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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 15, 2020, 09:30:55 PM

Title: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: AutoPost on December 15, 2020, 09:30:55 PM
This topic is for discussion of map #9108: Orewellian World 2.1
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9108)

Author: Martin Gronsdal
Size: 256x256

Desc:
PLEASE play this and not #9107. Ore is equal, but more ore and less stupid mistakes on my part, are more equal. map 9107 has a mistake in it.... but, again, feedback is appreciated.
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: paco42 on December 16, 2020, 12:05:31 AM
i beat the other one before you took it down, what's different in this version?
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: marvinitfox on December 16, 2020, 02:17:32 AM
Small advice to players: you might want to switch off various sounds for this map.
otherwise you will get imprinted with the sound of
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
Crickets and trains, hmm?

from here on, the tale gets a bit spoilerish, so
Spoiler

Ok, got airdefense and power up in the tree. now I need to... now I ...
With all this Aether around, SURELY there is a place to put the forge? That isn't 30 feet under Creeper?
?
?
?
Oh, you sneaky BAs^@$& !!!


still fighting the good fight, but i think i saw a light at the end of the tunnel.

um. nevermind, that's just an oncoming train. No good having forge with aether, if singularity is switched off.
maybe.... snipers?
ah. if i use a terp to lift these traintracks, then maybe a sniper can hit a bug and... use their blood somehow?
crikey, the inventor of this map must be smoking some *good* herbage!


OK, I've decided that there is no ways to attack the right island from above.
Now trying Black Magic(tm) in the bottom corner.

Ok, works.  A simple matter of nuking a landing pad, suiciding sprayers in it to allow terps to set down to raise flood barriers.
A CN hangs around, pretending to land every now and then, while air-resupplying the troops hotfooting around.
Term a L10 platform right between the emitters, baptise it in the blood of a few sprayers, then quick-build neutralizer before it dies.

After that its normal(~isH)

The main thing to remember is that CN's AC carrying capacity is more-or-less infinitely upgradable.
[close]

Now... where's the button for rating this thing 27 out of 10?
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: Martin Gronsdal on December 16, 2020, 04:40:48 AM
No herbs being smoked here  :)
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: Martin Gronsdal on December 16, 2020, 05:15:43 AM
Quote from: paco42 on December 16, 2020, 12:05:31 AM
i beat the other one before you took it down, what's different in this version?

I forgot to remove the singularity in the previous one...

otherwise, exactly the same. If you beat 9107 without the singularity, I think you did it the way I foresaw it. But then again, you guys find ways in like water does ;)

thank you for playing

EDIT: would you like to disclose how you did it?
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: Martin Gronsdal on December 16, 2020, 07:30:36 AM
Quote from: marvinitfox on December 16, 2020, 02:17:32 AM
Small advice to players: you might want to switch off various sounds for this map.
otherwise you will get imprinted with the sound of
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
Crickets and trains, hmm?

from here on, the tale gets a bit spoilerish, so
Spoiler

Ok, got airdefense and power up in the tree. now I need to... now I ...
With all this Aether around, SURELY there is a place to put the forge? That isn't 30 feet under Creeper?
?
?
?
Oh, you sneaky BAs^@$& !!!


still fighting the good fight, but i think i saw a light at the end of the tunnel.

um. nevermind, that's just an oncoming train. No good having forge with aether, if singularity is switched off.
maybe.... snipers?
ah. if i use a terp to lift these traintracks, then maybe a sniper can hit a bug and... use their blood somehow?
crikey, the inventor of this map must be smoking some *good* herbage!


OK, I've decided that there is no ways to attack the right island from above.
Now trying Black Magic(tm) in the bottom corner.

Ok, works.  A simple matter of nuking a landing pad, suiciding sprayers in it to allow terps to set down to raise flood barriers.
A CN hangs around, pretending to land every now and then, while air-resupplying the troops hotfooting around.
Term a L10 platform right between the emitters, baptise it in the blood of a few sprayers, then quick-build neutralizer before it dies.

After that its normal(~isH)

The main thing to remember is that CN's AC carrying capacity is more-or-less infinitely upgradable.
[close]

Now... where's the button for rating this thing 27 out of 10?


So you basically did it? Again, THX for playing
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: marvinitfox on December 16, 2020, 07:31:26 AM
Hm, now that I'm past my migraine and can think clearly, i REALLY wonder why I did not
Spoiler

No, this is *very spoilery*!
Spoiler

Why did I not blast open the SE platform, and attach the E island from the north, using a CN hip-hopping between the N round island and the SE platform space, until I had neutralised that emitter in the NE of the right side island?
It would have been SOOOOOOOOOOOOOOOOO MUUUCH easier than bashing my way UP from the bottom!
[close]
[close]
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: Riskbreaker on December 16, 2020, 07:40:23 AM
Spoiler
i thought the hip hop was the intended path, because of how the AE was placed
[close]
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: Martin Gronsdal on December 16, 2020, 08:54:10 AM
Quote from: marvinitfox on December 16, 2020, 07:31:26 AM
Hm, now that I'm past my migraine and can think clearly, i REALLY wonder why I did not
Spoiler

No, this is *very spoilery*!
Spoiler

Why did I not blast open the SE platform, and attach the E island from the north, using a CN hip-hopping between the N round island and the SE platform space, until I had neutralised that emitter in the NE of the right side island?
It would have been SOOOOOOOOOOOOOOOOO MUUUCH easier than bashing my way UP from the bottom!
[close]
[close]


Was that even possible, to attack from the south? OMG
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: marvinitfox on December 16, 2020, 11:10:33 AM
From the north was easier :) :) :)

24:16 this time
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: Martin Gronsdal on December 16, 2020, 11:45:07 AM
Congrats
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: tamashii on December 16, 2020, 11:55:43 AM
Not rating this, but I totally have no clue what could be done here.

Only one spot to land CN, no weapons, can't terp other island which is big enough for CN, because can't land terp, snipers can't reach runners, ....
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: Martin Gronsdal on December 16, 2020, 12:20:13 PM
First, get what you can get, then try to use it somehow

Thanks for playing
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: marvinitfox on December 16, 2020, 01:10:49 PM
Quote from: tamashii on December 16, 2020, 11:55:43 AM
... I totally have no clue what could be done here.

Start by accepting you have to land in the muck.
If/when your CN wants to die, just swap it out with a fresh one.

Meanwhile, do as the Master says and look around, see what you can do and what needs doing.

At first, won't worry about the late game stuff. Worry about surviving the maturation of those spore towers. Once you have them handled, understand there will be another puzzle.
And another
And another.
The Master has really outdone himself in this map, but it *is* possible. Even logical, in a demented sort of way.

And fun. ;-)
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: Johnny Haywire on December 16, 2020, 11:50:46 PM
QuoteFirst, get what you can get, then try to use it somehow

ROFL, I love it.

It's like, "Ohhhh... you can build beams before anything else? And store them up for later for whuut?"  :o :o          ::)

Loved this map! I liked that there are different ways to do it. I started from the bottom as well... once you get a PZ it's easy to clear space fast then take out the inhibitor. But then you have to collect the doo-dads at the top. Was hoping this map had that script that ignores remaining items to pick up. But no worries... map is cool anyway!

Thanks for the map!  ;D ;D
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: Martin Gronsdal on December 17, 2020, 03:25:45 AM
I never even thought of the southern approach being possible. But I forgot that you guys play these maps! Everything's possible!
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: Johnny Haywire on December 17, 2020, 12:56:34 PM
Meh, if Alter Old played it he'd figure out how to win in under 5 minutes. Because superpowers.
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: Martin Gronsdal on December 17, 2020, 07:11:17 PM
Quote from: Johnny Haywire on December 17, 2020, 12:56:34 PM
Meh, if Alter Old played it he'd figure out how to win in under 5 minutes. Because superpowers.

I need to start reading the comments.

I thought the best time WAS under 5 min and thought, WTF did I forget to exclude this time ;)
Title: Re: Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal
Post by: Johnny Haywire on December 17, 2020, 09:32:35 PM
It wouldn't matter. Air Exclusion towers run away from the guys like Alter Old. His skillset makes Liam Neeson's "Taken" character look like he's just good at Legos.

"You took my daughter! Hey, you better Lego before I start putting bricks together!"  :P