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#21
Farsite Colonies / Custom Map #5993: Meteors. By...
Last post by AutoPost - February 11, 2026, 04:16:57 PM
This topic is for discussion of map #5993: Meteors


Author: Bjam13
Size: 128x80
DISCUSS ON DISCORD
#22
Colonial Space Map Discussion / Custom Map #11703: FAST EASY S...
Last post by AutoPost - February 11, 2026, 03:47:22 PM
This topic is for discussion of map #11703: FAST EASY SPEED RUN


Author: Oldnewby
Size: 162x162

Desc:
There are lots of these as well as many different and interesting maps in DMD to practice on... Remember to place the Command Ships agressively... BUT close to an energy syphon & with room for the Forge... After that it is just doing everything - everywhere - all at once... AND GO GO GO If you are a bit doddery and in your 80s... just tapping your "N" key will save a lot of game time...
#23
Colonial Space Map Discussion / Re: Custom Map #11698: SRRRequ...
Last post by Martin Gronsdal - February 11, 2026, 10:59:24 AM
I didn't read the instruction at the beginning and thought that the possibility of attacking the Inhibitor early was unintentional. Now that I know it wasn't, I understand that you wanted to design a map with multiple strategic options. It turned out really well. Thank you.
#24
Colonial Space Map Discussion / Custom Map #11702: Redux Air T...
Last post by AutoPost - February 11, 2026, 09:07:35 AM
This topic is for discussion of map #11702: Redux Air Tikki


Author: stdout
Size: 180x180

Desc:
We revisit map 10854. Enjoy powerful emitters and a bickford. Hidden gems. Opportunities for a quick win if you know the secrets of CW3, or a long slog if you don't. :)
#25
Colonial Space Map Discussion / Re: Custom Map #11699: Desert ...
Last post by toolforger - February 11, 2026, 08:23:15 AM
Hm. Not really hard, but you do have to watch for some things.
#26
Colonial Space Map Discussion / Custom Map #11701: Salvage. B...
Last post by AutoPost - February 11, 2026, 06:52:44 AM
This topic is for discussion of map #11701: Salvage


Author: BigBertha
Size: 255x255

Desc:
Similar to my last one, but this one is a little more structured. The early game is a little more tricky with the timing and figuring out how to fight back at all, but once you get rolling it speeds up. There are some shortcuts you can take if you find them, so good luck, and have fun! If you hit an issue you can't solve, ask me in the forum, but most ofyou should be just fine.
#27
Colonial Space Map Discussion / Custom Map #11700: Mountains I...
Last post by AutoPost - February 11, 2026, 03:16:29 AM
This topic is for discussion of map #11700: Mountains II


Author:
Size: 200x225

Desc:
#28
Exchange Map Comments / Re: Custom Map #2110: Narrow P...
Last post by Sarge104 - February 10, 2026, 10:36:00 AM
Had fun with this one. Thank you!
Particle Fleet Emergence lead.jpg
#29
Colonial Space Map Discussion / Re: Custom Map #11698: SRRRequ...
Last post by BigBertha - February 10, 2026, 06:05:03 AM
Quote from: fielding on February 09, 2026, 04:47:28 PMI loved this level. Everything about it. The incremental collecting of weapons and structures. A little bit of a rush for getting your defenses together. A good challenge but not balls to the wall terror. Nice job!
Thanks!
#30
Colonial Space Map Discussion / Custom Map #11699: Desert Isle...
Last post by AutoPost - February 10, 2026, 04:28:37 AM
This topic is for discussion of map #11699: Desert Isle


Author:
Size: 140x140

Desc: