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#11
Custom Map Comments / Custom Map: Tub
Last post by AutoPost - August 27, 2025, 03:18:34 PM
This topic is for discussion of map: Tub


Author: Sir Mike

Desc:
Tub
#12
Quote from: DevilWarrior79 on August 26, 2025, 04:59:34 AMQuestion, did you guy's notice anything different about the background?

Dude, I totally meant to mention how cool the map looked and completely overlooked that. Yes, it looked very cool. I've seen similar designs where all of that stuff is in the background, so as you move the map you can see the galaxy behind it along with the rest of space. I think both methods are very cool in their own right, and I have neither the artistic ability nor the desire to figure out how to do either.

But yes, that immediately caught my eye and I'm not one who usually cares much for aesthetics so that's impressive. One of the coolest-looking maps I've seen in quite a long time, for sure. Yet another reason why this map scores two exclamation points along with a smiley face. LOL
#13
Colonial Space Map Discussion / Re: Custom Map #11558: Excavat...
Last post by Gotright - August 27, 2025, 12:12:56 PM
I haven“t played it yet, but it looks awesome.
#14
Farsite Colonies / Custom Map #5766: Air Sac Inva...
Last post by AutoPost - August 27, 2025, 07:50:36 AM
This topic is for discussion of map #5766: Air Sac Invasion 6


Author: metal20501
Size: 128x80
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#15
Exchange Map Comments / Re: Custom Map #1073: CM Map 2...
Last post by bgzzz - August 27, 2025, 05:49:45 AM
I finished the map, but I don't get how the phase module can help.
I mainly relied on laser module and sneaking omni to clear the strong emitter of the bottom.

Did I miss something?
#16
Farsite Colonies / Custom Map #5765: Creep pools....
Last post by AutoPost - August 26, 2025, 09:59:03 PM
This topic is for discussion of map #5765: Creep pools


Author: Bananabroom v2
Size: 192x120
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#17
Nice! I tried making a speedrun attempt but didn't beat Weasee's score. Could maybe take a second crack at it but it's too pausey.

I like that you've designed it to be an easy map overall, with very little threat. At first I thought the threat was going to be that 1-spore tower with a .5 sec delay or something. But this is a tough map to beat in under 10 minutes. Always like your ideas!

Thanks for the map! =)

#18
Farsite Colonies / Custom Map #5764: Aeriariki. ...
Last post by AutoPost - August 26, 2025, 04:05:59 PM
This topic is for discussion of map #5764: Aeriariki


Author: buttRcaT
Size: 160x160
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#19
Very nice map, m8! Very well-balanced also as it's challenging enough to make you think a little but nothing so difficult that your brain explodes.

It's cool to see Nofear back in the game with the good ol' Cheat Engine mod running at full steam again. Granted, there are a few maps that arguably deserve to be hacked - the long, boring maps and such. But this map isn't one of them. This one is very enjoyable.

Glad you're still pumping these out occasionally - they're loads of fun!

Thanks for the map! =)
#20
Colonial Space Map Discussion / Re: Custom Map #8876: Airplane...
Last post by fractalman - August 26, 2025, 12:34:08 PM
I need to figure out how to get the start faster or something, the margins are awfully narrow to either get a bertha up and running or ??? without being overwhelmed on both the spore and creeper fronts. 

I'll give it another go later today, I think.