Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on October 22, 2016, 10:27:36 PM

Title: Custom Map #228: The Rough Start. By: PLAYER
Post by: AutoPost on October 22, 2016, 10:27:36 PM
This topic is for discussion of map #228: The Rough Start
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=228)

Author: PLAYER
Size: 256x144

Desc:
The start is a bit rough but you can make it! Notice where the particles come from!
Title: Re: Custom Map #228: The Rough Start. By: PLAYER
Post by: GoodMorning on November 03, 2016, 10:34:20 PM
Good thought, but the Progenitor-rush is just as workable as an Inhibitor-rush here. A particle burst on the Progenitor could help, but sub-3-min is easily possible if you are careful with the HQ and take out an invisible spawner.
Title: Re: Custom Map #228: The Rough Start. By: PLAYER
Post by: TLFP on November 04, 2016, 07:57:12 AM
Quote from: GoodMorning on November 03, 2016, 10:34:20 PM
Good thought, but the Progenitor-rush is just as workable as an Inhibitor-rush here. A particle burst on the Progenitor could help, but sub-3-min is easily possible if you are careful with the HQ and take out an invisible spawner.
I wanted some emitters to be non-lathable and invisible but then you can see the yellow outline. But you can speedrun if you work fast.
Title: Re: Custom Map #228: The Rough Start. By: PLAYER
Post by: GoodMorning on November 04, 2016, 08:18:14 AM
You might examine the final campaign mission for an invisible invincible Emitter, though I don't recall how it was done.
Title: Re: Custom Map #228: The Rough Start. By: PLAYER
Post by: TLFP on November 04, 2016, 11:04:30 AM
Quote from: GoodMorning on November 04, 2016, 08:18:14 AM
You might examine the final campaign mission for an invisible invincible Emitter, though I don't recall how it was done.
That was PRPL done.