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#1
This topic is for discussion of map #11676: Diagonal takeback 3


Author: builder17
Size: 150x150

Desc:
#Vanilla #Long #Void #Powerzones #Anticreeper
#2
Farsite Colonies / Custom Map #5957: Bonga the re...
Last post by AutoPost - Today at 01:30:48 AM
This topic is for discussion of map #5957: Bonga the renagade


Author: KeksAreus
Size: 512x99
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#3
Farsite Colonies / Custom Map #5956: Creeping Dar...
Last post by AutoPost - Today at 12:09:17 AM
This topic is for discussion of map #5956: Creeping Darkness 1


Author: StormWing0
Size: 128x80
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#4
The Outer Sectors / Re: Hardest Tormented Space ma...
Last post by F1ange - January 17, 2026, 09:36:15 PM
Hi all,

After years of playing cw3 off and on I am down to these last 12 Inhibitors. 188 inhibitors destroyed. I think most of these are impossible, but I'm open to discussion


s200-
169
153
180
64
187
119
79
134
101
162
179
190
#5
Farsite Colonies / Custom Map #5955: Hold Better ...
Last post by AutoPost - January 17, 2026, 08:30:38 PM
This topic is for discussion of map #5955: Hold Better 2


Author: StormWing0
Size: 400x163
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#6
Colonial Space Map Discussion / Re: Custom Map #11672: Planet ...
Last post by Johnny Haywire - January 17, 2026, 05:49:13 PM
You had me at spore spam.

Wasn't as brutal as I was hoping, but enough to make it worthwhile to spam some beams.

If you want to make this a little more exciting, you can do this with only one CN without pausing or saving. Go ahead, take the chance and live dangerously!

Thanks for the map! =)
#7
Colonial Space Map Discussion / Re: Custom Map #11675: 10102 S...
Last post by Johnny Haywire - January 17, 2026, 04:58:13 PM
Lol, no worries m8. Been there, done that too. Really glad you gave it a second look - it's not what we know but what we can learn that ultimately matters! Cheers =)
#8
Colonial Space Map Discussion / Re: Custom Map #11674: Dueling...
Last post by Johnny Haywire - January 17, 2026, 04:52:07 PM
Saw the freeze and realized it was worthy of pausing this map. Pretty sloppy micro-ing but still managed a decent time of 11 minutes. Not gonna brag about that because Weasee and/or Lore will probably post a sub-5-minute time. I think if I tried again I could manage 8 minutes, maybe a bit less but that raises the stress-o-meter up to around 34, and that's where I draw the thin red dotted line.

This looks like a fun map to run the regular way also, perhaps even more fun. I'll mark this one to replay the normal fun way. I like that the spores come pretty early and regularly - that brings a little bit of pressure. What's cool about the huge AC volcano is that even a newbie could survive just by landing and taking out the enemy emitters one by one without building any defenses at all until the PZ's are clear. Fun map for speedrunners or casual players of any skill level - very well done!

Thanks for the map!! =)
#9
Colonial Space Map Discussion / Re: Custom Map #11675: 10102 S...
Last post by spirix - January 17, 2026, 04:23:11 PM
Quote from: Johnny Haywire on January 17, 2026, 03:11:03 PM
Quote from: spirix on January 17, 2026, 06:59:48 AMsorry dude, but this map sucks. You have around 30-40 seconds to establish something not even called a base before digitalis overwhelms everything, can't contain that amount with only 3 blasters.

Yeah, I tried giving strong hints, but that doesn't always work. Build 4 snipers and make a "pool" of AC up north. You'll need to land your snipers in creeper several times so be careful not to lose them. And just in case it doesn't go without saying, you'll need to land both CN's up north too. One at a time or both at once - it's up to you.

Hope that helps!

Yeah, I must confess I'm just dumb, lol. Sorry for the rant, this map is indeed pretty easy when played correctly.
#10
Colonial Space Map Discussion / Re: Custom Map #11673: A somew...
Last post by Johnny Haywire - January 17, 2026, 04:14:19 PM
Nice quick map. A little tricky, but nothing crazy.

Would've been easier if you'd allowed guppies but I'm guessing you were intending to make it a little more difficult. I can appreciate that.

Thanks for the map! =)