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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on November 13, 2015, 01:43:28 PM

Title: Custom Map #2794: Open Sandwich. By: Ivan Skytte Jørgensen
Post by: AutoPost on November 13, 2015, 01:43:28 PM
This topic is for discussion of map #2794: Open Sandwich
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2794)

Author: Ivan Skytte Jørgensen
Size: 127x156

Desc:
A variation of Alfanugan's "Sandwiched" but with the ingredients slightly rearranged, so the start is a bit easier. #PAC
Title: Re: Custom Map #2794: Open Sandwich. By: Ivan Skytte Jørgensen
Post by: stdout on November 13, 2015, 02:20:02 PM
I see zero difference between this one and the original.
Title: Re: Custom Map #2794: Open Sandwich. By: Ivan Skytte Jørgensen
Post by: isj4 on November 13, 2015, 02:59:36 PM
Quote from: stdout on November 13, 2015, 02:20:02 PM
I see zero difference between this one and the original.

The 4 nearest PZ have been moved slightly so the cannons can't reach so much of them. It makes the start easier because you have a better chance of getting live digitalis in the center of the PZ (something I was unable to achieve in the original map). It also maps the path toward them less likely to be hit by two mortars.
Title: Re: Custom Map #2794: Open Sandwich. By: Ivan Skytte Jørgensen
Post by: Loren Pechtel on November 13, 2015, 03:26:37 PM
If this is easier I'd hate to see the original--I'm getting nowhere on this one.
Title: Re: Custom Map #2794: Open Sandwich. By: Ivan Skytte Jørgensen
Post by: Tunnen on November 13, 2015, 03:35:46 PM
I actually had a harder time starting on this one compared to the original...  Not saying that's a bad thing =P
Title: Re: Custom Map #2794: Open Sandwich. By: Ivan Skytte Jørgensen
Post by: isj4 on November 13, 2015, 05:05:46 PM
Quote from: Tunnen on November 13, 2015, 03:35:46 PM
I actually had a harder time starting on this one compared to the original...  Not saying that's a bad thing =P
Quote from: Loren Pechtel on November 13, 2015, 03:26:37 PM
If this is easier I'd hate to see the original--I'm getting nowhere on this one.

That is odd. I found my map much easier to start than the original.

During supper (no potato chips involved - but camembert was) I had an Idea for the original map which may help you on my version too:
Spoiler

Only build digitalis to one of the totems. Keep digitalis and creeper away from the other side and its mortar. That wastes less creeper and you have a slightly better chance for gaining the first PZ. With that technique I manage to keep one totem active the whole time even while in burst mode. It made it a whole lot easier.
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