This topic is for discussion of map #808: The 3rd Era
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=808)
Author: Decagon
Size: 256x144
Desc:
Shortly into the 3rd Era, the Liberation Ship is at the forefront of humanity's struggle for survival. When a freak temporal rift spews forth technology from the future, which quickly falls into the hands of the Styglek, the Liberation Ship is sent to destroy this technology before it's too late. NOTE: This map is standalone and is not connected to any campaign.
Interesting game.
Now, to the relevant part I didn't notice until halfway - how did you have the mines operate without a HQ module present?
The game really doesn't like non-HQ ships with CM on them: https://www.youtube.com/watch?v=7_ua2F7k1jM
Ah, so it is there, covered.
Odd that it became visible without mission failure...
I guess having HQ lost and perma-death are two separate flags that should be set.
Dang. Looks like I forgot to re-enable the loss on HQ destruction setting. :/
I thought turning it off reset "LOST FOREVER"?
Either way, interesting command ship.
Quote from: GoodMorning on June 11, 2017, 05:21:36 AM
I thought turning it off reset "LOST FOREVER"?
Either way, interesting command ship.
No. If you set the "Loss on HQ destruction" on in the editor, warp in and delete the normal HQ, and then turn the "Loss on HQ destruction" setting off, it remains lost forever until either the time has been reset in the editor, or another jump-capable ship jumps out, prompting the activation of the 20 second jump timer, making the HQ available again. This makes it so that you can have a map with HQ ships whilst restricting the use of the standard HQ, without making it an instant failure upon HQ destruction. Unfortunately, the fact it is reset regardless by another ship emergency jumping out is a bit problematic.
Does that make sense? I dunno.
Also, thanks! I didn't know whether it would work at first, considering the HQ module is actually covered up by the other modules, but the way it turned out is pretty good. Makes the ship look kinda normal without an ugly blue lump on it inhibiting the design of the ship.
Another fun map! I especially liked the HQ ship too. Very cool. 8)
QuoteDang. Looks like I forgot to re-enable the loss on HQ destruction setting. :/
Too bad about that, m8 - it was a good challenge of a map until I realized (totally by accident) that it could respawn. Always enjoy your maps, so no worries.
Thanks for making it! ;D