This topic is for discussion of map: Fractal Reactor Cores (http://knucklecracker.com/creeperworld/mapcomments.php?id=3503)
(http://knucklecracker.com/creeperworld/thumb.php?id=3503) (http://knucklecracker.com/creeperworld/mapcomments.php?id=3503)
Author: Burguertime (http://knucklecracker.com/creeperworld/viewmaps.php?author=Burguertime)
Desc:
Your energy is too low, but if you could only reach the fractal reactor cores...
all emitters are 0.5, 2, 1 (the default settings in map editor)
Annoying.
You have to move the city very early in the game.
why intensity 1 emitters are annoying?
are the reactors just here to waste time trying to get them? I can't connect to them even flying over them with stuff...
nvr mind. I restarted the game and they work now
Quote from: thrawn on November 04, 2010, 09:09:20 AM
are the reactors just here to waste time trying to get them? I can't connect to them even flying over them with stuff...
I dont think this map is winnable without getting to the reactors. The hardest part is the beginning, as you can build only six items on the platform, and its only 1 elevation higher than the ground (you will get flooded soon).
But there is a place with better height. You just need to deal with a few squatters.
yeah I don't think you could do it without the reactors either. my problem was I was building things by the reactors but they would not connect I saw were i thought i should build and I was right. it just wasn't working for some reason when i restarted my pc it worked..... beat it and posted time as SAM thanks for the map
I had the same bug, the reactors would not connect even when I built a collector right next to them.
the good news is that the map is beatable without the reactors, It just took me a LOOOOOOOOOOOOOOOOOOONG time.
(although some of that time was just leaving the program running while my 300 unit battery stack slowly charged)
Quote from: fraterpotens on November 04, 2010, 12:41:47 PM
I had the same bug, the reactors would not connect even when I built a collector right next to them.
the good news is that the map is beatable without the reactors, It just took me a LOOOOOOOOOOOOOOOOOOONG time.
(although some of that time was just leaving the program running while my 300 unit battery stack slowly charged)
Funny. I ran the map twice, tested it several times during design, and it connected. There is a bug with the crazonium walls, that at certain angles it will block the line one way but not another.
Quote from: burguertime on November 04, 2010, 07:47:43 PM
There is a bug with the crazonium walls, that at certain angles it will block the line one way but not another.
Correct, this is a known bug, see
here (http://knucklecracker.com/forums/index.php?topic=3006.0).
It should have been resolved in the latest version however, see
here (http://knucklecracker.com/forums/index.php?topic=4498.msg22427#msg22427).
If you didn't upgrade with the latest patch, please do so. When you believe the problem remains, please post in the first mentioned topic. :)