This topic is for discussion of map #3882: map 151 THE CHOICE IS YOURS
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3882)
Author: yum234
Size: 140x150
Desc:
You can choose any of the three options of attack! #PlayAsCreeper #GoodLuck
Looks like three ways of committing suicide. It doesn't matter what I do, no emitter has the power to climb the hills to it's nullifier, even in burst mode. The spores work for a short range but they can't suppress their own nullifiers, let alone the ones for the emitters.
Quote from: Loren Pechtel on August 24, 2016, 01:09:43 PM
Looks like three ways of committing suicide. It doesn't matter what I do, no emitter has the power to climb the hills to it's nullifier, even in burst mode. The spores work for a short range but they can't suppress their own nullifiers, let alone the ones for the emitters.
Philosophy... All is not so dark! Quite easy for even not experienced players! :)
Spoiler
In any of three areas possible start attacking. You concentrate all 5 emitters in one point, use burst mode, put target of nearest Spore Tower to nullifier/relay near this main emitter, activate field direction from emmeter to nullifier. Then as usual: click to build digitals network and with support of Spore Tower Creeper You can start...
Additional hint: in the begining important support from emitters from other 2 areas, that is why put in other 2 area target of Spore Towers on nearest to emitters nullifiers (and emitters can alive a little more).
Also possible (enough time) after starting in one area start in one more area, but it is not so easy.
Good luck! :)
Quote from: yum-forum on August 24, 2016, 01:45:58 PM
Quote from: Loren Pechtel on August 24, 2016, 01:09:43 PM
Looks like three ways of committing suicide. It doesn't matter what I do, no emitter has the power to climb the hills to it's nullifier, even in burst mode. The spores work for a short range but they can't suppress their own nullifiers, let alone the ones for the emitters.
Philosophy... All is not so dark! Quite easy for even not experienced players! :)
Spoiler
In any of three areas possible start attacking. You concentrate all 5 emitters in one point, use burst mode, put target of nearest Spore Tower to nullifier/relay near this main emitter, activate field direction from emmeter to nullifier. Then as usual: click to build digitals network and with support of Spore Tower Creeper You can start...
Additional hint: in the begining important support from emitters from other 2 areas, that is why put in other 2 area target of Spore Towers on nearest to emitters nullifiers (and emitters can alive a little more).
Also possible (enough time) after starting in one area start in one more area, but it is not so easy.
Good luck! :)
And the spores were shot down--they can shoot at their own nullifier but not the ones attacking the emitters. And the nullifiers build fast enough that they can't even destroy the ones attacking them.
Quote from: Loren Pechtel on August 24, 2016, 02:42:05 PM
Quote from: yum-forum on August 24, 2016, 01:45:58 PM
Quote from: Loren Pechtel on August 24, 2016, 01:09:43 PM
Looks like three ways of committing suicide. It doesn't matter what I do, no emitter has the power to climb the hills to it's nullifier, even in burst mode. The spores work for a short range but they can't suppress their own nullifiers, let alone the ones for the emitters.
Philosophy... All is not so dark! Quite easy for even not experienced players! :)
Spoiler
In any of three areas possible start attacking. You concentrate all 5 emitters in one point, use burst mode, put target of nearest Spore Tower to nullifier/relay near this main emitter, activate field direction from emmeter to nullifier. Then as usual: click to build digitals network and with support of Spore Tower Creeper You can start...
Additional hint: in the begining important support from emitters from other 2 areas, that is why put in other 2 area target of Spore Towers on nearest to emitters nullifiers (and emitters can alive a little more).
Also possible (enough time) after starting in one area start in one more area, but it is not so easy.
Good luck! :)
And the spores were shot down--they can shoot at their own nullifier but not the ones attacking the emitters. And the nullifiers build fast enough that they can't even destroy the ones attacking them.
Sorry, but game was designed so that You can choose one point (see name of game) for easy start (see spoiler) and other 2 point will be losed. That was an idea that player make own choice and in other 2 area nullifiers and Spore Towers will die...
And You may decide from where start.
Another great PAC map Yum, you are truly THE master map maker!
Quote from: D0m0nik on August 24, 2016, 03:12:15 PM
Another great PAC map Yum, you are truly THE master map maker!
Very big pleasure to get such comments from great Expert of CW3! :) :-[
Personally I like very much this non-standart map and I myself was very happy when in my head came this idea of "multi-choice". Correctly saying when I remembered this idea (I created 3-4 maps in CW2 with multi-choice) and decided to try to create exclusive PAC map as
real adventure with such
elegant manner of playing. The most difficult was to find idea how make start from any one point and in the same time disable possibility to start from other 2 points.
I managed to keep two starting points alive (left and centre - lost the centre spore tower). Only helps a little having two starting bases as it does not take long to join them anyway. With some attention to detail, it is probably possible to keep all three.
Quote from: RrR on August 24, 2016, 05:23:59 PM
I managed to keep two starting points alive (left and centre - lost the centre spore tower). Only helps a little having two starting bases as it does not take long to join them anyway. With some attention to detail, it is probably possible to keep all three.
Yes. You are right. I tried many many times and kept alive only 2 points. And then join all points not so difficult. Without helps of additional separate 2 emitters (in the void) almost impossible to start. In general, game is not so hard.
Any map where you have to play paused is not a good map for me, The nullifiers are all built with 11 secs. The first spore tower is not ready to fire for at least another 8 secs. This forces you to play paused and essentially play with the n key pressed so you can go frame by frame. This alone makes it a 1 in my mind.
Cheers
Quote from: chwooly on August 24, 2016, 05:58:36 PM
Any map0 wher you have to play paused is not a good map for me, The nullifiers are all built with 11 secs. The first spore tower is not ready to fire for at least another 8 secs. This forces you to play paused and essentially play with the n key pressed so you can go frame by frame. This alone makes it a 1 in my mind.
Cheers
Thank You for comments!
There are so many non-pause maps in CW3. And in our CW3 life better keep variety of different types of games... :)
Yes, it is possible to keep all three starting areas alive. But this time lost all my spore towers.
Spoiler
Central one is easiest.
I had the day off to day, was very excited to find a yum PAC map waiting there for me. It really exceeded expectations, multiple strategies the whole way through, I liked that sometimes it was just being able to get some spores in the void that would slowly take out a bertha that would then let me progress through a different area, lots of swapping around.
Quote from: chwooly on August 24, 2016, 05:58:36 PM
Any map0 wher you have to play paused is not a good map for me, The nullifiers are all built with 11 secs. The first spore tower is not ready to fire for at least another 8 secs. This forces you to play paused and essentially play with the n key pressed so you can go frame by frame. This alone makes it a 1 in my mind.
Cheers
If that's how you have to play it no wonder I haven't succeeded. I agree, that totally violates the spirit of the game.
Can't remember exactly how I did it, but I used the top left emitter at the start, and didn't need to heavily pause or even use burst emitters. I think it was just a matter of getting the spore in the right place to knock out the nullifier, and using the field when it becomes available. And make sure all emitters are transferred to the emitter your using.
Just on an aside, does anyone know if there is a shortcut key to place all spore towers on spare CN's? I've found 'o' to be good for selecting all of a type, but it is a pain when you need to switch all emitters to spores.
Thanks,
Wow, this is another great map. Yum, I have no idea how you are able to be so productive and still make high quality maps. I really liked the choices, I like your method of forcing the choices. :) Also, I also like your use of Berthas and Strafers to block the obvious quick choices.
As far as pausing to play being "violating the spirit of the game", I respectfully disagree. The spirit of this game, like life, is "adapt or die". I personally prefer aggressive pausing along with playing at 4 times the regular speed, I never use the "n" key, but maybe that's just because I'm impatient. The game was designed with pause and speed up as features available in regular game play (not a special developer mode), and they give the game a greater range of playing options, including maps that depend on these options to succeed.
Play as creeper wasn't even a mode for the original game!
Great map as always :)
Quote from: Loren Pechtel on August 24, 2016, 10:16:15 PM
First of thanks for another great PaC map.
Quote from: chwooly on August 24, 2016, 05:58:36 PM
Any map0 wher you have to play paused is not a good map for me, The nullifiers are all built with 11 secs. The first spore tower is not ready to fire for at least another 8 secs. This forces you to play paused and essentially play with the n key pressed so you can go frame by frame. This alone makes it a 1 in my mind.
Cheers
If that's how you have to play it no wonder I haven't succeeded. I agree, that totally violates the spirit of the game.
Well I have to disagree. You can beat this map easily without pausing often.In PaC I usually pause only for placing large quantities of emitters /spore towers, trying to time those nasty towers (I hate to do that :) ) and sometimes to evaluate where to go next, but after I chose what to do I unpause and see where it takes me.
As mentioned by others the key is choosing the right target with your sporetowers in the beginning. After that you are set.
edit: I did a test and played this map a second time without pausing at all in 1x speed. There were no problems and I was able to increase my time by nearly 4 mins.
I agree with many of the other posts. This is a fantastic map and there is no need to pause. I kept the upper left emitter alive with the spore tower and didn't worry about losing the others including the upper left spore tower. As long as you do that it's easy enough to spread digitalis to take back the lost spots.
Adding my voice to the ones who loved this map. I hope you keep them coming Yum!
Spoiler
(I kept the 1st and 2nd and spent more of my time expanding through the void to reach each next target.)
Thanks to all of You for so many creative comments! :)
One question: this map is not too hard or too easy?
Quote from: Loren Pechtel on August 24, 2016, 10:16:15 PM
Quote from: chwooly on August 24, 2016, 05:58:36 PM
Any map0 wher you have to play paused is not a good map for me, The nullifiers are all built with 11 secs. The first spore tower is not ready to fire for at least another 8 secs. This forces you to play paused and essentially play with the n key pressed so you can go frame by frame. This alone makes it a 1 in my mind.
Cheers
If that's how you have to play it no wonder I haven't succeeded. I agree, that totally violates the spirit of the game.
Nothing here 'violates the spirit of the game' and it is certainly not a map that requires the N button or the pause. Here is very simply how you do it:
Before the game starts centre all emitters on the top centre emitter. Ignore the two outer spores but aim the central spore exactly at the relay next to the PZ with the cannon on it. Set speed to 4x, start the game and sit back, do nothing. Two spores will fire before the beam dies and you will have a decent hold on that island.
Quote from: yum-forum on August 25, 2016, 11:42:28 AMOne question: this map is not too hard or too easy?
This one was not hard, and not too easy. A nice mix, in my opinion.
Yes, the difficulty is just right, plenty of challenges but all very doable.
Quote from: D0m0nik on August 25, 2016, 12:51:17 PM
Quote from: Loren Pechtel on August 24, 2016, 10:16:15 PM
Quote from: chwooly on August 24, 2016, 05:58:36 PM
Any map0 wher you have to play paused is not a good map for me, The nullifiers are all built with 11 secs. The first spore tower is not ready to fire for at least another 8 secs. This forces you to play paused and essentially play with the n key pressed so you can go frame by frame. This alone makes it a 1 in my mind.
Cheers
If that's how you have to play it no wonder I haven't succeeded. I agree, that totally violates the spirit of the game.
Nothing here 'violates the spirit of the game' and it is certainly not a map that requires the N button or the pause. Here is very simply how you do it:
Before the game starts centre all emitters on the top centre emitter. Ignore the two outer spores but aim the central spore exactly at the relay next to the PZ with the cannon on it. Set speed to 4x, start the game and sit back, do nothing. Two spores will fire before the beam dies and you will have a decent hold on that island.
I stand corrected and even changed my score, I tried putting all the emitters on 1 but couldn't figure out that I needed to target or even that I could target the relay as has been pointed out above. However, I do have 1 small complaint now that I have been schooled, The relays that are out in the void were an annoyance to clear after I had cleared everything else. Of course I could have put in a bunch of spores but I was just using emitters.
Anyway another great map from Yum and thanks D0m0nik for the help and the schooling haha
Cheers
QuoteAnyway another great map from Yum and thanks D0m0nik for the help and the schooling haha
Sorry if I was a bit harsh, tough day at the office :o
TKB video: :D
https://www.youtube.com/watch?v=kGaACCbF-A0
Fresh video from Master DarkRubberNeck:
https://www.youtube.com/watch?v=S3KF36ZmRU4