Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on October 24, 2011, 07:01:02 PM

Title: Custom Map #361: Eruption
Post by: AutoPost on October 24, 2011, 07:01:02 PM
This topic is for discussion of map #361: Eruption (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=361)
(http://knucklecracker.com/creeperworld2/thumb.php?id=361) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=361)

Author: snowmaker (JM) (http://knucklecracker.com/creeperworld2/viewmaps.php?author=snowmaker+%28JM%29)

Desc:
The ghosts are your friend. Watch out for the fountain ;)
Title: Re: Custom Map #361: Eruption
Post by: snowmaker (JM) on October 24, 2011, 08:32:29 PM
Just a note... the beginning is a test of timing  ;) Otherwise this map can be even harder than intended.
Title: Re: Custom Map #361: Eruption
Post by: UmberGryphon on October 24, 2011, 10:51:48 PM
Quote from: snowmaker (JM) on October 24, 2011, 08:32:29 PM
Just a note... the beginning is a test of timing  ;)

I'm not sure what you mean.  I used all four shields in the beginning, in two pairs, to stop the unpleasant surprise.  Added a launcher on each side when I had the energy to spare.  Didn't seem to require much timing.
Title: Re: Custom Map #361: Eruption
Post by: burguertime on October 24, 2011, 11:29:26 PM
Quote from: UmberGryphon on October 24, 2011, 10:51:48 PM

I'm not sure what you mean.


I am not sure either, but there is one trick with teleporting creeper fields and shields, that might be it...

Spoiler
A shield stops teleport fields from taking creeper into its location
[close]
Title: Re: Custom Map #361: Eruption
Post by: snowmaker (JM) on October 25, 2011, 02:28:46 AM
Quote from: burguertime on October 24, 2011, 11:29:26 PM
Quote from: UmberGryphon on October 24, 2011, 10:51:48 PM

I'm not sure what you mean.


I am not sure either, but there is one trick with teleporting creeper fields and shields, that might be it...

Spoiler
A shield stops teleport fields from taking creeper into its location
[close]

Right... that's all that I was referencing.

Title: Re: Custom Map #361: Eruption
Post by: Katra on October 25, 2011, 01:21:38 PM
Without the limit on number of blasters this would be a pretty good map. As is it's just a royal pain I'm not wasting more time on.
Title: Re: Custom Map #361: Eruption
Post by: burguertime on October 25, 2011, 06:07:36 PM
The limit on the number of blasters is there to make you stop trying to do what you do not need to do. Game mode is "grap capsules", not "cleanup map"
Title: Re: Custom Map #361: Eruption
Post by: snowmaker (JM) on October 25, 2011, 09:42:06 PM
Quote from: Katra on October 25, 2011, 01:21:38 PM
Without the limit on number of blasters this would be a pretty good map. As is it's just a royal pain I'm not wasting more time on.

Limiting units was done on purpose to make players use more strategy  :)