Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on May 30, 2016, 03:37:28 AM

Title: Custom Map #3601: Particles #5. By: Tardis73
Post by: AutoPost on May 30, 2016, 03:37:28 AM
This topic is for discussion of map #3601: Particles #5
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3601)

Author: Tardis73
Size: 112x49

Desc:
New adventure with particles! #spores around emitter #particles #limited tech #ac assist #puzzle
Title: Re: Custom Map #3601: Particles #5. By: Tardis73
Post by: PMouser on May 30, 2016, 10:40:22 AM
huh, i still cant take the red tower down. i just cant hit it enough with the power zoned, beam. ty
Title: Re: Custom Map #3601: Particles #5. By: Tardis73
Post by: Qwerty Quazo on May 30, 2016, 02:21:46 PM
Quote from: PMouser on May 30, 2016, 10:40:22 AM
huh, i still cant take the red tower down. i just cant hit it enough with the power zoned, beam. ty


There is a trick for that!

Disarm the beam on the pz until it is full of ammo, arm it, and it will do some damage.
Repeat ~20 times.
Title: Re: Custom Map #3601: Particles #5. By: Tardis73
Post by: D0m0nik on May 30, 2016, 02:23:54 PM
Or juggle a few beams and keep swithing them on the PZ.

Very frustrating having to wait for fully upgraded range, the base is ready in two mins and then have to wait another 10 before you can attack. Makes for a boring map.
Title: Re: Custom Map #3601: Particles #5. By: Tardis73
Post by: Nebulous on May 30, 2016, 08:08:25 PM
It's kind of stupid how it's just out of reach for a beam on the PZ in use.