This topic is for discussion of map #3455: map 72
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3455)
Author: yum234
Size: 250x190
Desc:
Hard map with small Bickford.
Hard is right. I'm stumped.
3 CNs are the key.
Spoiler
One top for developing forge. One bottom to spread East and attack the boss nulifier. One middle to collect the beam tech. Build up 15 or 20 energy and the fly over for the siphon and tap the eather. It may be possible to also fly over and collect terp but I didn't try
Quote from: D0m0nik on April 22, 2016, 04:10:20 PM
3 CNs are the key.
Spoiler
One top for developing forge. One bottom to spread East and attack the boss nulifier. One middle to collect the beam tech. Build up 15 or 20 energy and the fly over for the siphon and tap the eather. It may be possible to also fly over and collect terp but I didn't try
Perfect! :) But Your score is better! ;)
Quote from: Loren Pechtel on April 22, 2016, 03:51:28 PM
Hard is right. I'm stumped.
Hint:
Spoiler
You can easy nillify central Nest, and using Guppy You can nullify up/rigt two Nest befor digital come.
Guppies took up a surprisingly large amount of space for me.
Spoiler
The AE Tower below the Inhibitor is low enough that you can fry the Digi link to the lower area. I put a Strafer, Reactor and Beam on the near-free PZs.
Once again trying to blast enough Creeper to get to the techs/keys was the most annoying part. I didn't expect the Bickford to be present where it was.
Ooops, inhibitor destroyed, but still have to get the key:)
The key thing is annoying to me, but speedrunners will be challenged. I just miss them until the Inhibitor is down and the map's still going.
Quote from: GoodMorning on April 23, 2016, 08:05:49 AM
The key thing is annoying to me, but speedrunners will be challenged. I just miss them until the Inhibitor is down and the map's still going.
More easy way:
Spoiler
At the begining (using Guppy) You have time and can nullify up/rigt two Nest befor digital come.
Then get key easy and no strong runners... ;)
Yeah the key was easy using tactic YUM describes, the terp took longer to collect!
The longest thing for me was getting the Bertha tech. The keys weren't a problem.
(Although keys are like techs, without collection benefits.)
W.r.t. the right-hand key, I just applied Strafers and PCs. I didn't notice it was there until after I had collected everything else. I Relayed over from the right island chain. (I had tried Guppying, and got one Nest, but wasn't paying attention...)
In any case, I don't play for time. I just find it slightly irritating to discover that I forgot to grab a tech or key, and only then pound through Creeper I could have been finished with a while ago.
Whew, got it. I didn't think of picking up that terp by flyover and I realized I could build a guppy-supported base in the upper right.
Spoiler
The far right can be Relayed to from the Nest PZ. Good for free PZs.