This topic is for discussion of map #3047: Obscure Hope
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=3047)
Author: JoaoPistori
Size: 128x128
Desc:
The 2nd map of the triology! Remembering: "Real Nightmare" is the 1st and "A New Dawn" is the 3rd one. Features: #PAC #CRPL: The big boss machine and the light-blue cannons were converted to shoot the creeper!; Defensive mines that explodes when destroyed; AC emmiters - all those 4 new units can be destroyed by the creeper. The more creeper under them, the more damage per tic they take. I'll soon start making the last map. Please leave your comment, and maybe I can make an epilogue after the 3rd map!
Fantastic map! Put on my favorites and hopefully one of these days I'll have the energy to try to beat it again to drastically improve my time! I had a huge struggle trying to figure out how to advance into the middle portion and now that I beat it, I think I have some better ideas of what to do. Thanks for a truly enjoyable map.
how do you kill the big thing in the middle?,
i have destroyed the 4 towers at each corner and all other buildings
only this big building is left, and i cant destroy it ...
You just need creeper under it. The way to destroy it is the same of destroying the light blue cannons and the AC emmiters. Also, the more AC under the unit, the more health per tic it regenerates. Maybe the big amount of AC under it made the health regeneration higher than damage taken.
Note: with "creeper under it", I mean really under the exactly coordinates. Doesn't matter the size of the unit, only the creeper on single square in the middle of the unit can damage it. Hope this answer your question of how to destroy it.
Quote from: Thufir on January 17, 2016, 08:42:46 PM
how do you kill the big thing in the middle?,
i have destroyed the 4 towers at each corner and all other buildings
only this big building is left, and i cant destroy it ...
Spoiler
I made a bunch of spore towers and just had them all hit the center of it. It went down fairly quickly once the last CN was gone.
Perhaps my favorite PAC map ever - certainly not "easy" but there was never a point I was making absolutely no progress. Well, except for when I just the spores target a CN and went away for a couple hours. And the Boss was a cool idea - definitely worth playing again.
Excellent map! Thumbs up and all that stuff - keep it up!
Very cool map, amazing to see how this game just keeps evolving, some really good ideas here.
Spoiler
I found it is not worth trying to push creep under any of the foreign units, you will be there all day. For all except the boss just send 4 spores right at the centre and they will fall quickly if timed together.
For the boss remember to take out the AC emitter first by landing spores on them. As long as there is a lot of AC you will struggle to kill the boss.
great map, keep up the good work :-)
thx
This one's got me. I've got the entire top and the left side including the first two special units and I can't progress beyond that.
Quote from: Loren Pechtel on January 18, 2016, 11:31:44 AM
This one's got me. I've got the entire top and the left side including the first two special units and I can't progress beyond that.
"Entire top and left side" but you only destroyed 2 of the special units? By my count you should have destroyed 8.
So do you really have the entire top and left side and destroyed 8 of the special units, or do you have uhm... the top-left quadrant of the map?
Quote from: Loren Pechtel on January 18, 2016, 11:31:44 AM
This one's got me. I've got the entire top and the left side including the first two special units and I can't progress beyond that.
Here was my basic strategy:
Spoiler
Use emitters to take out the beams and the two flip emitters.
Change the two flip emitters to regular emitters and the original three emitters to spores.
-- Note: as a general rule in this map, I didn't support one emitter with the other. Just use them to keep the digitalis alive.
Use the spores to take out the "AC shooting things". (three direct hits will destroy them, but probably can't get a direct hit due to the beams).
Slowly work your way over the top right and then the bottom left...again, use lots of spores. Emitters aren't that powerful in this map due to the massive amounts of AC being shot at them.
Once you get the top and left side, I slowly took over each part. The main thing to do is take out the flip emitters (3-4 direct hits with a spore) and the "AC shooting things" with your spores. At the same time try to use spores to take out the energy production. If you can get the enemy into red energy you'll be in better shape.
I did kinda what zimmer did. Spores seem a lot more effective in this than emitters. Just be sure you time the spores correctly...
-If you need to take out a weapon, time the spores to hit it sequentially so that it's constantly losing health
-If you need to get past beams, time them to hit the beam at the same time
Spoiler
The enemy's power grid is pretty weak. Target the beams that are on the edge of the enemy's defense and you should be able to just whack the reactors at will and keep the system in the red forever.
Saying "Spores" doesn't let them get through. I found a spot on the right with inadequate defenses that I can get them through but it doesn't help. I can rain fire on one of the AC cannons but it heals faster than I can damage it.
Quote-If you need to take out a weapon, time the spores to hit it sequentially so that it's constantly losing health
Sorry, I probably didn't word this clearly enough. Instead of having your spores hit a weapon all at the same time, have them hit every 4 seconds and it will continue losing health. And sometimes it's better to cut off its supply lines than to attack the weapon directly. If you get really stuck, post a screenshot and I'm sure someone will help. Or you can send it in a private message if you prefer. :)
One of the best PAC maps ever imho!!! ;D
Keep it up. I loved the new CRPL units.
There is a new map, with CRPL combined with a sleeper node.
Maybe that would be awesome for an epiloge!!!
cheers krossi
Quote from: Krossi on January 19, 2016, 07:37:22 AM
One of the best PAC maps ever imho!!! ;D
Keep it up. I loved the new CRPL units.
There is a new map, with CRPL combined with a sleeper node.
Maybe that would be awesome for an epiloge!!!
cheers krossi
Are you talking about this map? http://knucklecracker.com/forums/index.php?topic=19976.0
Because there are sleeper creeps, but not a sleeper node.
I think this has both sleeper and PAC.
http://knucklecracker.com/forums/index.php?topic=18507
Quote from: Builder17 on January 19, 2016, 09:13:59 AM
I think this has both sleeper and PAC.
http://knucklecracker.com/forums/index.php?topic=18507
Nope, that's a map that was changed through each mode separately.
Quote from: Krossi on January 19, 2016, 07:37:22 AM
One of the best PAC maps ever imho!!! ;D
Keep it up. I loved the new CRPL units.
There is a new map, with CRPL combined with a sleeper node.
Maybe that would be awesome for an epiloge!!!
cheers krossi
The main problem I see when trying to make a map with both PAC and Sleeper templates are the custom images. When you open the template map, their custom images are already there (not in a separate folder), so, just adding scripts is not enough - you need to add the custom images of the 2nd template. I haven't found a link with all the custom images yet, but if someone knows where to find them, I'd make this epilogue following Krossi's idea.
I know I'm asking too much, but would it be possible to make creep units controled by the player with the "select.crpl" (I didn't remember the exactly name) script and some other changes in the respective scripts?
//
As I can see, most players are enjoying this triology, so, thanks for all players that have played this map and the 1st one!
I'll take time to upload the 3rd map. I have only finished the new scrips/units and updated the existing ones. But to not keep all the 3 maps too "separared" in the colonial space, I'll make a harder version (very harder version) of each map and upload them all together.
Instructions are there: http://knucklecracker.com/forums/index.php?topic=17638.0
In section 5 of first post.
You had better believe that when I got the upper hand I took my time and made everyone suffer. Great map and I will improve on my 2 hour plus time another day :)
This was a considerably interesting map to play ;D Keep up the good work!
I just came back from traveling, it was a long waiting time but I'm ready to publish the 3rd map and start the epilogue. Thank you a lot for the images and instructions, Builder17!
The harder (very harder :P) version of 1st map is ready too. But before uploading it I'll finish playing the finalized harder version of the 2nd and the 3rd map (I can't beat my maps lol)
4h clocked. Should have used more spores from the beginning. It's 5 a.m., good night!
Try as hard as I might, I cannot seem to get past the point seen in the screenshot. Ive tried taking the flip emmiter with use of the emmiter as seen in the screenshot, ive tried taking it using spores, only to get shut down by the beams, ive tried sneaking around and taking out the beams but got nowhere with that attempt either...absolutely lost as to what I need to do to get that next emmiter on that left side...
Spoiler
(http://i1109.photobucket.com/albums/h431/mini_me1993/Untitled_zpsgnofz7wm.png)
When I got the map to that stage, I used lots of spores.
Spoiler
Starting at the north, lay down a carpet of digitalis & take out the pale blue things with multiple spores. You can use spores to isolate sections of the network from power, then let the digitalis take them.