Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 21, 2016, 10:31:04 AM

Title: Custom Map #3192: Corrupted PAC. By: builder17
Post by: AutoPost on February 21, 2016, 10:31:04 AM
This topic is for discussion of map #3192: Corrupted PAC
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3192)

Author: builder17
Size: 90x60

Desc:
#PAC #CreeperFlowRateChanger #CorruptedOremine #CorruptedSiphon
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: D0m0nik on February 21, 2016, 11:24:40 AM
This map was driving me crazy until:

Spoiler
The special unit on the far left allows you to delete the emitter and place a second spore!
[close]

Prepare for a high number or rage quit 1 ratings! Now to try and finish the map.
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: Builder17 on February 21, 2016, 11:37:35 AM
Tips:
Spoiler
CrplCore in far left changes creeper flow rate very big , when you put digitalis under it.
When you put digitalis under ore mines and resource packs (Energy , ore and aether) , they will have special effects.
[close]
Read spoiler , if you need help.
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: D0m0nik on February 21, 2016, 11:49:54 AM
I am finding this very difficult and I suspect that if you do not achieve a certain amount of progress before the AC builds up that it will become impossible. This makes for a very difficult, but not particularly fun, map!
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: D0m0nik on February 21, 2016, 12:38:13 PM
I finished the map but I did not notice any change in flow rate when digitalis was put under the core. The emitter continued at 20 every 0.5, it was so week as to be useless so I switched to 2 spores and got out that way.
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: Builder17 on February 21, 2016, 01:23:45 PM
Didn't you put emitter burst mode?  ???
And didn't you noticed any effect when you put living digitalis under ore or energy pack next of start?
And when you put living digitalis under ore deposits?
There is delay in flow rate changer but if you put digitalis under it creeper should flow faster and if you remove digitalis from under it ,
creeper should flow slower. In first part you should hit spores very close of wall that PZ beam doesn't take these down.
In second part you should use mainly creeper to take stuff down.
And in third part spores targeted into ore mines of abraxis.
Parts are areas between walls.
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: jaworeq on February 21, 2016, 02:08:55 PM
Sorry, cant get anything done on this map. I can break the close wall, but single emitter doesnt have power to even get to the beam.
I also tried with double spore and double emitter, all in vain.
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: Builder17 on February 21, 2016, 02:25:23 PM
In this map you should play in different way. At beginning don't break wall , but instead put digitalis under ore pack. Wanna screenshots?
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: Portelly on February 21, 2016, 02:44:20 PM
Ok so after many tests :
Digitalis under Ore Pack give nothing except à micro boost that do nothing.
The Flow rate never change. I'm playing in 4x Speed and the flow rate never change even in burst mode.
At some point the AC is just to much and if you fail the perfect start you can't do next to nothing.

I really think that you need to add a 4 part with a million Bertha et maybe a 5th part with a trillion of bomber.

And i cant even break the wall...
The idée seems fun but the result's #not

I'm hopping there's a bug somewhere so i won't rate the map

Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: D0m0nik on February 21, 2016, 02:44:45 PM
Quote from: Builder17 on February 21, 2016, 01:37:28 PM
You can look at these scripts if you don't believe me , D0m0nik.
You made me angry.  >:(

Sorry, no offence intended, just giving a little feedback!
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: jaworeq on February 21, 2016, 03:57:30 PM
Quote from: Builder17 on February 21, 2016, 02:25:23 PM
put digitalis under ore pack.
Quote from: Portelly on February 21, 2016, 02:44:20 PM
Digitalis under Ore Pack give nothing except à micro boost that do nothing.

^ that

@Portelly: to break the wall you have to shoot 4-6 spores at it (it's in void, so aim in the center of wall), but that sets you back - for some reason, snipers don't shoot through wall, so if you open it, all your runners are dead.
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: metalsiagon on February 21, 2016, 04:17:16 PM
Yeah, I don't know if its just me, but I think the scripts are broken. That or the instructions for using them are not clear enough and we're all doing it wrong  :D
Spoiler
The two deposits disappear immediately after getting living digitalis under them, though there is a small very brief boost that really doesn't do anything helpful
[close]
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: Vanguard on February 21, 2016, 05:11:54 PM
Just tested again. Top deposit vanishes as soon as you put digitalis under it, creating a small flood of creeper that immediately gets destroyed. According to the scripts you posted there should be a rotating bar set as an image and a certain minimum amount of creeper created from it in a time interval of 9 frames. It´s just not happening as far as I can tell.
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: Ovalcircle on February 21, 2016, 05:52:32 PM

set fail 1
statvar disgraceful

what a waste of time
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: metalsiagon on February 21, 2016, 06:07:12 PM
I'm currently stuck after taking out the first node.
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: chwooly on February 21, 2016, 09:11:01 PM
I think enough has been said about what makes this map not playable, Just putting in my vote as well. Nice concept, horrible execution
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: Builder17 on February 22, 2016, 12:14:29 AM
To me when I play at 1x speed all stuff works , more or less well.  ???
I am no longer angry , but do this map goes broken with too big play speed or whatever doesn't work to you all. :-[
I could make screenshots to prove this works to me. Ok?  :)
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: mzimmer74 on February 22, 2016, 08:00:11 AM
Quote from: Builder17 on February 22, 2016, 12:14:29 AM
To me when I play at 1x speed all stuff works , more or less well.  ???
I am no longer angry , but do this map goes broken with too big play speed or whatever doesn't work to you all. :-[
I could make screenshots to prove this works to me. Ok?  :)

We believe that it works for you (couldn't have uploaded without beating), but it seems like most of us haven't been able to progress.  I'll try again at 1x speed as I usually play at 4x on PAC maps.  However, I'm curious if there is anything else you do differently when playing it.  The best I was ever able to do was take out the bomber on the North side.  The real problem seems to be getting flooded with AC.
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: Vanguard on February 22, 2016, 01:09:08 PM
Quote from: Builder17 on February 22, 2016, 12:14:29 AM
To me when I play at 1x speed all stuff works , more or less well.  ???
I am no longer angry , but do this map goes broken with too big play speed or whatever doesn't work to you all. :-[
I could make screenshots to prove this works to me. Ok?  :)

Speed ain´t the issue. I play on 1x too. Might be a local resource that´s missing from the upload or something?

Seeing as other people are finishing it just fine, I really don´t know.
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: Tunnen on February 23, 2016, 01:25:18 AM
I play at 1x, it seemed broken to me as well.  I managed to beat it eventually but the scripting did not help.  Just perfecting a lot of timing.

I did notice a few (3-4) ore mines pop up around the command modules when I covered the area with digitalis, but it seemed to generate a small amount of creeper in the very top left corner.  I'm assuming that's also not what was intended for in the scripting.

Spoiler
I swapped the emitter for another spore.  I targeted a spore directly onto the middle of the wall which eventually ate away and opened a spot.  I offset the 2 spores to keep landing at the wall and pushed the creeper towards the command center.  It was very slow going but the command module eventual took off leaving all those defenses unpowered.  From there it was easy to start grabbing more and more power nodes and making more spores to push towards the end.
[close]
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: Builder17 on February 23, 2016, 08:25:44 AM
Lol , I should have checked my scripts better.  :o
There is no coordinates in SetCreeperNoLower command.  :-[
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: Johnny Haywire on February 23, 2016, 01:34:03 PM
After playing around (a lot) with this I learned several things:

1) Overall, I am horrible at the actual PAC execution. Not sure why yet. Good plans maybe, but I can't move creeper to save my life.
2) D0m0nik does things in this game I may never fully understand. And I'm ok with that.
3) Broken as some of the scripts may be, this is winnable. And you CAN take a long time to do it. (I played around for over 2 hours.)
     3a) The little "booster packs" are pretty unnecessary. They explode into a bunch of creeper which might help, but you don't need it.
4) Two spores are better than one.
4a) You don't need to go through the first wall. I went around it just fine using spores.
5) It's possible to have fun and do weird things - like go all the way down both outer sides of the map just to see if it's possible.
Spoiler
Did you know that the walls at the far right corners are NOT in the void? Can you say, "Backdoor"?  :o
[close]
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: Builder17 on February 23, 2016, 02:10:01 PM
Spoiler
Not backdoor, AC makes it route also hard , but nice you used your time to understand this crazy map. :)
[close]

Should I do remake of this with working scripts?   :-\

Ps. These "booster packs" are meant to be one time use , like AOO:s are. Maybe these are too weak , ex. aether pack does 30 digi growth what isn't much. 
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: RrR on February 23, 2016, 04:23:12 PM
The map worked for me. It was a little challenging at times, but no more so that many other PAC maps. Start by
Spoiler
1. spread some digitalis around, then replace initial emitter with spore tower (no not try this on other maps!)
2. drop a spore onto the middle of the near wall. That wall cell will decay after a minute or so
3. drop spores (offset times) into void left below wall. Use forcefield to push creeper under CN. It will go in a couple of minutes.
4. make emitters in the captured PZ and replace sporetowers with emitters.
5. support one emitter and push creeper around wall and under PCs. They will be distracted by digitalis.
6. Once some PC are down you can push under the second CN. Taking the totem first helps.
7. Replace emitters with spore towers and target final CN.
8. Clean up
[close]
Title: Re: Custom Map #3192: Corrupted PAC. By: builder17
Post by: Johnny Haywire on February 23, 2016, 09:22:52 PM
QuoteNot backdoor, AC makes it route also hard , but nice you used your time to understand this crazy map. :)

Thanks for making the map, btw! And I meant "backdoor" not as in a trick, but as in a way to creep around the side and go through the back door. Yeah, it's harder than doing it the normal way but it's something different!