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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 23, 2022, 07:02:30 AM

Title: Custom Map #9932: Printempo. By: AlexX
Post by: AutoPost on March 23, 2022, 07:02:30 AM
This topic is for discussion of map #9932: Printempo
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9932)

Author: AlexX
Size: 240x240

Desc:
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: teknotiss on March 23, 2022, 04:04:41 PM
after a quick blast at this one i can offer this advice...

build beams and reactors in large numbers...

and good luck! :o
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: Helper on March 24, 2022, 07:15:16 AM
Quote from: teknotiss on March 23, 2022, 04:04:41 PM
after a quick blast at this one i can offer this advice...

build beams and reactors in large numbers...

and good luck! :o

Great advice!
There are a few easy to pick up PZ's and you're going to need them for power and Beams.
That little island looks hard to take, but is not.
Get that as quickly as you can for the Totems.
I'm going to start all over and make some attack changes.

The old military adage that "No battle plan survives past the first contact with the enemy" is in full force here.
Try it and you'll see what I mean.

AlexX - Thanks for the fun game.
H
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: rennervate on March 24, 2022, 07:58:42 AM
u're welcome.

the time of both D's is incredible again....
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: teknotiss on March 24, 2022, 06:20:40 PM
Quote from: Helper on March 24, 2022, 07:15:16 AM
Quote from: teknotiss on March 23, 2022, 04:04:41 PM
after a quick blast at this one i can offer this advice...

build beams and reactors in large numbers...

and good luck! :o

Great advice!
There are a few easy to pick up PZ's and you're going to need them for power and Beams.
That little island looks hard to take, but is not.
Get that as quickly as you can for the Totems.
I'm going to start all over and make some attack changes.

The old military adage that "No battle plan survives past the first contact with the enemy" is in full force here.
Try it and you'll see what I mean.

AlexX - Thanks for the fun game.
H

i too will need to restart, or at least reload a save spot...

that central island is a pain... perhaps a load of blasters in waves???

i was hoping snipers would get an AC farm going but not so far for me...   ??? ::)
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: Helper on March 25, 2022, 03:57:12 AM
Not sure what the trick is with that island.
My first play through I just hooked up PZ Relay, one PZ Mortar (set to Digi), dropped in one Sniper - and the island fell pretty quickly.
This time it took forever, even after I dropped in a Cannon.
(So...after typing that, I just went and looked again and it seems someone forgot to set the Mortar to Digi.)
Oops! I might have to hop in the way back machine on this one.

Other thought - I wonder why this is taking such a beating in the Ranking? It is on the difficult side, and you know it's going to be long, but I thought it was a GOOD long battle.

Just spotted the new one for the day. I think the full title starts with "Into the..."
;)
H
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: rennervate on March 25, 2022, 07:24:17 AM
the important thing is - to place the mortar on the left pz - not on the right one
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: teknotiss on March 25, 2022, 05:27:32 PM
Quote from: Helper on March 25, 2022, 03:57:12 AM
Not sure what the trick is with that island.
My first play through I just hooked up PZ Relay, one PZ Mortar (set to Digi), dropped in one Sniper - and the island fell pretty quickly.
This time it took forever, even after I dropped in a Cannon.
(So...after typing that, I just went and looked again and it seems someone forgot to set the Mortar to Digi.)
Oops! I might have to hop in the way back machine on this one.

Other thought - I wonder why this is taking such a beating in the Ranking? It is on the difficult side, and you know it's going to be long, but I thought it was a GOOD long battle.

Just spotted the new one for the day. I think the full title starts with "Into the..."
;)
H

maps that need a bunch of restarts and reload to get a good time tend to get down-rated.

people don't like hard maps most of the time and this one is, if not "hard" hard, at least "hard" adjacent...  8)
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: Martin Gronsdal on March 28, 2022, 07:22:32 PM
loved this map.

My approach was probably different. Very different.
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: rennervate on March 29, 2022, 02:41:39 AM
tell us more  :o

nice time!
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: D0m0nik on March 29, 2022, 02:56:29 AM
Almost 17hrs, that is a new record. I am impressed!!  ;D
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: Martin Gronsdal on March 29, 2022, 09:24:52 AM
I did it without any units that  attract spores, until I had killed enough of spore towers to start building a base and withstand  the remaining spores.
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: rennervate on March 29, 2022, 11:43:01 AM
Quote from: Martin Gronsdal on March 29, 2022, 09:24:52 AM
I did it without any units that  attract spores, until I had killed enough of spore towers to start building a base and withstand  the remaining spores.


:o
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: Martin Gronsdal on March 29, 2022, 01:44:19 PM
this is how it looked like when I started to build the base.
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: D0m0nik on March 29, 2022, 02:08:42 PM
You are insane, stark raving cuckoo!
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: Martin Gronsdal on March 29, 2022, 02:39:08 PM
ok. won't upload a map for a while then

8)
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: D0m0nik on March 29, 2022, 02:59:27 PM
It's ok, this is a safe place for lunatics  :D
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: teknotiss on March 29, 2022, 03:28:31 PM
Quote from: Martin Gronsdal on March 29, 2022, 01:44:19 PM
this is how it looked like when I started to build the base.

i'm with the others here dude... whaaaa ???

that is the most bullheaded approach i have ever seen, i am very impressed at your dedication to the strategy you chose!

so 17 hours game time is approx how much real time for you?
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: Martin Gronsdal on March 29, 2022, 03:39:04 PM
it took me several days, as I didn't play more than maybe an hour and always on 4 x speed.

I used a lot of ore too....

oh, every now and then I did save and test my ability to start building the base. When I was able to sustain the spores it was mopping up.
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: teknotiss on March 29, 2022, 03:50:29 PM
mine is not the fastest approach so far, but this was 20 mins in or so...
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: Helper on March 29, 2022, 07:40:25 PM
Quote from: D0m0nik on March 29, 2022, 02:08:42 PM
You are insane, stark raving cuckoo!

LOL!
Here's an oldie from the way-back machine..."Different Strokes for different folks."
A little bit of Sly and the Family Stone.
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: hbarudi on March 29, 2022, 10:03:07 PM
Nice to have non default map terrain. But too much phantoms (spores).
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: rennervate on March 30, 2022, 06:22:31 AM
Quote from: hbarudi on March 29, 2022, 10:03:07 PM
But too much phantoms (spores).


that's exactly what this is supposed to be about
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: spirix on March 30, 2022, 10:27:14 AM
hey, nice to see someone else had the same (or similar) idea to try to conquer this map with non spore related units. I tried to cover as most of everything in AC, building AC pumps with sprayers on AC field mode... it was enough to power two sprayers on power zone. Was quite fun for a couple of hours, but eventually it was necessary to build up a real base as range of sprayers and CN is restricted of course. Also, I tried to load sprayers and fly them over to nullified fields (top corner) but this took too long.

Anyway, quite a fun map! Thanks :)
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: rennervate on March 30, 2022, 10:39:31 AM
there is actually something after 8 hours that takes too long :-)
Title: Re: Custom Map #9932: Printempo. By: AlexX
Post by: Martin Gronsdal on March 30, 2022, 12:56:08 PM
So my solution was overtime?