Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 07, 2016, 08:28:17 AM

Title: Custom Map #3831: map 142 BIG PAC. By: yum234
Post by: AutoPost on August 07, 2016, 08:28:17 AM
This topic is for discussion of map #3831: map 142 BIG PAC
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3831)

Author: yum234
Size: 200x160

Desc:
#PlayAsCreeper #GoodLuck
Title: Re: Custom Map #3831: map 142 BIG PAC. By: yum234
Post by: GoodMorning on August 07, 2016, 10:55:48 AM
There are so many units in this one that lag interferes with UI, even on 1x. (For me, that is.)

My strategy:
Spoiler

1. Push your way to the open bit in the lower left.
2. Get the PZs from the Reactors.
3. Add so many Spores you can punch through the shields on the hill.
4. Lower left corner, Emitters make it faster but are not required.
5. More Spores, straight at each Command node until every Beam on the map is exhausted. CNs go back to orbit.
6. Set spores to random and have lunch while it cleans up for you, skipping the micromanagement...
7. There really are too many Spores.
8. Once you can use Spores, you do. They're easier, and only two units can fight them.
9. The CNs are lost permanently. Straight for the Command Node. What other way is there? (with enough Spores...)
[close]
Title: Re: Custom Map #3831: map 142 BIG PAC. By: yum234
Post by: alfanugan on August 07, 2016, 01:30:50 PM
I really enjoyed this epic PAC map and didn't experience interface lag!  I didn't find a thread where to request maps (GoD), but I would like to request a sequel to this.  Thank you!
Title: Re: Custom Map #3831: map 142 BIG PAC. By: yum234
Post by: yum-forum on August 07, 2016, 06:28:36 PM
Quote from: alfanugan on August 07, 2016, 01:30:50 PM
I really enjoyed this epic PAC map and didn't experience interface lag!  I didn't find a thread where to request maps (GoD), but I would like to request a sequel to this.  Thank you!

No thread. In any map discussion anybody can desire sequel.
Your comments counted as first desire for GOD-09 (BIGPAC-2).

Thank You for comments. You are welcome!  :) 
Title: Re: Custom Map #3831: map 142 BIG PAC. By: yum234
Post by: RealAndy on August 08, 2016, 09:08:46 AM
Amazing map, well done.

I got stuck a bit near the start, just couldn't get across a void.  Ended up having to erase digitalis, then make a digitalis path from the bug generator to the area I needed to get across, and when the bugs got shot they released enough creeper to bridge the void.

Loved some of the huge spore attacks once I had enough.
Title: Re: Custom Map #3831: map 142 BIG PAC. By: yum234
Post by: Loren Pechtel on August 08, 2016, 07:00:14 PM
All the voids make this a challenge for quite a while.  In the end, though, the sky was practically blue with spores--and I had my emitter at 1900 besides.  The spores got so thick that I set them to random fire because any possible target would just get too much piled on it.  The map ended not long after that, even PZ-beams couldn't stop them.
Title: Re: Custom Map #3831: map 142 BIG PAC. By: yum234
Post by: chwooly on August 10, 2016, 06:36:09 PM
I have to agree with GM, There was just too much Lag.
Title: Re: Custom Map #3831: map 142 BIG PAC. By: yum234
Post by: GoodMorning on August 10, 2016, 10:03:49 PM
(Note: I still enjoyed this. A big PaC map and reasonable opposition means that Abraxis.crpl is doing a very significant amount of work, so it needs a lot of processing.)
Title: Re: Custom Map #3831: map 142 BIG PAC. By: yum234
Post by: yum-forum on August 11, 2016, 06:02:30 PM
Quote from: RealAndy on August 08, 2016, 09:08:46 AM
Amazing map, well done.

I got stuck a bit near the start, just couldn't get across a void.  Ended up having to erase digitalis, then make a digitalis path from the bug generator to the area I needed to get across, and when the bugs got shot they released enough creeper to bridge the void.

Loved some of the huge spore attacks once I had enough.

Thank You for good post!  :)

I also like huge spore attacks in the end of game.  ;)
Title: Re: Custom Map #3831: map 142 BIG PAC. By: yum234
Post by: yum-forum on August 14, 2016, 02:56:52 AM
Quote from: chwooly on August 10, 2016, 06:36:09 PM
I have to agree with GM, There was just too much Lag.

My computer very old, but with speed 1X it was not problem with lag. Maybe a little slow in comparison with small maps.
Sorry...
Title: Re: Custom Map #3831: map 142 BIG PAC. By: yum234
Post by: thrynae on September 05, 2016, 11:07:22 AM
As most of the time: a really difficult start followed by a really enjoyable map, forcing you to try different strategies.
Thanks yum
Title: Re: Custom Map #3831: map 142 BIG PAC. By: yum234
Post by: yum-forum on September 08, 2016, 12:07:52 AM
Quote from: thrynae on September 05, 2016, 11:07:22 AM
As most of the time: a really difficult start followed by a really enjoyable map, forcing you to try different strategies.
Thanks yum

Thank You for comment!  :)

Yes. I usually try to create some tricky (but doable for everybody!) start. And for me interesting games with multi-variant strategies.