Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on June 25, 2016, 04:55:56 AM

Title: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: AutoPost on June 25, 2016, 04:55:56 AM
This topic is for discussion of map #3708: map 112 HARD BRAIN TEASER
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3708)

Author: yum234
Size: 256x190

Desc:
BIG, LONG&HARD BATTLE MULTI-VARIANT GAME
Title: Re: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: PMouser on June 25, 2016, 07:17:43 AM
how do you do this? i cant stay alive, my units get killed
Title: Re: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: yum-forum on June 25, 2016, 02:48:43 PM
Quote from: PMouser on June 25, 2016, 07:17:43 AM
how do you do this? i cant stay alive, my units get killed

What is difficult? Start? Or shortage of "techs"?

Spoiler
You have 2 variants - left/up side and right/down side of map for start (near energy packs). For easy start I recomend to place 1 CN in left/up side and 2 CN in right/down side of map. At the begining, please, get energy pack and immediately build several pulse cannon and reactors. Then as in usual game step by step - get "techs", build infrastructure and weapons... Very useful Anti-Creeper. At the beginning do not attack runners by snipers. Clear the space by PC and AC. Most hard part of game will be later.

Game named "BRAIN TEASER". That is why also exist one build-in tricky way to get a lot of useful techs at the beginning... 
Big secret!  :)  Please ask Atomicfrog (best score, better than me)!  ;) 
[close]

Good luck!  :)
Title: Re: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: PMouser on June 25, 2016, 04:13:53 PM
ok, ty, how to keep runners from stunning your stuff? ty. that is also how i failed. my pulse cannons cant work. so i get flooded.
Title: Re: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: yum-forum on June 25, 2016, 04:57:57 PM
Quote from: PMouser on June 25, 2016, 04:13:53 PM
ok, ty, how to keep runners from stunning your stuff? ty. that is also how i failed. my pulse cannons cant work. so i get flooded.

4-5 PC, 1 Sprayer, maybe 1 mortar and enough energy and AC. And Forge (to increase distance).
Title: Re: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: PMouser on June 25, 2016, 05:41:49 PM
huh, i cant find room or tech to get all that in, i cant make it to the ore.
Title: Re: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: yum-forum on June 25, 2016, 05:55:21 PM
Who can explain better? Please, help!  :-[
Title: Re: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: chwooly on June 26, 2016, 04:10:01 AM
here is how I did it,

Spoiler
1 CN at the top left, between the 2 totems, put a siphon on the energy pack, build 4 reactors and 1 pulse, 2 beams, then another pulse,  a mortar, and then the sprayer, then just leap frog using the mortars and sprayer to destroy creeper and the cannons to destroy digi. remember to keep building beams to cover your reactors, build more mortars, cannons, reactors, beams as you move. the cannons will destroy the digi and the runners won't be able to get to you as easily, just be careful once you get the forge, You don't want to give to much range to your weapons otherwise they will ignor the creeper close to you,
[close]

I only used 1 CN at first, I never pause, and I sometimes walk away so my time is very low, I thought is was a decent map but a little to big.
Title: Re: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: GoodMorning on June 26, 2016, 07:09:22 AM
A different strategy, and possibly an easier one:
Spoiler

Starting in the lower right, and building a about eight reactors is useful. From there, you can island hop to get some PZs on the right. You'll need a Terp, get it from the middle by flying another CN over, having built a few Relays and a Siphon. Add the start at the top, and you'll have enough to contain all of the Runner nests on the biggest on-void Digi network. The middle can also provide you with air unit techs. I recommend a Berthas on the Spore PZ, with a Beam above. This should secure you an Ore supply. Once you have the Guppy and a stable power supply, you can Nullify for some remote PZs.

If you're quick, you can get some infinite techs for Sprayers and PCs.

From here, it's straightforward, just keep hammering away and Nullifying, same as any vanilla map.
[close]

Feedback: Good map, but large enough that it became repetitive. If there was a Bickford, I missed it.
Title: Re: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: yum-forum on June 27, 2016, 06:05:35 AM
I can not open Colonial Space. Somebody also? Please, help!
Title: Re: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: yum-forum on June 27, 2016, 06:12:53 AM
I can not open Colonial Space.
Title: Re: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: GoodMorning on June 27, 2016, 07:04:15 AM
You said so in the previous post. Possibly the KC server is down?
Title: Re: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: jaworeq on June 27, 2016, 07:10:51 AM
Forum was down 15 minutes ago, some server issues probably.
Title: Re: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: yum-forum on June 27, 2016, 07:24:05 AM
Now OK!  :)
Title: Re: Custom Map #3708: map 112 HARD BRAIN TEASER. By: yum234
Post by: toolforger on April 07, 2019, 05:40:39 AM
Long and big, but not hard: Pulse cannons firing at digitalis fixed it.