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#1
Colonial Space Map Discussion / Re: Custom Map #11578: Tech Up...
Last post by Johnny Haywire - December 03, 2025, 04:35:56 PM
This is a pretty decent challenge. I would've preferred the forge to be accessible earlier on and for stronger enemies to compensate, but no biggie.

The terrain not blocking creeper flow was a bit weird and annoying. But I get that its purpose was to make it more challenging. So again, no biggie.

I thought the CN off-screen was pretty obvious, as were most steps. I almost went for the forge first but decided to see how the "normal way" played out. So most everything was pretty cool. Spores would've made it more challenging but maybe that would've been a bit too much. Dunno. In any case, it was an enjoyable battle.

Thanks for the map! =)
#2
Colonial Space Map Discussion / Re: Custom Map #11583: Operati...
Last post by Johnny Haywire - December 03, 2025, 11:01:02 AM
For anyone who might be intimidated by this map, it's actually quite easy. You have so much energy and AC that you can just build like 30 sprayers and flood the island with AC. Maybe use some mortars too.

I'm not sure how long the forge is designed to last before it powers down but it's at least 12 minutes so if you're afraid of losing all that energy, just build a ton of guppies. You won't need them, though. Collect all your AC from the island and dump it on the Inhibitor to teach it a lesson and then... yanno even this is too much work. Just do whatever you want and it will probably work. Banzai HRRyhRR!

Thanks for the map! =)
#3
Colonial Space Map Discussion / Re: Custom Map #11622: Deorbit...
Last post by Johnny Haywire - December 03, 2025, 10:18:26 AM
Really good job, especially for a first map. The threats are minimal so you can take the islands in any order, and you don't even need to pause the map at all which makes it more RTS strategy than turn-by-turn.

I went for the totems first since it was the least-guarded and most rewarding (totems). Hooked up to the totems, went afk for about 30 minutes, maxed everything out and then finished it quickly.

I find that islands make maps more enjoyable, and connecting them as you did keeps the battle from becoming too easy. So it's a map that just about anyone - from beginner to expert - should be able to enjoy.

Thanks for the map! =)
#4
Colonial Space Map Discussion / Re: Custom Map #11612: First L...
Last post by Johnny Haywire - December 02, 2025, 10:38:25 PM
Nice speedrun. Could be done in under a minute but for me that'd require a third run and more pausing and nah.

Thanks for the map!
#5
Exchange Map Comments / Re: Custom Map #2102: Particle...
Last post by helmetflakes - December 02, 2025, 03:00:43 AM
Nice to see new PF maps! Thanks for making them, good fun. Was it intended that the omnis could capture all the land right from the beginning in this one? That made it pretty easy to go around and capture all the turrets to neutralise pretty much all the threats. Look forward to the next :-)
#6
Colonial Space Map Discussion / Re: Custom Map #11575: Aegis A...
Last post by Johnny Haywire - December 02, 2025, 02:46:21 AM
More spores than any other map I've seen. I don't know that I've ever seen the spore cap removed, in fact.

It's entirely possible to tank these spores, once you get tech up and running enough. I think I got to around 51 spores/sec which was insane.

Awesome job making this map, dude. It was almost as if there were too many spores at one point. Almost... =)

Thanks for the map!! =)
#7
Colonial Space Map Discussion / Re: Custom Map #11632: Achieve...
Last post by Martin Gronsdal - December 01, 2025, 12:56:06 PM
reported
#8
Colonial Space Map Discussion / Custom Map #11632: Achievement...
Last post by AutoPost - December 01, 2025, 12:51:37 PM
This topic is for discussion of map #11632: AchievementMap


Author: Elvti
Size: 128x84

Desc:
Place a Relay to Win and get massiv progress for Ender achievements! or play i bit for Runner kills and other achievements! !!!Warning!!! Probably low FPS
#9
Colonial Space Map Discussion / Re: Custom Map #11607: Fortres...
Last post by Johnny Haywire - December 01, 2025, 01:09:59 AM
Not enough creeper available. I was only able to produce enough to fill half of the Milky Way Galaxy =P

Excellent map, dude! Challenging, yet easy enough to make continual progress from the start. I'm really liking your PAC battles!

Thanks for the map! =)
#10
Colonial Space Map Discussion / Re: Custom Map #11619: Giant P...
Last post by Johnny Haywire - November 30, 2025, 10:00:08 PM
Excellent map as always!

The lag is mostly caused by units that are pretty unnecessary (shields). They don't stop the creeper and barely slow it down but they slow down the game more than anything. They do look cool, I suppose.

I didn't notice the flying units doing anything of importance either, other than looking cool and causing lag. It was fun going straight for the bottom and taking all those pz's though. Once you take the lower middle, you turn into Thanos and just start zapping everything into oblivion.

I avoided activating any of the runner's nests as they are also more annoying and laggy than useful, imo.

Really liked the design and the strategy needed in this map. It turned into kind of an afk for me, mostly because of the lag. My comp doesn't seem to be struggling. CW3 was taking less than 10% CPU and only about 7% of my RAM. Dunno if anyone has any ideas about that - I don't have a dedicated video card (It's AMD Ryzen) but CW3 isn't exactly a video-heavy game. So I dunno.

In any case, fantastic job with this one, dude - even with all the lag. If it didn't have the shields, I'd probably give it three exclamation points. Still, definitely top 10% of all maps I've played.

Thanks for the map!! =)