Knuckle Cracker

Creeper World 4 => Farsite Colonies => Topic started by: AutoPost on April 29, 2021, 10:26:52 AM

Title: Custom Map #1436: Cursor-07 TrickyCorp. By: TrickyCorp
Post by: AutoPost on April 29, 2021, 10:26:52 AM
This topic is for discussion of map #1436: Cursor-07 TrickyCorp
(https://knucklecracker.com/creeperworld4/queryMaps.php?query=thumbnailid&id=1436)

Author: TrickyCorp
Size: 256x160
Title: Re: Custom Map #1436: Cursor-07 TrickyCorp. By: TrickyCorp
Post by: TrickyPlayer on April 29, 2021, 12:43:32 PM
I might have placed down too much buildings and gave the player a too weak cursor... if I do this again I'll make sure to do it the other way around so that parts of the map don't play themself XD
Title: Re: Custom Map #1436: Cursor-07 TrickyCorp. By: TrickyCorp
Post by: GadgetBoy on April 29, 2021, 03:20:20 PM
Wanted to play. Didn't because you failed to properly attribute other mod authors' code and assets.

You don't get to say "i took this code from some map". You say "I used the auto build code made by so-and-so".
Title: Re: Custom Map #1436: Cursor-07 TrickyCorp. By: TrickyCorp
Post by: Durikkan on April 29, 2021, 04:48:59 PM
Quote from: GadgetBoy on April 29, 2021, 03:20:20 PM
Wanted to play. Didn't because you failed to properly attribute other mod authors' code and assets.

You don't get to say "i took this code from some map". You say "I used the auto build code made by so-and-so".

The autobuild stuff is taken from my map #1394, and was originally WithersChat's but was redesigned a bit by me.

In fairness to TrickyCorp, they probably saw me say 'I think credit is appreciated, but isn't required.' on the discord server, so I didn't mind if they didn't credit me.
Title: Re: Custom Map #1436: Cursor-07 TrickyCorp. By: TrickyCorp
Post by: TrickyPlayer on April 30, 2021, 02:01:08 AM
Quote from: Durikkan on April 29, 2021, 04:48:59 PM
The autobuild stuff is taken from my map #1394, and was originally WithersChat's but was redesigned a bit by me.

In fairness to TrickyCorp, they probably saw me say 'I think credit is appreciated, but isn't required.' on the discord server, so I didn't mind if they didn't credit me.

Actually I didn't know who made it and didn't feel like asking on the discord again. Gonna try to properly reference it next time (there will be another map like this, but different)
Title: Re: Custom Map #1436: Cursor-07 TrickyCorp. By: TrickyCorp
Post by: fooschnickens on October 10, 2021, 05:28:26 PM
It appears that the AI is bugged in that it won't place any more towers after a certain amount of time, only pylons. This kinda throws a wrench in the autobuilding since it creates gaps that can't be bridged and locks out entire sections of the map from being reinforced. While this doesn't prevent you from satisfying the reclaim condition, I couldn't for the life of me manage to get all the towers or nullify everything. Whether or not this is by design I can't say.

I hit a brick wall trying to clear out the bottom left corner, top right near the dark tower, and bottom right including the flip breeder inside the R and P characters. The autobuild tries to build units, but with no towers or pylons within range, nothing ever gets built and they get swept away by creep.
Title: Re: Custom Map #1436: Cursor-07 TrickyCorp. By: TrickyCorp
Post by: Karsten75 on October 10, 2021, 11:53:46 PM
Quote from: GadgetBoy on April 29, 2021, 03:20:20 PM
Wanted to play. Didn't because you failed to properly attribute other mod authors' code and assets.

You don't get to say "i took this code from some map". You say "I used the auto build code made by so-and-so".

He doesn't have to say diddly squat.  He can, if he want to, but it is not against any "rules" to not attribute the author of scripts, code or other map elements.