This topic is for discussion of map #8936: Random CSM B-1
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8936)
Author: builder17
Size: 102x102
Desc:
Conversion bombs from map #6812 return! #CSM #Easy
Lazy level design, takes a long time to flip emitters and it doesn't really feel like I have much influence as the power-increasing structures are really far away from the only real AC emitter you have. AC bomb was interesting though.
Behavior I believe you didn't intend: There's no need to after the final zone in the SE. Once you have everything else bomb the emitter--victory.
Quote from: Loren Pechtel on October 10, 2020, 11:28:24 PM
Behavior I believe you didn't intend: There's no need to after the final zone in the SE. Once you have everything else bomb the emitter--victory.
Because of the way how CSM works, this bug cannot be fixed, sorry... :(
Quote from: TrickyPlayer on October 10, 2020, 12:09:18 PM
Lazy level design, takes a long time to flip emitters and it doesn't really feel like I have much influence as the power-increasing structures are really far away from the only real AC emitter you have. AC bomb was interesting though.
Thanks! :)
Will try to avoid this mistake on my next CSM map.
Quote from: Builder17 on October 11, 2020, 01:00:27 PM
Quote from: Loren Pechtel on October 10, 2020, 11:28:24 PM
Behavior I believe you didn't intend: There's no need to after the final zone in the SE. Once you have everything else bomb the emitter--victory.
Because of the way how CSM works, this bug cannot be fixed, sorry... :(
Quote from: TrickyPlayer on October 10, 2020, 12:09:18 PM
Lazy level design, takes a long time to flip emitters and it doesn't really feel like I have much influence as the power-increasing structures are really far away from the only real AC emitter you have. AC bomb was interesting though.
Thanks! :)
Will try to avoid this mistake on my next CSM map.
Put two emitters in the last zone and the problem wouldn't occur.
Quote from: Loren Pechtel on October 11, 2020, 01:41:26 PM
Put two emitters in the last zone and the problem wouldn't occur.
Oh, I see now!
Thanks!