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#11
you know that the crystal can be destroyed?
#12
Colonial Space Map Discussion / Re: Custom Map #10477: 117 - T...
Last post by rennervate - March 01, 2026, 12:41:18 PM
You're absolutely right about the criticisms! Thanks for your comment.
#13
Colonial Space Map Discussion / Re: Custom Map #11705: Tie Inv...
Last post by rennervate - March 01, 2026, 12:37:32 PM
Great map as always! Thanks for that.
The design reminds me of my first video game on the Philips Videopac G7000.
#14
Farsite Colonies / Custom Map #6025: No Power (Ea...
Last post by AutoPost - March 01, 2026, 04:42:25 AM
This topic is for discussion of map #6025: No Power (Easy)


Author: EZM
Size: 320x200
DISCUSS ON DISCORD
#15
Farsite Colonies / Custom Map #6024: No Power 4. ...
Last post by AutoPost - March 01, 2026, 02:02:05 AM
This topic is for discussion of map #6024: No Power 4


Author: EZM
Size: 320x200
DISCUSS ON DISCORD
#16
Colonial Space Map Discussion / Re: Custom Map #11715: Islands...
Last post by Johnny Haywire - February 28, 2026, 08:32:16 PM
"Nothing too special," he says. I disagree. This is yet another unique, creative masterpiece.

For most maps,
If it's challenging to win it will also be easy to lose.
If it's impossible to lose, it's also easy to win.

In this map, it's pretty impossible to lose. But it's also challenging to win. That's a rare combination and worthy of a bonus nod, at least from this player. Very special indeed!

Thanks for the map!! =)
#17
Colonial Space Map Discussion / Re: Custom Map #11708: Fight t...
Last post by Johnny Haywire - February 28, 2026, 05:24:34 PM
LOL, prolly.

Nice job beating it! My goal typically is to modify a really enjoyable map and make it beatable by only about 1 out of every 10 players. I think I got pretty close.

#18
Colonial Space Map Discussion / Re: Custom Map #8926: From 0 t...
Last post by Johnny Haywire - February 28, 2026, 05:15:38 PM

Nice!

I guess in the midst of all my insane attempts the idea of Berthas just kinda slipped my mind. Or at least I never felt secure enough to build one early.
[/quote]

Yeah, it was tougher to defend without the PZ being used for anything else for a while, and it was really close. It came online about the time the creeper hit it. Had to keep juggling CN's in and out of orbit. Thanks for making sure it could be beaten - that was a huge confidence boost =)
#19
Farsite Colonies / Custom Map #6023: Desperate Al...
Last post by AutoPost - February 28, 2026, 02:33:40 PM
This topic is for discussion of map #6023: Desperate Alliance


Author: Danu
Size: 250x250
DISCUSS ON DISCORD
#20
Colonial Space Map Discussion / Re: Custom Map #8926: From 0 t...
Last post by Lore - February 28, 2026, 07:53:10 AM
Quote from: hypnotic22 on February 19, 2026, 04:06:37 AMThis map was not easy, damm good job on doing it Gz Gz

A pleasure, although a painful one haha.

I did make a easier remix in #11677 I hope you don't mind.


Quote from: Johnny Haywire on February 19, 2026, 06:12:59 PMMy solution was different.

Nice!

I guess in the midst of all my insane attempts the idea of Berthas just kinda slipped my mind. Or at least I never felt secure enough to build one early.