Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on October 12, 2015, 03:04:33 AM

Title: Custom Map #2669: Nuhage N#83. By: Nuhages
Post by: AutoPost on October 12, 2015, 03:04:33 AM
This topic is for discussion of map #2669: Nuhage N#83
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2669)

Author: Nuhages
Size: 160x160

Desc:
#PAC #Large Have Fun. Feel Free To Rate and comment on Forum. Credits For PaC coding goes to stewbasic, stdout , teknotiss and Hubs. All you need for building a Pac map is on the Forum.
Title: Re: Custom Map #2669: Nuhage N#83. By: Nuhages
Post by: mzimmer74 on October 12, 2015, 08:01:33 AM
Wow...fantastic!  I made a mistake about not
Spoiler
going for the upper right immediately
[close]
which cost me quite a bit of time.  Once I got that, it was just sheer powering through.
Title: Re: Custom Map #2669: Nuhage N#83. By: Nuhages
Post by: Nuhages on October 12, 2015, 08:04:08 AM
Quote from: mzimmer74 on October 12, 2015, 08:01:33 AM
Wow...fantastic!  I made a mistake about not
Spoiler
going for the upper right immediately
[close]
which cost me quite a bit of time.  Once I got that, it was just sheer powering through.

Obviously a bad choice  ;D ;D ;D
Title: Re: Custom Map #2669: Nuhage N#83. By: Nuhages
Post by: D0m0nik on October 12, 2015, 11:38:20 AM
This is an epic map, both in proportion and game play, loved it!
Title: Re: Custom Map #2669: Nuhage N#83. By: Nuhages
Post by: Nuhages on October 12, 2015, 12:12:13 PM
Quote from: D0m0nik on October 12, 2015, 11:38:20 AM
This is an epic map, both in proportion and game play, loved it!

Wow thank you

By the way tell me Folks how did you finish the top left corner I'm curious.   ;D
Title: Re: Custom Map #2669: Nuhage N#83. By: Nuhages
Post by: stdout on October 12, 2015, 01:26:28 PM
The top left corner was no match for my emitter that by the end was emitting 1560 creeper every 0.5 seconds.  ;D Fun map, great job!
Title: Re: Custom Map #2669: Nuhage N#83. By: Nuhages
Post by: D0m0nik on October 12, 2015, 01:32:10 PM
Spoiler
I turned all but 3 units into spores and them timed them all to hit the first group of beams at the top of the screen to the right of the CN
[close]
Title: Re: Custom Map #2669: Nuhage N#83. By: Nuhages
Post by: Portelly on October 12, 2015, 05:52:09 PM
Quote from: stdout on October 12, 2015, 01:26:28 PM
The top left corner was no match for my emitter that by the end was emitting 1560 creeper every 0.5 seconds.  ;D Fun map, great job!


Much Fun, Such Job. Even the end is cool.
Had to save and redo the end to get the 1560 creeper.
Title: Re: Custom Map #2669: Nuhage N#83. By: Nuhages
Post by: D0m0nik on October 13, 2015, 01:41:17 PM
Just replayed, stdout's method is much quicker and more fun!
Title: Re: Custom Map #2669: Nuhage N#83. By: Nuhages
Post by: TB on October 13, 2015, 03:46:23 PM
Wow! How did you get 1500+ creeper out of the combined emitters? Had the whole map to myself except top left corner, all as emitters. Only got 400, no matter how I combined them all. In the end I managed to pass through the air defense using loads of spores.

Nuhages, you got a 10 for this one. Good work. Hard beginning, hard mid-game, super-hard end-game.

/TB
Title: Re: Custom Map #2669: Nuhage N#83. By: Nuhages
Post by: isj4 on October 13, 2015, 03:57:10 PM
Quote from: TB on October 13, 2015, 03:46:23 PM
Hard beginning, hard mid-game, super-hard end-game.

super-hard end-game? Huh?
Spoiler

I just made everything emitters supporting the front-line emitter. The PZ weapons were no match for that.

I did use spores to knock out the first PZ cannon.
[close]
Title: Re: Custom Map #2669: Nuhage N#83. By: Nuhages
Post by: stdout on October 13, 2015, 05:58:48 PM
Quote from: TB on October 13, 2015, 03:46:23 PM
Wow! How did you get 1500+ creeper out of the combined emitters? Had the whole map to myself except top left corner, all as emitters. Only got 400, no matter how I combined them all

I'm thinking you had your emitter on the "red dot mode" where it builds to 400 before releasing. In that mode it'll ALWAYS release 400 at a time and the number of supporters determine how frequently it drops the 400. Highlight the emitter and press E or R to cycle it and you'll get to the full strength every 0.5 seconds.