by Johnny Haywire - January 05, 2026, 06:53:45 PM
Yeah, that'd definitely work. I love timing the spores so they all hit at exactly the same time, but if every PZ also had a beam there's no way that'd work. Not a big fan of hidden units, but on a PAC it makes sense. If you don't hide the units, there area  lot more PZ's for the player to use which would make it too easy.

Thanks for the tip! =)
#29
Colonial Space Map Discussion / Re: Custom Map #48: Natlan
Last post by Johnny Haywire - January 05, 2026, 06:49:50 PM
Quote from: rennervate on January 04, 2026, 07:13:36 AMGreat map! Thanks Martin for the tip.

Martin? I've never been so insulted in my life! Well, actually maybe I have. Ok, yeah now that I think about it I've been called worse but I mean still, that's pretty low. What's next? Sorrontis? =P
#30
Colonial Space Map Discussion / Re: Custom Map #4380: Experime...
Last post by Johnny Haywire - January 05, 2026, 06:45:02 PM
Very nice speedrun map, if you like that sorta thing.

I'm glad I didn't look at the forums first - managed a decent time all by me onesies on my first try. I see how Dom got his time though since I probably built about 10 nullifiers and tons of other unnecessary stuff.

If you like a good speedrun, you should try this one. If you beat my time, I'll buy you a faster blue turning looker idea.

Thanks for the map! =)