Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 02, 2017, 04:50:34 PM

Title: Custom Map #4209: proportional. By: willbir
Post by: AutoPost on February 02, 2017, 04:50:34 PM
This topic is for discussion of map #4209: proportional
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4209)

Author: willbir
Size: 220x160

Desc:
Proportional attack, more energy = more creeper.
Title: Re: Custom Map #4209: proportional. By: willbir
Post by: willbir on February 02, 2017, 04:55:08 PM
Normal strategies may not work well, the number of Collectors, Reactors and CNs are counted and levels of creeper flow proportionally adjusted.

note - only unit numbers are counted, PZ and Forge upgrades do not alter creeper flow.
Title: Re: Custom Map #4209: proportional. By: willbir
Post by: Loren Pechtel on February 02, 2017, 09:58:43 PM
Big bug:  Rollover.
Title: Re: Custom Map #4209: proportional. By: willbir
Post by: willbir on February 03, 2017, 06:31:28 AM
Quote from: Loren Pechtel on February 02, 2017, 09:58:43 PM
Big bug:  Rollover.

You mean creeper rolling over to AC at 2000 deep  ?
Title: Re: Custom Map #4209: proportional. By: willbir
Post by: D0m0nik on February 04, 2017, 11:13:47 AM
10/10, fantastic work Willbir, very well executed and simple but brilliant idea!

Spoiler
I used guppies a lot and used just one reactor on a PZ and 3 CNs for power.
[close]

Certainly had to think it through and use power very carefully.
Title: Re: Custom Map #4209: proportional. By: willbir
Post by: Loren Pechtel on February 06, 2017, 02:07:31 AM
Quote from: willbir on February 03, 2017, 06:31:28 AM
Quote from: Loren Pechtel on February 02, 2017, 09:58:43 PM
Big bug:  Rollover.

You mean creeper rolling over to AC at 2000 deep  ?

Build more units--the spores flip.

Build even more, the emitters flip, the spores flip back.

There's a point at which everything is producing anti-creeper.