Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 11, 2016, 03:09:23 PM

Title: Custom Map #4064: Wtf map Pack, map No 3. By: Arin112
Post by: AutoPost on November 11, 2016, 03:09:23 PM
This topic is for discussion of map #4064: Wtf map Pack, map No 3
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4064)

Author: Arin112
Size: 256x256

Desc:
#Arin112_scripts
Title: Re: Custom Map #4064: Wtf map Pack, map No 3. By: Arin112
Post by: Johnny Haywire on November 12, 2016, 01:33:06 PM
Cool map! I like that you can pick to either surround the evil creeper and make it suffer a slow death by gradually suffocating it over a long relatively easy and stress-free battle, or you can choose to start out surrounding it then make a beeline for the inhibitor. I started to choose option 1, but then the creeper was whimpering and begging for mercy so I opted for #2 instead.
Title: Re: Custom Map #4064: Wtf map Pack, map No 3. By: Arin112
Post by: Arin112 on November 12, 2016, 06:57:40 PM
Johnny, thanks
There is another possibility - antibuild emitters, using anticreep ore.
Spoiler

(http://fs5.directupload.net/images/161113/t3xqpdzb.jpg)
[close]
Title: Re: Custom Map #4064: Wtf map Pack, map No 3. By: Arin112
Post by: Johnny Haywire on November 13, 2016, 10:13:00 PM
Whoa! That's really cool - I never would've guessed you could do that!  ;D

It'd probably take a bit longer but I love AC - might be worth trying again. Thanks for the map!
Title: Re: Custom Map #4064: Wtf map Pack, map No 3. By: Arin112
Post by: Stickman on November 24, 2016, 11:02:22 PM
Quote from: Arin112 on November 12, 2016, 06:57:40 PM
Johnny, thanks
There is another possibility - antibuild emitters, using anticreep ore.
Spoiler

(http://fs5.directupload.net/images/161113/t3xqpdzb.jpg)
[close]

Is it possible to, erm, antibuild emitters after they are fully built (emitters no longer display build percentage)?
Title: Re: Custom Map #4064: Wtf map Pack, map No 3. By: Arin112
Post by: Arin112 on December 01, 2016, 06:58:41 AM
Quote from: Stickman on November 24, 2016, 11:02:22 PM
Quote from: Arin112 on November 12, 2016, 06:57:40 PM
Johnny, thanks
There is another possibility - antibuild emitters, using anticreep ore.
Spoiler

(http://fs5.directupload.net/images/161113/t3xqpdzb.jpg)
[close]

Is it possible to, erm, antibuild emitters after they are fully built (emitters no longer display build percentage)?
No. If you think that's a good idea, I can realize it.
Title: Re: Custom Map #4064: Wtf map Pack, map No 3. By: Arin112
Post by: GoodMorning on December 01, 2016, 07:04:09 AM
Flip-emitters have been enjoyed on other maps, and the concept might be nice here.
Title: Re: Custom Map #4064: Wtf map Pack, map No 3. By: Arin112
Post by: Stickman on December 01, 2016, 02:17:38 PM
Quote from: Arin112 on December 01, 2016, 06:58:41 AM
No. If you think that's a good idea, I can realize it.

A pity. I thought it would be a nice idea for flip emitters to work - currently most I've seen just "flip" instantly, I would like to see emitters that go inactive and require a good amount of AC to rebuild it as AC emitter. I'm just a fan of "flip" mechanics.