This topic is for discussion of map #4209: proportional
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4209)
Author: willbir
Size: 220x160
Desc:
Proportional attack, more energy = more creeper.
Normal strategies may not work well, the number of Collectors, Reactors and CNs are counted and levels of creeper flow proportionally adjusted.
note - only unit numbers are counted, PZ and Forge upgrades do not alter creeper flow.
Big bug: Rollover.
Quote from: Loren Pechtel on February 02, 2017, 09:58:43 PM
Big bug: Rollover.
You mean creeper rolling over to AC at 2000 deep ?
10/10, fantastic work Willbir, very well executed and simple but brilliant idea!
Spoiler
I used guppies a lot and used just one reactor on a PZ and 3 CNs for power.
Certainly had to think it through and use power very carefully.
Quote from: willbir on February 03, 2017, 06:31:28 AM
Quote from: Loren Pechtel on February 02, 2017, 09:58:43 PM
Big bug: Rollover.
You mean creeper rolling over to AC at 2000 deep ?
Build more units--the spores flip.
Build even more, the emitters flip, the spores flip back.
There's a point at which everything is producing anti-creeper.