Custom Map #9108: Orewellian World 2.1. By: Martin Gronsdal

Started by AutoPost, December 15, 2020, 09:30:55 PM

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This topic is for discussion of map #9108: Orewellian World 2.1


Author: Martin Gronsdal
Size: 256x256

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PLEASE play this and not #9107. Ore is equal, but more ore and less stupid mistakes on my part, are more equal. map 9107 has a mistake in it.... but, again, feedback is appreciated.

paco42

i beat the other one before you took it down, what's different in this version?

marvinitfox

#2
Small advice to players: you might want to switch off various sounds for this map.
otherwise you will get imprinted with the sound of
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
Crickets and trains, hmm?

from here on, the tale gets a bit spoilerish, so
Spoiler

Ok, got airdefense and power up in the tree. now I need to... now I ...
With all this Aether around, SURELY there is a place to put the forge? That isn't 30 feet under Creeper?
?
?
?
Oh, you sneaky BAs^@$& !!!


still fighting the good fight, but i think i saw a light at the end of the tunnel.

um. nevermind, that's just an oncoming train. No good having forge with aether, if singularity is switched off.
maybe.... snipers?
ah. if i use a terp to lift these traintracks, then maybe a sniper can hit a bug and... use their blood somehow?
crikey, the inventor of this map must be smoking some *good* herbage!


OK, I've decided that there is no ways to attack the right island from above.
Now trying Black Magic(tm) in the bottom corner.

Ok, works.  A simple matter of nuking a landing pad, suiciding sprayers in it to allow terps to set down to raise flood barriers.
A CN hangs around, pretending to land every now and then, while air-resupplying the troops hotfooting around.
Term a L10 platform right between the emitters, baptise it in the blood of a few sprayers, then quick-build neutralizer before it dies.

After that its normal(~isH)

The main thing to remember is that CN's AC carrying capacity is more-or-less infinitely upgradable.
[close]

Now... where's the button for rating this thing 27 out of 10?


Martin Gronsdal

#4
Quote from: paco42 on December 16, 2020, 12:05:31 AM
i beat the other one before you took it down, what's different in this version?

I forgot to remove the singularity in the previous one...

otherwise, exactly the same. If you beat 9107 without the singularity, I think you did it the way I foresaw it. But then again, you guys find ways in like water does ;)

thank you for playing

EDIT: would you like to disclose how you did it?

Martin Gronsdal

Quote from: marvinitfox on December 16, 2020, 02:17:32 AM
Small advice to players: you might want to switch off various sounds for this map.
otherwise you will get imprinted with the sound of
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
KriK-KriK , KriK-KriK, KriK-KriK, wHOoooo,
Crickets and trains, hmm?

from here on, the tale gets a bit spoilerish, so
Spoiler

Ok, got airdefense and power up in the tree. now I need to... now I ...
With all this Aether around, SURELY there is a place to put the forge? That isn't 30 feet under Creeper?
?
?
?
Oh, you sneaky BAs^@$& !!!


still fighting the good fight, but i think i saw a light at the end of the tunnel.

um. nevermind, that's just an oncoming train. No good having forge with aether, if singularity is switched off.
maybe.... snipers?
ah. if i use a terp to lift these traintracks, then maybe a sniper can hit a bug and... use their blood somehow?
crikey, the inventor of this map must be smoking some *good* herbage!


OK, I've decided that there is no ways to attack the right island from above.
Now trying Black Magic(tm) in the bottom corner.

Ok, works.  A simple matter of nuking a landing pad, suiciding sprayers in it to allow terps to set down to raise flood barriers.
A CN hangs around, pretending to land every now and then, while air-resupplying the troops hotfooting around.
Term a L10 platform right between the emitters, baptise it in the blood of a few sprayers, then quick-build neutralizer before it dies.

After that its normal(~isH)

The main thing to remember is that CN's AC carrying capacity is more-or-less infinitely upgradable.
[close]

Now... where's the button for rating this thing 27 out of 10?


So you basically did it? Again, THX for playing

marvinitfox

Hm, now that I'm past my migraine and can think clearly, i REALLY wonder why I did not
Spoiler

No, this is *very spoilery*!
Spoiler

Why did I not blast open the SE platform, and attach the E island from the north, using a CN hip-hopping between the N round island and the SE platform space, until I had neutralised that emitter in the NE of the right side island?
It would have been SOOOOOOOOOOOOOOOOO MUUUCH easier than bashing my way UP from the bottom!
[close]
[close]

Riskbreaker

Spoiler
i thought the hip hop was the intended path, because of how the AE was placed
[close]

Martin Gronsdal

Quote from: marvinitfox on December 16, 2020, 07:31:26 AM
Hm, now that I'm past my migraine and can think clearly, i REALLY wonder why I did not
Spoiler

No, this is *very spoilery*!
Spoiler

Why did I not blast open the SE platform, and attach the E island from the north, using a CN hip-hopping between the N round island and the SE platform space, until I had neutralised that emitter in the NE of the right side island?
It would have been SOOOOOOOOOOOOOOOOO MUUUCH easier than bashing my way UP from the bottom!
[close]
[close]


Was that even possible, to attack from the south? OMG

marvinitfox



tamashii

Not rating this, but I totally have no clue what could be done here.

Only one spot to land CN, no weapons, can't terp other island which is big enough for CN, because can't land terp, snipers can't reach runners, ....
alea iacta est: 42

Martin Gronsdal

First, get what you can get, then try to use it somehow

Thanks for playing

marvinitfox

Quote from: tamashii on December 16, 2020, 11:55:43 AM
... I totally have no clue what could be done here.

Start by accepting you have to land in the muck.
If/when your CN wants to die, just swap it out with a fresh one.

Meanwhile, do as the Master says and look around, see what you can do and what needs doing.

At first, won't worry about the late game stuff. Worry about surviving the maturation of those spore towers. Once you have them handled, understand there will be another puzzle.
And another
And another.
The Master has really outdone himself in this map, but it *is* possible. Even logical, in a demented sort of way.

And fun. ;-)

Johnny Haywire

QuoteFirst, get what you can get, then try to use it somehow

ROFL, I love it.

It's like, "Ohhhh... you can build beams before anything else? And store them up for later for whuut?"  :o :o          ::)

Loved this map! I liked that there are different ways to do it. I started from the bottom as well... once you get a PZ it's easy to clear space fast then take out the inhibitor. But then you have to collect the doo-dads at the top. Was hoping this map had that script that ignores remaining items to pick up. But no worries... map is cool anyway!

Thanks for the map!  ;D ;D
You disagree with this sentence, don't you?