Main Menu

Recent posts

#21
Colonial Space Map Discussion / Re: Custom Map #6521: Oh, Dens...
Last post by fractalman - February 21, 2026, 10:56:26 AM
more difficult than expected. I'll have to come back to this one later, probably just need to pick things to prioritize so I have enough spare energy to deal with the spores.
#22
Colonial Space Map Discussion / Custom Map #11712: chouette. ...
Last post by AutoPost - February 21, 2026, 04:18:37 AM
This topic is for discussion of map #11712: chouette


Author: gesjis
Size: 128x84

Desc:
jug it
#23
Colonial Space Map Discussion / Re: Custom Map #11711: Somethi...
Last post by Johnny Haywire - February 20, 2026, 09:29:47 PM
This map may not be much, but it's something.

Thanks for the... whatever it is.
#24
Farsite Colonies / Custom Map #6011: Peaks. By: ...
Last post by AutoPost - February 20, 2026, 02:12:22 PM
This topic is for discussion of map #6011: Peaks


Author: InitialWarrior
Size: 256x160
DISCUSS ON DISCORD
#25
Farsite Colonies / Custom Map #6010: Save Cretaci...
Last post by AutoPost - February 20, 2026, 10:09:37 AM
This topic is for discussion of map #6010: Save Cretacious Earth


Author: Danu
Size: 320x200
DISCUSS ON DISCORD
#26
Colonial Space Map Discussion / Custom Map #11711: Something. ...
Last post by AutoPost - February 20, 2026, 09:10:46 AM
This topic is for discussion of map #11711: Something


Author: wow
Size: 162x121

Desc:
Something
#27
Farsite Colonies / Custom Map #6009: Time Cursor ...
Last post by AutoPost - February 20, 2026, 07:01:12 AM
This topic is for discussion of map #6009: Time Cursor B-8


Author: Builder17
Size: 150x100
DISCUSS ON DISCORD
#28
Colonial Space Map Discussion / Re: Custom Map #11695: Perimet...
Last post by Johnny Haywire - February 20, 2026, 12:27:37 AM
Wow, what a map! Yes, it's a bit of a grind but you've managed to make the grind 100% challenging - and therefore enjoyable - from the start to the very end.

Tip: It's helpful to use one of the PZ Berthas early on. Just click on a bertha, then "select all" and either "deactivate" or "stop supply". Target something with all the berthas, then grab one target and move it where you want, then reactivate the bertha you deactivated, and bam-bam to your heart's content.

Excellent job on this one, m8!

Thanks for the map!! =)
#29
Farsite Colonies / Custom Map #6008: Creepocolyps...
Last post by AutoPost - February 20, 2026, 12:01:00 AM
This topic is for discussion of map #6008: Creepocolypse Now [LPAC-Vampire]


Author: Sporkman
Size: 320x200
DISCUSS ON DISCORD
#30
Colonial Space Map Discussion / Re: Custom Map #9436: Bombing ...
Last post by toolforger - February 19, 2026, 06:45:21 PM
Map didn't give me the win message after killing everything, but I got to submit a score and it wasn't reported as "not finished" anymore, so that's merely a cosmetic problem, though an irritating one.

And one sleeper guppy kept circling at the left border of the map, even after its launch pad was destroyed.

I don't know if the two observations are related.

Nice map overall, that's just nitpicks!