This topic is for discussion of map #10961: Childish attempt at PAC 5 - no tricks
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10961)
Author: Martin Gronsdal
Size: 150x160
Desc:
this is my fifth PAC map. There are no tricks here, and it should finish the normal way regarldess of how you win. Many thanks to Rennervate / AlexX for the PAC files, and for information on how to use them. Thanks to Mr. builder17 for useful tips. I'd appreciate your feedback in the forums... #PAC #Play As Creeper
this will take a while... well done Martin, sorry for sneaking around your defence! :)
Spoiler
https://imgur.com/a/J3PaeK2
Quote from: spirix on November 27, 2023, 01:48:34 PMthis will take a while... well done Martin, sorry for sneaking around your defence! :)
Spoiler
https://imgur.com/a/J3PaeK2
Well done! Thanks for playing
Am I missing something? Or can someone explain how the only sources of energy I see are two CNs plus one reactor in a PZ can almost endlessly supply guppies and beams?
Quote from: hawgwash on November 27, 2023, 03:15:54 PMAm I missing something? Or can someone explain how the only sources of energy I see are two CNs plus one reactor in a PZ can almost endlessly supply guppies and beams?
Stacked units. That will be multiple reactors all occupying the same space.
correct, there are many, many reactors on that PZ, just like there is an insane amount of stacked ore mines.
thanks for playing
Ok, thanks.
Why do I even try your maps? You almost always beat me. Can't crack the bottom right.
try to alternate between many spores and many supporting emitters. Turtle one island after another.... aim spores for void and land, use the arrow to push creeper where you need it. Grab PZ's as fast as you can.
Thanks for playing
Quote from: Martin Gronsdal on November 27, 2023, 04:06:26 PMtry to alternate between many spores and many supporting emitters. Turtle one island after another.... aim spores for void and land, use the arrow to push creeper where you need it. Grab PZ's as fast as you can.
Thanks for playing
I got to the last horizontal island but can't go past that. It doesn't help that for some reason the wall around the AC broke. I wasn't aware of any creep reaching it.
I only managed it a millimeter at a time in mini steps. spurs mm for mm. was a bit boring for a noob like me. It then worked at 4x speed
If the wall of AC breaks, you have lost and will need to restart (or go to a previous save).
The bottom right can be taken purely by spores. Set most of your emitters to spore towers and make them all hit simultaneously. It will take several waves before you finally get a hit. In my playthrough I disconnected the right from the left with digitalis (carefully avoiding the wall!) before the spore storm.
Very clever map! I like what you are doing with these, certainly putting a different twist on the genre! Unfortunately I don't have enough hours in the day to keep up!
many thanks
Quote from: stdout on November 29, 2023, 08:47:54 AMIf the wall of AC breaks, you have lost and will need to restart (or go to a previous save).
The bottom right can be taken purely by spores. Set most of your emitters to spore towers and make them all hit simultaneously. It will take several waves before you finally get a hit. In my playthrough I disconnected the right from the left with digitalis (carefully avoiding the wall!) before the spore storm.
I never fired on the wall, it broke anyway.
Quote from: Loren Pechtel on November 29, 2023, 01:53:06 PMQuote from: stdout on November 29, 2023, 08:47:54 AMIf the wall of AC breaks, you have lost and will need to restart (or go to a previous save).
The bottom right can be taken purely by spores. Set most of your emitters to spore towers and make them all hit simultaneously. It will take several waves before you finally get a hit. In my playthrough I disconnected the right from the left with digitalis (carefully avoiding the wall!) before the spore storm.
I never fired on the wall, it broke anyway.
When you fire a spore into the void it creates a giant splash with a very thin film of creeper. That's enough to grind down that wall over (some) time.
Quote from: Martin Gronsdal on November 29, 2023, 02:05:38 PMQuote from: Loren Pechtel on November 29, 2023, 01:53:06 PMQuote from: stdout on November 29, 2023, 08:47:54 AMIf the wall of AC breaks, you have lost and will need to restart (or go to a previous save).
The bottom right can be taken purely by spores. Set most of your emitters to spore towers and make them all hit simultaneously. It will take several waves before you finally get a hit. In my playthrough I disconnected the right from the left with digitalis (carefully avoiding the wall!) before the spore storm.
I never fired on the wall, it broke anyway.
When you fire a spore into the void it creates a giant splash with a very thin film of creeper. That's enough to grind down that wall over (some) time.
Must be what happened to me, the thin film must have reached down there from a fairly distant battle.
Dude.
Very well-planned PAC. As much as I like your maps that have various "tricks" incorporated into them, I think I enjoy your pure strategy maps even better. This one took me a while because the AC was over 1,000 deep by the time I took out the final CN on the lower left. But it was worth it.
This is one of those maps you actually feel good about beating. Great job!
Thanks for the map!!!
Good map.
Having to clean up ~1500 AC with no way of speeding that up was a bit annoying though, so 9/10.