Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 10, 2020, 10:57:18 AM

Title: Custom Map #8936: Random CSM B-1. By: builder17
Post by: AutoPost on October 10, 2020, 10:57:18 AM
This topic is for discussion of map #8936: Random CSM B-1
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8936)

Author: builder17
Size: 102x102

Desc:
Conversion bombs from map #6812 return! #CSM #Easy
Title: Re: Custom Map #8936: Random CSM B-1. By: builder17
Post by: TrickyPlayer on October 10, 2020, 12:09:18 PM
Lazy level design, takes a long time to flip emitters and it doesn't really feel like I have much influence as the power-increasing structures are really far away from the only real AC emitter you have. AC bomb was interesting though.
Title: Re: Custom Map #8936: Random CSM B-1. By: builder17
Post by: Loren Pechtel on October 10, 2020, 11:28:24 PM
Behavior I believe you didn't intend:  There's no need to after the final zone in the SE.  Once you have everything else bomb the emitter--victory.
Title: Re: Custom Map #8936: Random CSM B-1. By: builder17
Post by: Builder17 on October 11, 2020, 01:00:27 PM
Quote from: Loren Pechtel on October 10, 2020, 11:28:24 PM
Behavior I believe you didn't intend:  There's no need to after the final zone in the SE.  Once you have everything else bomb the emitter--victory.

Because of the way how CSM works, this bug cannot be fixed, sorry... :(

Quote from: TrickyPlayer on October 10, 2020, 12:09:18 PM
Lazy level design, takes a long time to flip emitters and it doesn't really feel like I have much influence as the power-increasing structures are really far away from the only real AC emitter you have. AC bomb was interesting though.

Thanks! :)

Will try to avoid this mistake on my next CSM map.
Title: Re: Custom Map #8936: Random CSM B-1. By: builder17
Post by: Loren Pechtel on October 11, 2020, 01:41:26 PM
Quote from: Builder17 on October 11, 2020, 01:00:27 PM
Quote from: Loren Pechtel on October 10, 2020, 11:28:24 PM
Behavior I believe you didn't intend:  There's no need to after the final zone in the SE.  Once you have everything else bomb the emitter--victory.

Because of the way how CSM works, this bug cannot be fixed, sorry... :(

Quote from: TrickyPlayer on October 10, 2020, 12:09:18 PM
Lazy level design, takes a long time to flip emitters and it doesn't really feel like I have much influence as the power-increasing structures are really far away from the only real AC emitter you have. AC bomb was interesting though.

Thanks! :)

Will try to avoid this mistake on my next CSM map.

Put two emitters in the last zone and the problem wouldn't occur.
Title: Re: Custom Map #8936: Random CSM B-1. By: builder17
Post by: Builder17 on October 11, 2020, 02:51:28 PM
Quote from: Loren Pechtel on October 11, 2020, 01:41:26 PM
Put two emitters in the last zone and the problem wouldn't occur.

Oh, I see now!

Thanks!