This topic is for discussion of map #2769: Lower Dam PAC
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2769)
Author: AlFaNuGan
Size: 140x150
Desc:
Trying something a little easier with this one. #PAC
I love the map!!!
really good work.
Plz make more :D
Easier? How?! This one has me stumped. I can claim the three towers and two PZs and that's it.
Quote from: Loren Pechtel on November 05, 2015, 03:06:34 PM
Easier? How?! This one has me stumped. I can claim the three towers and two PZs and that's it.
After that push north and get those 3 then come back and grab the lower ones when you have more power. Just watch for them building nullifiers...
Once you get the middle and the upper right you HAVE to take over the upper left before you can move south. The berthas made it practically impossible for me to make progress to the south. What I did was alternated which emitter was boosted (to keep away the beams on PZs) and used about 5 or 6 timed beams to take over the upper left. Once you get rid of the berthas you can start working south. Then it's just a matter of overpowering each area.
Great Map, a bit challenging but i use the same method as mzimmer74
Spoiler
Middle - Burst
NW - Burst (alternating boosted emitters
NE - Burst and timed beams (6)
Switch beams to emitters
SW - Burst to get the PZ
SE - Flow to the CN
Then the last CN.
Great challenge. I might have ventured a little too far down the valley before taking the top. Anyone else find that the runners were a liability? I took the digitalis off the nest.
Great map! I didn't find the runners helpful at all. Spawn time was too long.
Worse still, the runner produces AC when killed.
I ended up removing the digitalis around the spawn point so they wouldn't spawn. Not nearly worth the occasional stun with the AC coming out of them.
Great map! Keep em coming :D
Nice Map! I agree that the runners make things harder.
When I played, I wasn't aware of the central emitter, and without it, the start is much more challenging (but possible).