This topic is for discussion of map #361: Eruption (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=361)
(http://knucklecracker.com/creeperworld2/thumb.php?id=361) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=361)
Author: snowmaker (JM) (http://knucklecracker.com/creeperworld2/viewmaps.php?author=snowmaker+%28JM%29)
Desc:
The ghosts are your friend. Watch out for the fountain ;)
Just a note... the beginning is a test of timing ;) Otherwise this map can be even harder than intended.
Quote from: snowmaker (JM) on October 24, 2011, 08:32:29 PM
Just a note... the beginning is a test of timing ;)
I'm not sure what you mean. I used all four shields in the beginning, in two pairs, to stop the unpleasant surprise. Added a launcher on each side when I had the energy to spare. Didn't seem to require much timing.
Quote from: UmberGryphon on October 24, 2011, 10:51:48 PM
I'm not sure what you mean.
I am not sure either, but there is one trick with teleporting creeper fields and shields, that might be it...
Spoiler
A shield stops teleport fields from taking creeper into its location
Quote from: burguertime on October 24, 2011, 11:29:26 PM
Quote from: UmberGryphon on October 24, 2011, 10:51:48 PM
I'm not sure what you mean.
I am not sure either, but there is one trick with teleporting creeper fields and shields, that might be it...
Spoiler
A shield stops teleport fields from taking creeper into its location
Right... that's all that I was referencing.
Without the limit on number of blasters this would be a pretty good map. As is it's just a royal pain I'm not wasting more time on.
The limit on the number of blasters is there to make you stop trying to do what you do not need to do. Game mode is "grap capsules", not "cleanup map"
Quote from: Katra on October 25, 2011, 01:21:38 PM
Without the limit on number of blasters this would be a pretty good map. As is it's just a royal pain I'm not wasting more time on.
Limiting units was done on purpose to make players use more strategy :)