This topic is for discussion of map #6932: Map 206
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6932)
Author: CarBar
Size: 128x84
Desc:
See my solution: https://youtu.be/RtrhcazvyvM
For some reason, my playthrough wouldn't give me the "world secure" message.
I killed some runner nests and all gun turrets before killing the inhibitor, maybe that's why.
Quote from: toolforger on January 01, 2019, 01:05:20 PM
For some reason, my playthrough wouldn't give me the "world secure" message.
I killed some runner nests and all gun turrets before killing the inhibitor, maybe that's why.
Same here (except that I didn't nullify any nests, or destroy all the turrets, just a few). The digitalis net didn't die immediately after the inhibitor was destroyed, but I couldn't find anything to nullify.
I just watched the play through he posted and I think it answers your questions.
I'm going to play it in the morning.
So I got the same results... everything destroyed and all creeper eradicated. I played around and found that using beams is key... as there may be a hidden enemy!
This is probably explained in the walkthru, but I like to figure it out myself.
interesting custom units
Maximum cheese playtrough:
Spoiler
(https://i.imgur.com/tZqsZuD.jpg)
(https://i.imgur.com/gh3FJox.jpg)
The invisible enemies that require beams seem to come from the enemy cannons firing at command nodes (possibly normal enemies too)
-edit, shaved off a few more seconds by using forge, sub-2 min