Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on March 14, 2021, 02:36:00 PM

Title: Custom Map #9379: Yummy!. By: Dp
Post by: AutoPost on March 14, 2021, 02:36:00 PM
This topic is for discussion of map #9379: Yummy!
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9379)

Author: Dp
Size: 200x120

Desc:
Map by D0m0nik Thanks to Yum for all your maps! This is inspired by you, it is a poor tribute to a great map maker!
Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: yum-forum on March 14, 2021, 02:56:52 PM
Grand thanks!  :)
Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: D0m0nik on March 14, 2021, 04:25:08 PM
I am afraid it is not the friendliest start  :-\
Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: yum-forum on March 15, 2021, 03:36:00 AM
Quote from: D0m0nik on March 14, 2021, 04:25:08 PM
I am afraid it is not the friendliest start  :-\

Start is very friendly! That is why I started many times and will start more!  :D
Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: Helper on March 15, 2021, 04:21:10 AM
Quote from: yum-forum on March 15, 2021, 03:36:00 AM
Quote from: D0m0nik on March 14, 2021, 04:25:08 PM
I am afraid it is not the friendliest start  :-\

Start is very friendly! That is why I started many times and will start more!  :D

LOL!

I had to do 5 restarts to figure out the first Collector
Spoiler
"Relay"
[close]
.
After an hour and a half of playing, I am now pausing to celebrate making it to the 3:00 mark.

Great way to start a Monday.
Thanks D.

Hey Yum-san - glad to see you!
H

EDIT:
Ok, so that was a butt-kicker, Got my heart beating nicely and I can just skip my morning workout.
Thanks D!
H
Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: Riskbreaker on March 15, 2021, 09:10:17 AM
"hey, this one looks pretty good, i might go for the record this time"

*looks at d0m0nik's time*

"er, nvm that"
Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: D0m0nik on March 15, 2021, 02:38:20 PM
Good going H!

Riskbreaker - just put a new time down, couldn't have the Korean beating me on this one!

The trick with this one is 3 bases and careful AOO use.
Spoiler
There are 5 landing spots, I went top left, bottom right and middle. Just before the central base dies move the CN and land a convert just as the walls collapse, reland the CN. This base can then connect the other two bases
[close]
Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: Martin Gronsdal on March 16, 2021, 11:05:01 AM
4 minutes, 10,2 seconds?

like... human minutes and seconds? or alien ones, that translate into 50+ minutes here, on earth?

D0mi0nik?
Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: D0m0nik on March 16, 2021, 01:20:37 PM
 ;D ;D ;D

Come on, chop chop! No time for standing around!

I was hoping to see some sub 10min times. A quick start is essential and getting PZ berthas on line as quick as possible is key as well. Screenshots below show my method early doors.

Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: Riskbreaker on March 16, 2021, 01:35:12 PM
i tried chaining the energy syphons and not build reactors at all but ended up with no power :P
Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: yum-forum on March 16, 2021, 02:04:07 PM
So many variants for enjoyable playing of this game!  :D
Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: Helper on March 16, 2021, 06:09:11 PM
Here is my five minute screen shot, trying to survive with just a single CN.
I was going to give it a go with more CN's like the D Man suggested tonight, but started beer tasting early.
On the morrow we'll give it a go.
Thanks D,
H

PS - I'm till in second place for now.  ;)

Hint: I you use the key combination "Alt" + "Print Screen", it will capture your entire game screen, border to border.
Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: D0m0nik on March 17, 2021, 03:15:12 AM
love seeing the different approaches, I prefer maps with lots of options!
Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: Helper on March 17, 2021, 07:07:45 PM
It took me an hour to get past that 1:07 mark just right, and I kept on charging (but forgot to save).
I'll take another run at it tomorrow.
One of my all time favorite maps.
Thanks,
H
Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: D0m0nik on March 18, 2021, 03:35:16 AM
Glad you are enjoying it H, I have an idea for another one, hopefully get time to make it soon. Map making takes me way too long, I am so pedantic, this one was about 5 hours to make.

As Riskbreaker pointed out, don't neglect energy production, if a bertha doesn't fit on a PZ then put a reactor on it!
Title: Re: Custom Map #9379: Yummy!. By: Dp
Post by: Johnny Haywire on November 18, 2024, 11:22:27 PM
Quote from: D0m0nik on March 16, 2021, 01:20:37 PM;D ;D ;D

Come on, chop chop! No time for standing around!

I was hoping to see some sub 10min times. A quick start is essential and getting PZ berthas on line as quick as possible is key as well. Screenshots below show my method early doors.

I only made one base - in the upper right. Three PZ beams with a few upgrades will keep the spores at bay. If you feel like it, you can use the other 2 CN's to power some totems. Or not. No need to stress.

Which is why I have no idea why so few players finished this map and gave it such low scores. Were they trying to manage three bases at once and their heads exploded? Were they abducted by aliens who looked like Colonel Sanders?

This is a great map that certainly doesn't deserve such low ratings. Someone should remake this with only one CN.

Thanks for the map!!