This topic is for discussion of map #8136: Rotating fields B-1
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=8136)
Author: builder17
Size: 96x96
Desc:
This map has flipemitters, that can connect to each other. Also uses rotating fields. #Fields #Flipemitter #CRPL
2 comments:
1. Don't understand rules how working connected flip emitters. "+"/OFF/"-"? And what mechanics of connection?
2. No influence on gameplay from rotating fields. By my opinion.
P.S. As usual thanks for EXPERIMENTAL map and 10/10 with thanks from me! :D
Quote from: yum-forum on January 31, 2020, 10:56:21 AM
2 comments:
1. Don't understand rules how working connected flip emitters. "+"/OFF/"-"? And what mechanics of connection?
2. No influence on gameplay from rotating fields. By my opinion.
P.S. As usual thanks for EXPERIMENTAL map and 10/10 with thanks from me! :D
1. Nullify connected tentacles or flood flip emitter with AC to flip it. :)
2. Very small influence, you can attack from other side of corner for less pressure of fields.
Two mornings in a row I wake up and find something fun waiting on KC.
Good stuff 10/10.
H
Quote from: Helper on February 01, 2020, 04:56:14 AM
Two mornings in a row I wake up and find something fun waiting on KC.
Good stuff 10/10.
H
Thanks!
Thought the emitters would flip by cutting them, turns out i could just drop some AC on them as usual :D
Minor bug, if there is more anticreep on the emitter than it would make it lowers the AC instead.