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#1
I wish i'd thought to just plop a sprayer in there for a little boost, I wound up not using it at all.

Spoiler
Wound up hopping over that emitter near the end to go straight for the nullifier, using a combination of suicidal blasters and berthas to thin the creeper, suicidal sprayers to claim some territory, and blasters+command node to to hold and build the nullifier.
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#2
Custom Map Comments / Re: Custom Map #3089: Creeper ...
Last post by Luckydragon - Today at 02:04:18 PM
You should be able to get through with an about 4-6 launcers and 10-12 blasters. I Used 2 on range with the leftovers on reactor efficiency. The range helps a lot with keeping you launchers safe and makes advancing easier.

Sorry for the late response. Hope it helps!
#3
Colonial Space Map Discussion / Custom Map #11719: Maze of wal...
Last post by AutoPost - March 03, 2026, 11:28:22 AM
This topic is for discussion of map #11719: Maze of walls


Author: BigBertha
Size: 255x255

Desc:
The first stage is a little slow paced, sorry about that, but I found the midgame to be really fun. This is a lot simpler than many of my other maps, as I'm just trying out this concept. Let me know if you liked it or if it was just boring to wade through. Finding your way through the developing maze is fun, and the walls make it harder to clear areas since they limit your field of fire so much. Still not hard in any way, so anyone should be able to win (I provided ample AC mines). Enjoy!
#4
Colonial Space Map Discussion / Custom Map #11718: Creeper Woo...
Last post by AutoPost - March 03, 2026, 02:10:52 AM
This topic is for discussion of map #11718: Creeper Woods


Author:
Size: 256x150

Desc:
#5
Dude, this was fun! I had to pause to get the guppy, but other than that it was very playable at max speed all the way through.

I didn't think the runner alley was too bad. I went straight for the guppy, then used guppies to directly power the totems on the left and help power the CN there. It probably took about 20-25 game-time minutes, I don't really know. I set the bombers and stuff and then worked on spreadsheets while they did their thing.

After that, I grabbed the Bertha then went straight for the inhibitor.

I like the constant threats in your map. While you can afk this one, you do have to be careful. That central island could spill over if you leave it too long, so it's good to zap it every now and then.

I also really like how different and clever your maps are. And even within each map there are a variety of challenges. That's really cool. Totally appreciate all your hard work!

Thanks for the map! =)
#6
Colonial Space Map Discussion / Re: Custom Map #11709: Brewste...
Last post by BigBertha - March 02, 2026, 04:32:13 PM
Quote from: Martin Gronsdal on March 01, 2026, 04:33:04 PMyou know that the crystal can be destroyed?

... I did not

Oh well 😂, hopefully people have fun anyway
#7
Colonial Space Map Discussion / Custom Map #11717: Isle of vol...
Last post by AutoPost - March 02, 2026, 06:41:55 AM
This topic is for discussion of map #11717: Isle of volcano


Author: BigBertha
Size: 255x255

Desc:
Combining some elements of various maps that I've made up till now, like the general shape of Perimiter (11695), the volcano from Dueling Volcanoes (11674), the sniper alley from both Sequence and Salvage (11698 and 11701, respectively), and a few other things. The sniper alley was a huge problem for me, let me know if I made that too hard or too annoying. It took me WAY too long to clear it, but I trust that some of you guys can outdo me here. Good luck, and have fun playing!
#8
Colonial Space Map Discussion / Re: Custom Map #8986: Winter i...
Last post by decrofull - March 02, 2026, 02:27:09 AM
Quote from: Martin Gronsdal on November 02, 2020, 02:00:02 PMdoes a hard lever warrant a bad rating?

I tried this level and I don't even know what to do, but that would never translate to a low score. I simply didn't rate it.
i feel like that for most* people if they don't have fun with a level it usually means they won't like it, and thus, leave a low score

*based on my own experience, but i do assume it somewhat holds true for others.
#9
Farsite Colonies / Custom Map #6026: No Power 5. ...
Last post by AutoPost - March 01, 2026, 09:46:56 PM
This topic is for discussion of map #6026: No Power 5


Author: EZM
Size: 320x200
DISCUSS ON DISCORD
#10
Colonial Space Map Discussion / Re: Custom Map #9179: Cursor-1...
Last post by fielding - March 01, 2026, 05:22:17 PM
Also a big fan of the cursor maps. Thanks for making them, Tricky corp! This was a very fun one.