Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Topic started by: pawel345 on March 17, 2015, 04:02:16 AM

Title: Pass the map 5-Let's make a map together REBOOT!!!
Post by: pawel345 on March 17, 2015, 04:02:16 AM
Ok so once upon a time there was a pretty fun forum game called Pass the Map. The idea is to make a map form small fragments where each person creates one fragment. As now there are many new active mapmakers(that was not active when the last such game was made) I think it's time to reboot the idea and try again with the Pass the map 5. The no CRPL rule is there because of the mess CRPL creates when each square has a different CRPL. If you have good CRPL ideas then save them for PTM6 where this rule will not be present.

Here are the rules. The rules are similar for most Pass the map games, only some change because of map specifics.

Rules:
1. You can make changes to the map only if none has LOCKED the topic.
2. To make your tile make a post in this thread saying LOCKED. Then download the map form the latest UNLOCKED post.
3. After editing, FINALIZE your map and make a new post with UNLOCKED in it. Attach the finalized map and screenshot.
4. You may not make another tile unless 3 other people make theirs.
5. The time limit is 6 hours, so that one does not lock the topic if they will not make their part of the map.

Map Specific rules:
1.The map theme is "Asteroid Field".
2. No new CRPL is to be added to the map.

There is a script added to modify the reward for emitters. Use the custom emitters script if you want something else than PZ to be left behind.
mode:
1-PZ
2-Ore Deposit
3-Totem
4,5,6-Resource Pack, Aether,Ore,Energy use the Ramt to set the amount of resource
7,8,9-AoO Freeze,Mass,Convert
10- tech, write the name in the Str field.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Asbestos on March 17, 2015, 09:41:09 AM
LOCKED
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Asbestos on March 17, 2015, 09:45:12 AM
UNLOCKED
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Lost in Nowhere on March 17, 2015, 09:48:47 AM
Ooo, I'll be participating in this one. Once I actually have time to do so, that is.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: stdout on March 17, 2015, 02:19:07 PM
LOCKED
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: stdout on March 17, 2015, 02:24:58 PM
UNLOCKED


Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: warren on March 19, 2015, 03:33:28 AM
LOCKED
UNLOCKED
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on March 19, 2015, 03:49:26 AM
LOCKED
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on March 19, 2015, 03:58:12 AM
UNLOCKED
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: pawel345 on March 23, 2015, 09:25:30 AM
LOCKED
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: pawel345 on March 23, 2015, 09:36:57 AM
UNLOCKED

only 3 squares left :D
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Lost in Nowhere on March 26, 2015, 09:43:11 PM
LOCKED
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Lost in Nowhere on March 26, 2015, 10:17:46 PM
Unlocked!
Something I noticed: on theo's part of the map, there's a zero-intensity emitter that I'm guessing is supposed to seed digitalis, which it doesn't do.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: warren on March 27, 2015, 02:48:34 AM
Anyone notice the rocketship digitalis does not connect to the SE quadrant? It kind of makes me sad a little. I was secretly hoping there would be a ring of digitalis around the whole map.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on March 27, 2015, 02:51:34 AM
Quote from: Lost in Nowhere on March 26, 2015, 10:17:46 PM
Unlocked!
Something I noticed: on theo's part of the map, there's a zero-intensity emitter that I'm guessing is supposed to seed digitalis, which it doesn't do.
It doesn't? Sorry, just change it to 1. I can't edit it myself because 3 people have to edit before I edit again. Two have edited, so I will make the last square, I could fix it when I make that square.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: pawel345 on March 27, 2015, 04:30:38 AM
You may make changes to your own square whenever you want as long as the topic is unlocked. Just lock it and fix what's wrong. The rule is there so that more people can participate so you may not claim a new square.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on March 27, 2015, 01:53:49 PM
FIXED MY BROKEN SQUARE, NOW THE EMMITER'S AMT IS 1 NOT 0
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: pawel345 on March 27, 2015, 02:19:32 PM
wow no need for the caps  ;D
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Tyler21 on March 28, 2015, 04:14:37 PM
LOCKED
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Tyler21 on March 28, 2015, 05:49:05 PM
UNLOCKED

only one tile to go :)
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Lost in Nowhere on March 28, 2015, 06:23:18 PM
Are you sure that you used the last posted save? I'm seeing a bit of missing digitalis...
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on March 29, 2015, 02:30:18 AM
LOCKED
my digitalis is not connecting to the rocketship digitalis. i'll fix it when I make the last square
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on March 29, 2015, 03:00:57 AM
FINISHED(UNLOCKED)
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Tyler21 on March 29, 2015, 05:04:57 AM
I think we should replace the 'pass the map' text to some better designed, more suitable artwork like in the previous PTM maps and remove the author names.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on March 29, 2015, 05:24:03 AM
Why remove the names?
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Tyler21 on March 29, 2015, 06:53:54 AM
I don't feel it's proper to flash our names right in the middle of the map. Credits will be given in the map info anyways.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on March 29, 2015, 07:14:04 AM
Okay, I'll remove the names.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Asbestos on March 29, 2015, 10:09:57 AM
LOCKED
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Asbestos on March 29, 2015, 10:21:21 AM
UNLOCKED
Removed most of the digitalis slathered over the rocket ship landing pad. Also backed off the green bit encroaching on the spore tower.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Lost in Nowhere on March 29, 2015, 10:55:59 AM
And I think you forgot to attach the map...
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: warren on March 29, 2015, 11:44:29 AM
Someone put extra digitalis on my square. I don't mind, but that emitter on the digitalis will seed digitalis. That square is dangerous enough without difficult to defeat digitalis.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on March 29, 2015, 12:35:47 PM
Are we going to post the map?
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on March 29, 2015, 01:15:27 PM
I just finished the map. Can I post it? The other pass the map maps had the author's name "Community" so I'll use that.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Lost in Nowhere on March 29, 2015, 02:19:57 PM
Seeing as Asbestos made a modification but seemingly forgot to upload the new map file, I think we're waiting on him.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Asbestos on March 29, 2015, 03:06:42 PM
It's there now.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Lost in Nowhere on March 29, 2015, 04:06:07 PM
Okay, great!
So, now, I think we all play it, post our scores, and then we upload it.
That is, if there aren't any more modifications that need to be made.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: stdout on March 29, 2015, 07:21:16 PM
I move that pawel do the actual uploading since this is his project he began.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: warren on March 29, 2015, 10:53:46 PM
Before it is posted, if someone could put a hole in the digitalis under the space emitter for balance reasons that would be nice.

Edit:
Actually:
LOCKED
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Lost in Nowhere on March 29, 2015, 11:13:35 PM
While you're messing around with it, the bottom-right aether packet is completely impossible to access, which is really, really annoying.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: warren on March 30, 2015, 02:36:07 AM
I just playtested it to completion. That aethyr pack is also set at 1000 aethyr. which it a lot. And the game is very hard to start, but maybe it would be easier with a less aggressive strategy that ignores the digitalis for a while. However, those spores consume a lot of power. The map takes a long time, but most of that difficulty is late game trouble. The right segment and the upper right segment are the hardest and take a while. the lower left looks hard, but gets easy if you find the tricks to it. the middle was quite interesting. The map essentially forces you to have two bases, a slow to develop one in the northwest and a strategically complex one in the southeast. That is excellent.

I removed some digitalis from my segment.

UNLOCKED

Edit:
To Theo: your personal message in a capsule I found quite perplexing.

This map provides an excellent example of the bug where loaded save games have commandnodes susceptible to stunning, but freshly placed commandnodes are immune. This map therefore gives you a bonus if you play without saving for the first half.

Expected average map time: 1 hour.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on March 30, 2015, 02:38:44 AM
I played through the whole map with one base.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: warren on March 30, 2015, 02:46:06 AM
Did you start nw or se? You can only get two commandnodes down se.

Edit:
To theo: that useless powerzone left behind in the se quadrant: the  special emitter script allows for not leaving a reward behind.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on March 30, 2015, 05:17:26 AM
Quote from: warren
That aether pack is also set at 1000 aethyr.
When I played the map upgrading was very helpful.

LOCKED
UNLOCKED
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Tyler21 on March 30, 2015, 05:22:30 AM
Managed to complete the map in about 50 minutes, without the SE aether pack.
I think getting 1000 aether right at the start would slightly unbalance the gameplay, I suggest to change its AMT to 100.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on March 30, 2015, 05:28:54 AM
When I tried to play I didn't manage to start near the aether pack, I started at the opposite corner of the map.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Tyler21 on March 30, 2015, 08:42:54 AM
Since the command node count is not limited, most players will start with at least two bases. I started with 3. So they will reach the aether pack in at most 5 minutes or so.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Asbestos on March 30, 2015, 09:34:57 AM
Theo, did you use warren's previous file, or some other file from way before? Because it seems that my changes have been reverted to back when one of the landing pads has digitalis all over it.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: pawel345 on March 30, 2015, 10:27:16 AM
Ok so i changed the aether pack to 500 aether. That makes still a very nice target without being too much. I beat the map so I'm ready to upload it. It seems to be easy to beat but hard to beat fast, making it available to all. Any further comments before I upload?
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: warren on March 30, 2015, 11:50:29 AM
Wait, the changes to digitalis I made were reverted in the most recent map.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Lost in Nowhere on March 30, 2015, 12:10:52 PM
When I played through it, the only sections that gave me grief were getting rid of the creeper from the top-left (which destroyed my base up there almost completely), and the right section. The top right, when I decided to go at it, was incredibly easy with the large air force and number of berthas I had at that point.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: warren on March 30, 2015, 12:18:02 PM
In the interest of expediency, here is my most recent upload with theo's most recent changes reimplemented.

I was kind of on the edge on whether to widen the circles on the right in the name of ease. By one square unit. If that change is made before final upload, I won't mind.

Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: pawel345 on March 30, 2015, 12:20:49 PM
ehh true, warren could you fix that and reupload a correct map?

EDIT: XD you alredy did when I was writing the message. No point in widening the circles I think, by the time you have the resource to beat them, the one more square doesn't matter. I will play trough this version soon and if no new voices of concern arise I will upload it to CS, expect it within 1-2 days max.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: warren on March 30, 2015, 12:24:08 PM
I, unfortunately am out of time today. If you want to upload the map now, you will have to widen the circles slightly yourself.
Edit: oops, misunderstood.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: warren on March 30, 2015, 06:55:40 PM
Actually, I do have one more nitpick. It has to do with the custom emitter, actually. You could add the SetPopText to the :awake function, or you could pause and unpause then delete creeper/digitalis/reset time. Or you could just ignore it:

When the game starts, some of the custom emitters have no popup text. The reason mine do and the first one does is because I knew to look for the problem and took solution 2.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on April 01, 2015, 01:47:11 PM
Fixed the custom emmiter no popup text when paused bug. Can someone upload the map? I lost my save and I can't play it again. Once you beat it once it gets very boring to play again.
EDIT:fixed that digitalis on the rocketship landing pad.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on April 01, 2015, 01:50:46 PM
Also, why can runners stun anti-emmiters?
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: warren on April 01, 2015, 01:53:40 PM
Theo, we can't use that map because it reverts changes again. Be careful about the process. Delete save.cw3 then rename ptm5.cw3 to save.cw3.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on April 01, 2015, 02:01:51 PM
edited my post, can you post it now?
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: stdout on April 01, 2015, 03:04:10 PM
2 days ago pawel said he'd upload it in 1 to 2 days. Go for it, Pawel!  :D
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: warren on April 01, 2015, 05:04:29 PM
Quote from: theo on April 01, 2015, 02:01:51 PM
edited my post, can you post it now?
Uh, nope. I think you misapplied my advice. I was referring to you have to download the most recent version before editing as per the instructions on the first post.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on April 02, 2015, 02:08:13 AM
wait, does my map revert changes? I removed that rocketship landing pad digitalis and fixed the no popup text when game started bug in those custom emmiters.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: Asbestos on April 02, 2015, 09:19:21 AM
You have to delete any PTM files you already have and only use the latest one. You can't use a file from the last time you edited.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on April 02, 2015, 10:48:21 AM
But what changes my map reverts?
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: pawel345 on April 02, 2015, 03:31:47 PM
Digitalis for sure look at the post by warren. I hope to have some more time now so I can upload it, but we need a final version for that.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: warren on April 02, 2015, 03:40:49 PM
I think the version I posted is fine. The bug I noted is not major.
Edit: however, I fixed the script by adding an :awake function plus widened the circles slightly.
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: theo on April 03, 2015, 02:28:27 AM
So, when we will upload it?
Title: Re: Pass the map 5-Let's make a map together REBOOT!!!
Post by: pawel345 on April 03, 2015, 04:16:12 PM
MAP UPLOADED

Locking the topic, new Pass The Map 6 will start in a few days.