Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 15, 2016, 01:57:03 AM

Title: Custom Map #3428: Diopra. By: GamingTimelord
Post by: AutoPost on April 15, 2016, 01:57:03 AM
This topic is for discussion of map #3428: Diopra
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3428)

Author: GamingTimelord
Size: 123x123

Desc:
This is a map I made thats fairly easy. If needed I can edit it and make a harder version but for now I want to see how this one does. Feedback is appreciated.
Title: Re: Custom Map #3428: Diopra. By: GamingTimelord
Post by: RealAndy on April 15, 2016, 07:07:43 AM
Fantastic.
Title: Re: Custom Map #3428: Diopra. By: GamingTimelord
Post by: walr688 on April 15, 2016, 10:20:59 AM
 I thought it was difficult enough. Enjoyed playing. At first I tried to terp down and get a second command node but found out I couldn't do that and beat the creeper overflow and the early spores. After I learned my lesson I nullified what I could and built defenses to hold back the creeper. Slowly I advanced with what the GamingTimelord gave me building a reactor whenever I could. Don't build a forge too soon because you need that energy to fight your way to the first totem. Good  game. If you make it harder I'll try that one also.
Title: Re: Custom Map #3428: Diopra. By: GamingTimelord
Post by: GamingTimeLord on April 15, 2016, 06:49:04 PM
Thanks for the feedback, I'm glad some people enjoyed it. The map was actually built more off design and then I did gameplay around the design instead of designing a map with gameplay as the priority.
Title: Re: Custom Map #3428: Diopra. By: GamingTimelord
Post by: yum-forum on April 15, 2016, 07:52:42 PM
Quote from: GamingTimeLord on April 15, 2016, 06:49:04 PM
....gameplay as the priority.

Gameplay was very very hard!  :)
Title: Re: Custom Map #3428: Diopra. By: GamingTimelord
Post by: GamingTimeLord on April 16, 2016, 11:48:08 AM
It could have been easier for me because since I built the maps I know the tricks and stuff to beating it:)
Title: Re: Custom Map #3428: Diopra. By: GamingTimelord
Post by: GoodMorning on April 16, 2016, 09:17:14 PM
The only real difficulty is holding the start. The rest can almost be done without using a non-PZ island.
Title: Re: Custom Map #3428: Diopra. By: GamingTimelord
Post by: D0m0nik on April 17, 2016, 02:04:28 PM
Absolute top drawer, nicely done.