Knuckle Cracker

Creeper World => Custom Map Discussion => Topic started by: thepenguin on August 21, 2010, 09:43:15 AM

Title: how to make good maps
Post by: thepenguin on August 21, 2010, 09:43:15 AM
I was just wondering what you think makes a good map
Title: Re: how to make good maps
Post by: Shadow on August 21, 2010, 10:36:26 AM
im not a very good map maker but i think clever start ups make a good map. And different ways to win  ;)
Title: Re: how to make good maps
Post by: UpperKEES on August 21, 2010, 10:45:13 AM
Please use search (http://knucklecracker.com/forums/index.php?action=search;advanced) before posting!

http://knucklecracker.com/forums/index.php?topic=987.0
Title: Re: how to make good maps
Post by: Karsten75 on August 21, 2010, 11:26:31 AM
You have made a number of pretty good maps. They are very clever with terrain, emitter intensity and unit availability. I am actually surprised at the range of that first bath of maps you have submitted and that "m still struggling to post.

For more maps that I like, see my "Ed's picks" thread.
Title: Re: how to make good maps
Post by: thepenguin on August 21, 2010, 12:47:04 PM
Quote from: UpperKEES on August 21, 2010, 10:45:13 AM
Please use search (http://knucklecracker.com/forums/index.php?action=search;advanced) before posting!

http://knucklecracker.com/forums/index.php?topic=987.0

hm, didn't find that one
Title: Re: how to make good maps
Post by: MadMag on August 21, 2010, 02:32:51 PM
I did..
Title: Re: how to make good maps
Post by: thepenguin on August 26, 2010, 05:03:51 PM
Quote from: Karsten75 on August 21, 2010, 11:26:31 AM
You have made a number of pretty good maps. They are very clever with terrain, emitter intensity and unit availability. I am actually surprised at the range of that first bath of maps you have submitted and that "m still struggling to post.

For more maps that I like, see my "Ed's picks" thread.

thanks, karsten

tried to make it so that everybody could find at least one they liked
Title: Re: how to make good maps
Post by: GVS on August 27, 2010, 10:59:52 AM
Another good idea is to look at all the successful maps out there, play 'em and just absorb the maps. Who knodws? Maybe you'll get some inspiration. But most importantly you'll see the different aspects of a very successful map.  (at least...that's what I did. ;D )
Title: Re: how to make good maps
Post by: thepenguin on August 27, 2010, 05:50:19 PM
Quote from: GorgonVonSchlichenbacher on August 27, 2010, 10:59:52 AM
Another good idea is to look at all the successful maps out there, play 'em and just absorb the maps. Who knodws? Maybe you'll get some inspiration. But most importantly you'll see the different aspects of a very successful map.  (at least...that's what I did. ;D )

that's what I try to do too, but I also try not to copy people too closely
and if my map turns out to use a major concept of their map, I always try to give them credit
Title: Re: how to make good maps
Post by: UpperKEES on August 27, 2010, 06:18:42 PM
Quote from: thepenguin on August 27, 2010, 05:50:19 PM
that's what I try to do too, but I also try not to copy people too closely
and if my map turns out to use a major concept of their map, I always try to give them credit

Sure.... ;)