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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 27, 2020, 03:18:27 AM

Title: Custom Map #8547: Desolative. By: Rotloan
Post by: AutoPost on June 27, 2020, 03:18:27 AM
This topic is for discussion of map #8547: Desolative
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8547)

Author: Rotloan
Size: 138x84

Desc:
Threshold emitters scattered around the map. They emit creeper/anti-creeper when its depth falls below a certain threshold (i.e. only when shallow enough). Spores, digitalis, runners and an inhibitor too. Enjoy! #crpl
Title: Re: Custom Map #8547: Desolative. By: Rotloan
Post by: yum-forum on June 27, 2020, 04:49:34 AM
Nice and enjoyable classic cw3 map.
You was so kind that prepared for us terrain pad (square with high heght of terrain) for nullifier for Inhibitor!  :D
Thanks and 9/10 from me.

P.S. Don't understand where was used crpl although.
       And Good lu!
Title: Re: Custom Map #8547: Desolative. By: Rotloan
Post by: Helper on June 27, 2020, 05:36:25 AM
Fun stuff.
I couldn't decide which way to attack, so used a three-pronged approach. Suggest that no one else try that. Very slow.
I don't understand "Threshold" Emitters. I was beating on them with stacks of weapons and trying to bury them in A/C, but they never flipped.
What's the secret on that?

Thanks for the fun.
H
Title: Re: Custom Map #8547: Desolative. By: Rotloan
Post by: rotloan on June 27, 2020, 07:42:05 AM
Spoiler
Quote from: Helper on June 27, 2020, 05:36:25 AM
Fun stuff.
I couldn't decide which way to attack, so used a three-pronged approach. Suggest that no one else try that. Very slow.
I don't understand "Threshold" Emitters. I was beating on them with stacks of weapons and trying to bury them in A/C, but they never flipped.
What's the secret on that?

Thanks for the fun.
H
[close]

Maybe I didn't make it clear enough, or the CRPL just didn't have that much an impact.  :o

The idea behind these emitters is that they won't emit creeper unless the level of creeper is below a fixed value (which would be the "threshold"). For example, if I have emitter of amount 20 and threshold 1, the emitter won't give off creeper unless the depth of creeper under it is less than 1 (which is really shallow).

This is intended to prevent creeper from stacking up too high over a long time, which could make it too much of a slog. At the same time, it will make it more challenging to assault the threshold emitter, as it will emit a lot more creeper (since you would constantly lower the creeper to be less than the threshold).

Could perhaps make the threshold smaller, and the emit amount bigger -- making the effect more pronounced.

Spoiler
Quote from: yum-forum on June 27, 2020, 04:49:34 AM
Nice and enjoyable classic cw3 map.
You was so kind that prepared for us terrain pad (square with high heght of terrain) for nullifier for Inhibitor!  :D
Thanks and 9/10 from me.

P.S. Don't understand where was used crpl although.
       And Good lu!
[close]

Thanks!
Title: Re: Custom Map #8547: Desolative. By: Rotloan
Post by: Riskbreaker on June 27, 2020, 10:44:17 AM
thats a nice idea, an emiter that doesnt threat on long range but holds its ground like a fortress
Title: Re: Custom Map #8547: Desolative. By: Rotloan
Post by: yum-forum on June 27, 2020, 11:38:35 AM
Quote from: Riskbreaker on June 27, 2020, 10:44:17 AM
thats a nice idea, an emiter that doesnt threat on long range but holds its ground like a fortress

I remember that something like that was in Sorrontis's maps in PF...