Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 03, 2023, 12:34:10 PM

Title: Custom Map #10934: 249-Hard Rain. By: Rennervate / AlexX
Post by: AutoPost on November 03, 2023, 12:34:10 PM
This topic is for discussion of map #10934: 249-Hard Rain
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=10934)

Author: Rennervate / AlexX
Size: 255x255

Desc:
Title: Re: Custom Map #10934: 249-Hard Rain. By: Rennervate / AlexX
Post by: Loren Pechtel on November 03, 2023, 06:05:03 PM
Good, an inhibitor.
Title: Re: Custom Map #10934: 249-Hard Rain. By: Rennervate / AlexX
Post by: toolforger on November 05, 2023, 05:14:30 AM
Interesting map, but I strongly disapprove of hiding islands by making them black, and further hiding them under power zones of which most are in space but very few are not.
Not that these islands were needed, actually; I believe island hopping wouldn't work better than what Loren did.
Title: Re: Custom Map #10934: 249-Hard Rain. By: Rennervate / AlexX
Post by: rennervate on November 05, 2023, 10:56:38 AM
Quote from: toolforger on November 05, 2023, 05:14:30 AMbut I strongly disapprove of hiding islands by making them black


I don't
Title: Re: Custom Map #10934: 249-Hard Rain. By: Rennervate / AlexX
Post by: Martin Gronsdal on November 06, 2023, 09:41:22 AM
I loved this map!

1. it has a functional Inhibitor. By that I mean that the Inhibitor makes conquering the entire map not necessary.
2. it has no hidden units and offers lots of opportunities. Bertha pick ups are natural part of this type of map, since having the Bertha from the start would make the whole procedure trivial.
3. it's not too hard, but not too easy either. Pretty balanced in my opinion.
4. final assault isn't too tricky, but still provides some challenge. No need to perfectly align every star in the universe to make the final push.
5. it's made by a great guy!
Title: Re: Custom Map #10934: 249-Hard Rain. By: Rennervate / AlexX
Post by: rennervate on November 06, 2023, 02:50:08 PM
Quote from: Martin Gronsdal on November 06, 2023, 09:41:22 AMI loved this map!

1. it has a functional Inhibitor. By that I mean that the Inhibitor makes conquering the entire map not necessary.
2. it has no hidden units and offers lots of opportunities. Bertha pick ups are natural part of this type of map, since having the Bertha from the start would make the whole procedure trivial.
3. it's not too hard, but not too easy either. Pretty balanced in my opinion.
4. final assault isn't too tricky, but still provides some challenge. No need to perfectly align every star in the universe to make the final push.
5. it's made by a great guy!

Thank you very very much for your very kind words, my friend.
Title: Re: Custom Map #10934: 249-Hard Rain. By: Rennervate / AlexX
Post by: Loren Pechtel on November 07, 2023, 04:16:17 PM
Quote from: toolforger on November 05, 2023, 05:14:30 AMInteresting map, but I strongly disapprove of hiding islands by making them black, and further hiding them under power zones of which most are in space but very few are not.
Not that these islands were needed, actually; I believe island hopping wouldn't work better than what Loren did.

While I dislike all-black islands in general I spotted these right away.  I figured there might be islands under the PZs and tested whether a nullifier in them could reach the next emitter.  It's visually busy enough I would have tested anyway, not counting on being able to see them.