Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on June 28, 2010, 12:08:22 AM

Title: Custom Map: SPIFFENs Clock 2
Post by: AutoPost on June 28, 2010, 12:08:22 AM
This topic is for discussion of map: SPIFFENs Clock 2 (http://knucklecracker.com/creeperworld/mapcomments.php?id=2442)
(http://knucklecracker.com/creeperworld/thumb.php?id=2442) (http://knucklecracker.com/creeperworld/mapcomments.php?id=2442)

Author: SPIFFEN (http://knucklecracker.com/creeperworld/viewmaps.php?author=SPIFFEN)

Desc:
Your city is safe for an long time ,
so building up and makeing towers should'nt be an problem .
Then find the best way to connect to the Totems .
Title: Re: Custom Map: SPIFFENs Clock 2
Post by: UpperKEES on June 28, 2010, 02:12:12 PM
Fun map Spiff! :)

Had to play this one of course.... ;)

Remarkable how much more difficult it becomes considering that it's actually equivalent to only 1 emitter with 10 intensity and a 1 second interval. I noticed the same for my own Clockmaker.
Title: Re: Custom Map: SPIFFENs Clock 2
Post by: SPIFFEN on June 29, 2010, 03:29:19 AM
Thx , i havent tryed your clock map ,
i guess it scared me as well + i dont play many maps with spore attacks .
Maybe i give it an try when i have 3 days to spend on it ;)

Link to the first clock map :
http://knucklecracker.com/creeperworld/mapcomments.php?id=2068&page=
Title: Re: Custom Map: SPIFFENs Clock 2
Post by: UpperKEES on June 30, 2010, 08:29:24 AM
Quote from: SPIFFEN on June 29, 2010, 03:29:19 AM
Thx , i havent tryed your clock map ,
i guess it scared me as well + i dont play many maps with spore attacks .
Maybe i give it an try when i have 3 days to spend on it ;)

The Clockmaker (http://knucklecracker.com/creeperworld/mapcomments.php?id=1733) isn't very hard; it just takes quite some blasters to cross the clock.

There are only a few (very weak) spores and the good thing is: this map automatically detects them and indicates from which side they will come! :)