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#21
Colonial Space Map Discussion / Re: Custom Map #11695: Perimet...
Last post by fractalman - February 25, 2026, 07:05:38 PM
Quote from: Johnny Haywire on February 20, 2026, 12:27:37 AMWow, what a map! Yes, it's a bit of a grind but you've managed to make the grind 100% challenging - and therefore enjoyable - from the start to the very end.

Tip: It's helpful to use one of the PZ Berthas early on. Just click on a bertha, then "select all" and either "deactivate" or "stop supply". Target something with all the berthas, then grab one target and move it where you want, then reactivate the bertha you deactivated, and bam-bam to your heart's content.

Excellent job on this one, m8!

Thanks for the map!! =)
also, deactivate or destroy the shields.  the Beams are good enough.
#22
Colonial Space Map Discussion / Re: Custom Map #11706: Very No...
Last post by teknotiss - February 25, 2026, 02:51:37 PM
i will disagree with Johnny here... i hate this sort of mechanic, just totally takes away my desire to play on.

if you post a CPRL free version i will happily play it though!

still thanks for making the map, for sure JH will love this sort of thing ;)
#23
Colonial Space Map Discussion / Custom Map #11716: UNSET. By:...
Last post by AutoPost - February 25, 2026, 10:28:55 AM
This topic is for discussion of map #11716: UNSET


Author: Me
Size: 256x256

Desc:
#24
Colonial Space Map Discussion / Custom Map #11715: Islands in ...
Last post by AutoPost - February 25, 2026, 06:54:15 AM
This topic is for discussion of map #11715: Islands in the ocean


Author: BigBertha
Size: 255x255

Desc:
Nothing too special, I've just been playing around with some island style maps and found this one to be fun. Some heavy emitters, but not too heavy to deal with.
#25
Colonial Space Map Discussion / Re: Custom Map #8670: Evil Inc...
Last post by Charlie Martini - February 24, 2026, 04:42:33 PM
I found this map, took out all but the "siphon" near the top because I can't figure out what eliminates that. Fun, full of great surprises. I'm glad I decided to save my work each time I got to about 90% on the NSEW things.
#26
Colonial Space Map Discussion / Re: Custom Map #11703: FAST EA...
Last post by oldnewby - February 24, 2026, 03:04:22 PM
Quote from: Martin Gronsdal on February 12, 2026, 12:54:49 PM1:55??? crazy!

Great to see you are still going strong Martin!!!
As One of the most intelligent and prolific puzzle map producers Martin... You can do it...............
Tapping just the "N" Key works... Because the map always starts in PAUSE...
And tapping that "N" Key just advances the map game time by something like 1/30 of a map time second...
And NUTCRACKER in all his glorious wisdom also allows everyone... including old geezers like me... to layout everything before dropping the Command Ships and starting the game timer BY TAPPING and holding down that "N" key...
BUT
Yes Martin... there is always a BUT... 
There is one problem with tapping that "N" Key...
One minute of game time takes me a full hour or so of my life time...  which at 83 is getting [Hopefully] just a little bit shorter every day...
SO
Do the math... Your real life time invested in the map likely beat the real life time I invested in setting up and playing that map...
#27
Farsite Colonies / Custom Map #6019: The cards ri...
Last post by AutoPost - February 24, 2026, 10:45:14 AM
This topic is for discussion of map #6019: The cards right now


Author: Danu
Size: 320x200
DISCUSS ON DISCORD
#28
Farsite Colonies / Custom Map #6018: Conquer the ...
Last post by AutoPost - February 24, 2026, 06:30:13 AM
This topic is for discussion of map #6018: Conquer the Void


Author: Protoris
Size: 256x160
DISCUSS ON DISCORD
#29
Colonial Space Map Discussion / Re: Custom Map #10477: 117 - T...
Last post by Johnny Haywire - February 23, 2026, 11:55:04 PM
Perhaps the single best implementation of spore spam I've ever seen. It can be overwhelming, but it's also very well-timed and not chaotic.

You can totally turtle this, btw. But you might have to do a lot of beam tower juggling.

Almost had to restart, but managed to save it. And then I actually clicked "save" and saved it. Smartly done, m8!

Not a big fan of pickups though. Too many unnecessary little tidbits just make for more clutter. The little packets of 5 aether are big in the beginning, but later on they're just in the way.

Having said that, this was a brilliantly designed map of epic proportions. Difficult, but not crazy - maybe an 8/10 difficulty (?). Definitely a 2 exclamation-point map!

Thanks for the map!! =)
#30
Colonial Space Map Discussion / Custom Map #11714: Ridge. By:...
Last post by AutoPost - February 23, 2026, 02:49:23 PM
This topic is for discussion of map #11714: Ridge


Author: Olindo
Size: 160x160

Desc: