Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on April 06, 2015, 02:33:00 PM

Title: Custom Map #1930: The Energy Farm. By: stdout
Post by: AutoPost on April 06, 2015, 02:33:00 PM
This topic is for discussion of map #1930: The Energy Farm
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=1930)

Author: stdout
Size: 134x171

Desc:
Fortune smiled upon us today, as we have uncovered one of the most important energy fields that the humans use. If we can gain a foothold on this important planet, it should be easy to take thanks to the abundant power zones. Deprive the humans of their precious energy mines, and take this planet for the Loki hive. #PlayAsCreeper
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: stdout on April 06, 2015, 02:34:09 PM
You guys said you liked berthas, right?  ;D ;D ;D
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: mzimmer74 on April 06, 2015, 03:31:10 PM
Quote from: stdout on April 06, 2015, 02:34:09 PM
You guys said you liked berthas, right?  ;D ;D ;D
I was definitely a bit worried when I saw that statement! :)
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: Loren Pechtel on April 06, 2015, 08:09:57 PM
Tricky to survive the start but then you have so much firepower that it's a cakewalk.
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: EEderle on April 07, 2015, 09:37:38 AM
How did y ou survive? Any hints?
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: RrR on April 07, 2015, 09:52:53 AM
Quote from: EEderle on April 07, 2015, 09:37:38 AM
How did y ou survive? Any hints?
Spoiler
well placed spores
Once the forge is down, the pace is much less frenetic.
[close]
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: Linden on April 07, 2015, 10:38:12 AM
Quote from: stdout on April 06, 2015, 02:34:09 PM
You guys said you liked berthas, right?  ;D ;D ;D

Oh, I love them (when they're my weapons :D). It's tempting to let them build, just to see what happens! I expect it'd be one heck of a wrong move from my point of view.

Thanks again for a fun map, Stdout. Just a note: on your more recent maps, sometimes my spore-targeting reticle doesn't disappear when I change abilities (eg from spore targeting to digitalis brush, I keep the reticle and the brush). It doesn't affect my fun or game-play, but I wondered if anyone else had noticed it.
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: stdout on April 07, 2015, 10:49:08 AM
I have also noticed that too, Linden. I don't know what causes it but I'm betting it is a bug in the PAC code.
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: Linden on April 07, 2015, 11:01:10 AM
Quote from: stdout on April 07, 2015, 10:49:08 AM
I have also noticed that too, Linden. I don't know what causes it but I'm betting it is a bug in the PAC code.

Ah okay - like I said, it doesn't affect play, but it's reassuring to know it's not just on my side. :) Thanks.
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: ThomBat on April 07, 2015, 06:33:09 PM
Thanks for ending the PAC drought with these three recent maps! All fun and stimulating - I'm too impatient for the ultra-micro-management of flow fields and there's nothing like a great big creeper flood to end a level (something I sorely miss whenever I revert to playing the human side)
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: Loren Pechtel on April 07, 2015, 07:56:51 PM
Quote from: EEderle on April 07, 2015, 09:37:38 AM
How did y ou survive? Any hints?

Cut the power to the weapons in your start area.
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: mzimmer74 on April 08, 2015, 10:12:47 AM
Quote from: EEderle on April 07, 2015, 09:37:38 AM
How did y ou survive? Any hints?
Spoiler

There is a trick to the spore towers that makes it possible to keep all of the ones from the beginning and hurt the energy production.  When you select them, make them target themselves.  This allows them to hit the ground where they are without giving the beams to take them out.  By doing this, you'll be able to keep the nullifiers from destroying them and will even take out the PZ reactors near them.  I supported the emitter in the upper right to grow digitalis quickly before the other emitters were nullified.  That ultimately made it pretty easy to take out the berthas before they were built.
[close]
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: harrymcb on April 13, 2015, 12:19:41 PM
i'm having a terrible time getting started. I've saved all my spore towers and the upper right emitter. and I've destroyed the thors. but i can only spare 2 spore towers to attack and i can't build up any creeper. any tips?
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: mzimmer74 on April 13, 2015, 12:28:17 PM
Quote from: harrymcb on April 13, 2015, 12:19:41 PM
i'm having a terrible time getting started. I've saved all my spore towers and the upper right emitter. and I've destroyed the thors. but i can only spare 2 spore towers to attack and i can't build up any creeper. any tips?
Use those 4 spore towers in the upper right to take out relays around the weapons at the top.  You'll quickly cause them to run out of energy allowing your creeper to spread.  Then just use the digitalis tool to increase your area and you'll be able to start adding in more emitters as well as take out all of the berthas.  At that point, just keep growing outward.  The key on this map is really about getting rid of the energy to the weapons.
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: harrymcb on April 13, 2015, 12:39:12 PM
ok I'll try that
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: harrymcb on April 13, 2015, 12:42:24 PM
i tried using all my spores to destroy that relay. it just gave the nullifiers time to destroy my spore towers and my last emitter.
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: stdout on April 13, 2015, 01:17:20 PM
Harry, did you destroy the forge? Abraxis has already used the forge to upgrade packet speed, weapon rate and range, and much more. Destroy the forge and all his advantages evaporate.
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: harrymcb on April 13, 2015, 01:45:46 PM
2 spore towers arn't enough to destroy the forge. and if i use any more then nullifiers destroy my spore towers
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: stdout on April 13, 2015, 02:46:56 PM
Take a look at the screenshot. Notice I'm aiming at the relays since once you cut the relays off, he can't feed the nullifers anymore. Cut off his supply routes and it doesn't matter what he does. Once you've got off all the enemies in that top-right corner, the blasters fall silent and you mop the floor up with them. The forge will fall quickly.
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: RrR on April 13, 2015, 04:05:51 PM
Quote from: mzimmer74 on April 13, 2015, 12:28:17 PM
Use those 4 spore towers in the upper right to take out relays around the weapons at the top. 
For an extra fast kill
Spoiler
A short delay between spores magnifies their effect.
[close]
Title: Re: Custom Map #1930: The Energy Farm. By: stdout
Post by: harrymcb on April 13, 2015, 06:02:28 PM
thanks that worked