Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 23, 2022, 09:55:57 AM

Title: Custom Map #9883: Hochkalter. By: AlexX
Post by: AutoPost on February 23, 2022, 09:55:57 AM
This topic is for discussion of map #9883: Hochkalter
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9883)

Author: AlexX
Size: 210x150

Desc:
some Options
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Martin Gronsdal on February 23, 2022, 12:58:30 PM
I liked this map a lot!
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: D0m0nik on February 23, 2022, 04:09:30 PM
Yeah really good. Sometimes this type of map can be very linear but this one can be done in so many different ways. I didn't go top left until the last minute and then noticed the totem!

Would have been nice to see more action bottom right but didn't detract from a top notch map.
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Martin Gronsdal on February 23, 2022, 05:38:49 PM
first unit I killed was the

Spoiler
potentially nasty spore tower
[close]
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: rennervate on February 24, 2022, 01:16:44 AM
Thank you both. I will now try to play the map "normally". So far I've only been in developer mode :-)
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Martin Gronsdal on February 24, 2022, 04:32:49 AM
Are you the mapmaker Rennervate?

How did you intend this map to be approached?
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: rennervate on February 24, 2022, 05:27:31 AM
Quote from: Martin Gronsdal on February 24, 2022, 04:32:49 AM
Are you the mapmaker Rennervate?

How did you intend this map to be approached?

yes... I'm still trying to figure out the best way. I've restarted probably 50 times already. I've decided to always stop at 40 minutes and try another method. Unbelievable how fast D0m0nik was again.
maybe he'll tell us that one day

Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Martin Gronsdal on February 24, 2022, 07:44:53 AM
I built the base on

Spoiler
the white spot, but killed the 8 spores spore tower first, or rather made it possible to kill it
[close]
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: D0m0nik on February 24, 2022, 12:42:01 PM
Spoiler
My focus was just to get the maximum amount of reactors built whilst defending from the spores. I didn't expand much at the start, just took the few islands to the bottom left of the CN landing spot and got the forge up and running. I sent a guppy and a few cannons top right to get the aether. The key with this one is not to overstretch, to properly turtle is actually the fastest way!
[close]
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Martin Gronsdal on February 24, 2022, 05:09:45 PM
nice
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Martin Gronsdal on February 24, 2022, 06:11:26 PM
in general I don't like maps with limited aether scattered all over, where you have to make it possible to fly the CN to get pickups and solve almost impossible riddles, but this one, somehow, I did like a lot!
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: rennervate on February 25, 2022, 01:04:46 AM
Quote from: D0m0nik on February 24, 2022, 12:42:01 PM
Spoiler
My focus was just to get the maximum amount of reactors built whilst defending from the spores. I didn't expand much at the start, just took the few islands to the bottom left of the CN landing spot and got the forge up and running. I sent a guppy and a few cannons top right to get the aether. The key with this one is not to overstretch, to properly turtle is actually the fastest way!
[close]

Thx. I tried that similarly. but I can't come close to your great time. I'll try to optimize then :-)
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: rennervate on February 25, 2022, 01:06:27 AM
Quote from: Martin Gronsdal on February 24, 2022, 06:11:26 PM
in general I don't like maps with limited aether scattered all over, where you have to make it possible to fly the CN to get pickups and solve almost impossible riddles, but this one, somehow, I did like a lot!


we agree on that. it wasn't my intention at first to create such a map. but then one thing led to another
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Martin Gronsdal on February 25, 2022, 04:51:14 AM
my comment was a joke, take a look at my maps and you'll understand  8)

your map is very good!
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: rennervate on February 25, 2022, 05:44:54 AM
Quote from: Martin Gronsdal on February 25, 2022, 04:51:14 AM
my comment was a joke, take a look at my maps and you'll understand  8)

your map is very good!

;-)
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Cesser on March 08, 2022, 03:07:12 PM
How do you get to nullify the emitter next the white landing spot and the 8 spores spore tower? I can place a nullifier next to the emitter but I can't deliver energy to it. Similar with the spore tower.
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Martin Gronsdal on March 08, 2022, 05:18:19 PM
there are several ways to do it. One is not what you'd ever imagine.....

you could also fly a CN back and forth and feed a nullifier that way....
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Cesser on March 09, 2022, 01:12:54 PM
Ah of course, never thought about that. Now I'm intrigued about the other way, what is it?
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Martin Gronsdal on March 09, 2022, 02:24:30 PM
you still have to fly your CN over that piece of land with the aether capsule....

Spoiler
and you may then either allow the forge get all the aether or destroy the capsule


then... you can build a nullifier and feed it with a guppy....
[close]
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Cesser on March 09, 2022, 02:45:09 PM
Sorry if I'm being thick here but I can't see where I would land a guppy to reach the spot with the aether pack, next to the big spore tower. It'd be great if somebody made a video playing this level!
Anyway, thank you for answering all my questions and the map looks very original.
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Martin Gronsdal on March 09, 2022, 03:54:21 PM
#8591
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Cesser on March 09, 2022, 04:56:04 PM
Thanks for the tip.
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Martin Gronsdal on March 10, 2022, 04:18:05 AM
no problem mate. I've asked for tips many times here and people were always friendly and helpful, this is a nice community, unless you'd make a difficult map  8)
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Helper on March 10, 2022, 06:36:21 AM
Quote from: Martin Gronsdal on March 10, 2022, 04:18:05 AM
..., unless you'd make a difficult map  8)

Grrrr!
You'd know all about THAT!
LOL!
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Martin Gronsdal on March 10, 2022, 06:47:11 AM
 8)
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: rennervate on March 10, 2022, 05:58:57 PM
Quote from: Martin Gronsdal on March 10, 2022, 04:18:05 AM
no problem mate. I've asked for tips many times here and people were always friendly and helpful, this is a nice community, unless you'd make a difficult map  8)

then it's about time you made one :-)))))  ;D
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Martin Gronsdal on March 10, 2022, 06:08:16 PM
tempting
Title: Re: Custom Map #9883: Hochkalter. By: AlexX
Post by: Johnny Haywire on May 12, 2025, 12:45:25 PM
Wow, lots of discussion about this one and I can see why. This would be a fantastic map to remake with the pause and save disabled, but I'm sure it would generate a lot of hate. Maybe Martin can do that since he doesn't mind that so much, lol.

Really enjoyed this map and found myself taking several steps backward when I couldn't move things fast enough. Had to restart once because something went wrong and I'm not even sure what hit me. Great job with this one!

Thanks for the map!! =)