Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 17, 2015, 04:09:59 AM

Title: Custom Map #2407: EqL2.1. By: Pastor.Healer
Post by: AutoPost on August 17, 2015, 04:09:59 AM
This topic is for discussion of map #2407: EqL2.1
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=2407)

Author: Pastor.Healer
Size: 167x93

Desc:
Title: Re: Custom Map #2407: EqL2.1. By: Pastor.Healer
Post by: Helper on August 17, 2015, 06:49:12 AM
I'd give a nickel to see someone manage to save the Forge.
:)
The bugs are giving me a harder time than normal. I can usually avoid killing them until I want to.
Will re-try later.
Thanks,
H
Title: Re: Custom Map #2407: EqL2.1. By: Pastor.Healer
Post by: pastor.healer on August 17, 2015, 01:17:53 PM
I don't get your comment Helper...  I never lost the forge and I even had my blindfold on.  :)

Blessings my friend.

P.S.  There is another forge available
Title: Re: Custom Map #2407: EqL2.1. By: Pastor.Healer
Post by: stdout on August 17, 2015, 01:35:45 PM
I just destroyed the forge and rebuilt it nearer to a safer place.  8)
Title: Re: Custom Map #2407: EqL2.1. By: Pastor.Healer
Post by: D0m0nik on August 17, 2015, 02:29:26 PM
Challenge accepted Helper!

Managed to hold it for about 4 minutes but those bugs are very sensitive, couldn't keep it long term.

Spoiler
A couple of quick forges guppys are all you need to stop the runner nests before they are activated
[close]
Title: Re: Custom Map #2407: EqL2.1. By: Pastor.Healer
Post by: Loren Pechtel on August 17, 2015, 02:46:51 PM
Quote from: pastor.healer on August 17, 2015, 01:17:53 PM
I don't get your comment Helper...  I never lost the forge and I even had my blindfold on.  :)

Blessings my friend.

P.S.  There is another forge available

You can save the forge?!  I totally don't see how!

I let it die and simply built up a base.  A guppy took out the nasty spore tower, a few beams stopped the other one.  The guppy took out the emitter in the west, then raids with terps gave me the east PZ and cleared space to drop CNs close enough to the anti-air to kill it, and the last spore tower.  With the anti-air down I got the last runner nest, then it was just killing the gazillion bugs that had already formed.
Title: Re: Custom Map #2407: EqL2.1. By: Pastor.Healer
Post by: pastor.healer on August 17, 2015, 04:46:13 PM
Loren, stop exaggerating.... there were on 900 million bugs  :)
Title: Re: Custom Map #2407: EqL2.1. By: Pastor.Healer
Post by: RealAndy on August 19, 2015, 07:22:23 AM
I always like the 'bunker down' method, and it was the only way I got this one to work.  That is, I built a wall near my base and just built up until I could hold off enough creeper with mortars and cannons, then slowly worked my way east. 

Got the wee west island early, but didn't find it too useful except for building a PZ bertha.  Ok, that was useful, but couldn't use the rest of the space on it.

Liked it quite a bit.
Title: Re: Custom Map #2407: EqL2.1. By: Pastor.Healer
Post by: pastor.healer on August 19, 2015, 08:31:29 PM
Thanks RealAndy...  :)