Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on September 07, 2018, 10:47:09 AM

Title: Custom Map #6461: YUMMY PAC. By: yum234
Post by: AutoPost on September 07, 2018, 10:47:09 AM
This topic is for discussion of map #6461: YUMMY PAC
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=6461)

Author: yum234
Size: 230x190

Desc:
Created together with Kajacx new experimental mode. PAC (Play As Creeper) map in which Kajacx implemented Stargates and Supercunductors. As usual funny Kajacx monitor possible to "on/off" by "Ctrl+Shift+H" This is not CSM map. Please, enjoy! :) #PAC #ThanksToKajacx #GoodLuck
Title: Re: Custom Map #6461: YUMMY PAC. By: yum234
Post by: flaac on September 07, 2018, 12:50:44 PM
How did you do to get the head start? I can't grow digitalis on the nearest PZ, neither to the totem.
Title: Re: Custom Map #6461: YUMMY PAC. By: yum234
Post by: yum-forum on September 07, 2018, 01:42:44 PM
very easy  :)

1. combine power of separate emitter to emitter on the corner by click on it and then on target emitter. power of corner emitter becames 2 times high.
2. then click on corner emitter and activate accumulate mode (will going up to 400) by "ctrl+E" and when a lot of creeper will be released create digitals and start to use totem

Good luck!  :D
Title: Re: Custom Map #6461: YUMMY PAC. By: yum234
Post by: Twi on September 07, 2018, 03:28:53 PM
While I didn't have much trouble with the first PZ/Totem, I wasn't able to move very far beyond that. Past the first four PZs or so, the mortar fire makes it practically impossible to get a live digitalis connection through to the PZs even if you've cleared them. I tried pushing creeper into the stargate, but that doesn't seem very effective either. Am I missing something? Do I just need to be faster?
Title: Re: Custom Map #6461: YUMMY PAC. By: yum234
Post by: yum-forum on September 07, 2018, 03:35:39 PM
After some time nearest beam on PZ will be destroyed. At that time instead of 1-2 emitters build Spore Towers which can help for progress in game. Then step by step build emitters and Spor Towers and properly manage its.
Something like that. And stargates will help you later.  :)
Title: Re: Custom Map #6461: YUMMY PAC. By: yum234
Post by: flaac on September 07, 2018, 04:48:57 PM
Thank you, I forgot the support mode, and I didn't even knew the accumulation mode.
Title: Re: Custom Map #6461: YUMMY PAC. By: yum234
Post by: yum-forum on September 07, 2018, 04:56:12 PM
Quote from: flaac on September 07, 2018, 04:48:57 PM
Thank you, I forgot the support mode, and I didn't even knew the accumulation mode.

You are welcome!  :)

P.S. I played and created many PAC maps but even now I don't know all possibilities of how to play game...
Title: Re: Custom Map #6461: YUMMY PAC. By: yum234
Post by: lmorovan on September 08, 2018, 09:26:22 AM
Another beautiful and logical map. What a pleasure to play them. Thank you so very much.
Title: Re: Custom Map #6461: YUMMY PAC. By: yum234
Post by: yum-forum on September 29, 2018, 02:22:45 AM
For Locomotor79:

See attached screenshots, please.
Title: Re: Custom Map #6461: YUMMY PAC. By: yum234
Post by: yum-forum on January 27, 2020, 12:57:34 PM
Video from DarkRubberNeck:  :D

https://www.youtube.com/watch?v=4R26SAohMyk
Title: Re: Custom Map #6461: YUMMY PAC. By: yum234
Post by: yum-forum on October 26, 2020, 09:46:14 AM
Fresh video from PRG:

https://www.youtube.com/watch?v=IcxSBN5P78s&t=245s

The same video but with 2X speed:

https://www.youtube.com/watch?v=h9hGZMEhNjA
Title: Re: Custom Map #6461: YUMMY PAC. By: yum234
Post by: yum-forum on June 20, 2022, 02:12:01 AM
Fresh video from Dr Gorgee:

https://www.youtube.com/watch?v=NRwKS6GnGBg&t=12s