Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 01, 2018, 09:10:24 PM

Title: Custom Map #5638: GSM-04. By: yum234
Post by: AutoPost on April 01, 2018, 09:10:24 PM
This topic is for discussion of map #5638: GSM-04
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=5638)

Author: yum234
Size: 78x129

Desc:
#GoodLuck
Title: Re: Custom Map #5638: GSM-04. By: yum234
Post by: yum-forum on April 01, 2018, 09:14:04 PM
Not hard map, but a little tricky. And You not need to destroy "invisible enemy". This problem solved.
Once more BIG THANKS to Grabz for creating GSM template!  :)
Title: Re: Custom Map #5638: GSM-04. By: yum234
Post by: D0m0nik on April 02, 2018, 06:43:05 AM
Love it once again, thanks for making these.
Title: Re: Custom Map #5638: GSM-04. By: yum234
Post by: yum-forum on April 02, 2018, 09:45:42 AM
Big thanks, D0m0nik!  :)
According to rating and downloads of GSMs it is the question whether better to continue or not to create this type of maps...  :(
At list one more GSM was uploaded now.
Title: Re: Custom Map #5638: GSM-04. By: yum234
Post by: GoodMorning on April 02, 2018, 10:48:26 AM
We enjoy them, and those who don't don't need to play them.

Thanks for making them for us, yum.
Title: Re: Custom Map #5638: GSM-04. By: yum234
Post by: D0m0nik on April 02, 2018, 01:35:29 PM
Yeah who cares about scores, I think by now it is quite clear that most of the regular players really don't pay them too much notice. I for one love these maps!
Title: Re: Custom Map #5638: GSM-04. By: yum234
Post by: yum-forum on April 05, 2018, 12:20:43 PM
Quote from: GoodMorning on April 02, 2018, 10:48:26 AM
We enjoy them, and those who don't don't need to play them.

Thanks for making them for us, yum.

Philosophical comment. GoodMorning style! :)
Title: Re: Custom Map #5638: GSM-04. By: yum234
Post by: Tjgalon on April 07, 2018, 05:04:19 PM
lol, i see some not hard, but atm, i am having a hard time figuring out my footing before all hell break loose, and then it game over, lol. Trying differnt things to see what sticks, but the red drone are tough, and the blue on sucks, lol.
Title: Re: Custom Map #5638: GSM-04. By: yum234
Post by: yum-forum on April 08, 2018, 02:46:10 AM
Quote from: Tjgalon on April 07, 2018, 05:04:19 PM
lol, i see some not hard, but atm, i am having a hard time figuring out my footing before all hell break loose, and then it game over, lol. Trying differnt things to see what sticks, but the red drone are tough, and the blue on sucks, lol.

Need helps?
Title: Re: Custom Map #5638: GSM-04. By: yum234
Post by: toolforger on June 29, 2025, 12:07:30 PM
Quote from: yum-forum on April 08, 2018, 02:46:10 AMNeed helps?

It's really hard to figure out all the things you need to do, and to get the priorities right - one mis-guess and you end with things being overrun just before they activate.
Stuff like:
Do I ninja spawners with a guppy, or is it not worth it?
What's the right balance between AC, reactor, and sniper investment?
Should I try to flood as much floor as possible, how much cannons/mortars should I combine with that? Or is it just not worth it, a single sprayer and invest in snipers instead?
Lots of decisions, and get a single one right and you'll get your "neenaneenaneena you failed again" much later, and you don't even know what exactly to change.

I'm currently at the point where regardless of which of the three starting areas I start with, I can't ramp up energy quickly enough to build enough snipers, so I get overrun. I can let the CN face-tank three or four robots, but I always end up with a maximum of three working but under-energized snipers and at least a half robots still inbound. I could survive that, maybe, but the robots still spawn so much creeper that even if I got everything sniped in time the flood would likely overrun me anyway.
Title: Re: Custom Map #5638: GSM-04. By: yum234
Post by: Johnny Haywire on July 04, 2025, 06:24:40 PM
My solution was to start by taking out the 5 emitters & spawners on the left except for the AC one and the big one on the lower left.

I then moved the CN to the top and pushed down. Only saved twice, so I don't think it'd be too difficult. Lemme know if ya need more help. =)